%{
#include <Box2D/Box2D.h>
%}
%module{Box2D};
%name{Box2D::b2World} class b2World
{
void ClearForces();
~b2World();
%{
b2World*
b2World::new( gravity, doSleep)
b2Vec2* gravity
bool doSleep
CODE:
RETVAL = new b2World( *gravity, doSleep );
OUTPUT:
RETVAL
void
b2World::SetGravity( gravity )
b2Vec2* gravity
CODE:
THIS->SetGravity((const b2Vec2)*gravity);
b2Vec2*
b2World::GetGravity()
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
b2Vec2* ret = new b2Vec2(THIS->GetGravity());
RETVAL = ret;
OUTPUT:
RETVAL
void
b2World::Step( timeStep, velocityIterations, positionIterations )
float32 timeStep
int32 velocityIterations
int32 positionIterations
CODE:
THIS->Step( timeStep, velocityIterations, positionIterations );
b2Body*
b2World::CreateBody( body_def )
b2BodyDef* body_def
PREINIT:
const char* CLASS = "Box2D::b2Body";
CODE:
RETVAL = THIS->CreateBody( body_def );
OUTPUT:
RETVAL
b2Joint*
b2World::CreateJoint( joint_def )
b2JointDef* joint_def
PREINIT:
const char* CLASS = "Box2D::b2Joint";
CODE:
RETVAL = THIS->CreateJoint( joint_def );
OUTPUT:
RETVAL
void
b2World::DestroyBody( body )
b2Body* body
CODE:
THIS->DestroyBody( body );
void
b2World::SetContactListenerXS( listener )
b2ContactListener* listener
CODE:
/* fprintf(stderr,"Contact Listener Set!\n\n\n"); */
THIS->SetContactListener( listener );
%}
};