%{
#include <Box2D/Box2D.h>
%}
%module{Box2D};
%name{Box2D::b2PulleyJoint} class b2PulleyJoint : public %name{Box2D::b2Joint} b2Joint
{
float32 GetReactionTorque(float32 inv_dt);
float32 GetLength1();
float32 GetLength2();
float32 GetRatio();
%{
b2Vec2*
b2PulleyJoint::GetAnchorA()
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
RETVAL = new b2Vec2(THIS->GetAnchorA());
OUTPUT:
RETVAL
b2Vec2*
b2PulleyJoint::GetAnchorB()
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
RETVAL = new b2Vec2(THIS->GetAnchorB());
OUTPUT:
RETVAL
b2Vec2*
b2PulleyJoint::GetReactionForce(inv_dt)
float32 inv_dt
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
RETVAL = new b2Vec2(THIS->GetReactionForce(inv_dt));
OUTPUT:
RETVAL
b2Vec2*
b2PulleyJoint::GetGroundAnchorA()
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
RETVAL = new b2Vec2(THIS->GetGroundAnchorA());
OUTPUT:
RETVAL
b2Vec2*
b2PulleyJoint::GetGroundAnchorB()
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
RETVAL = new b2Vec2(THIS->GetGroundAnchorB());
OUTPUT:
RETVAL
%}
};