%{
#include <Box2D/Box2D.h>
%}
%module{Box2D};
%name{Box2D::b2Manifold} class b2Manifold
{
b2Manifold();
%{
b2Vec2*
b2Manifold::localNormal()
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
if ( items > 1 )
{
THIS->localNormal = *(b2Vec2*)SvUV( ST(1) );
}
RETVAL = &(THIS->localNormal);
OUTPUT:
RETVAL
b2Vec2*
b2Manifold::localPoint()
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
if ( items > 1 )
{
THIS->localPoint = *(b2Vec2*)SvUV( ST(1) );
}
RETVAL = &(THIS->localPoint);
OUTPUT:
RETVAL
int32
b2Manifold::pointCount()
CODE:
if ( items > 1 )
{
THIS->pointCount = (float32)SvNV( ST(1) );
}
RETVAL = THIS->pointCount;
OUTPUT:
RETVAL
%}
};