=head1 NAME
Box2D::b2DistanceJoint - Constrains two bodies at a fixed distance.
=head1 SYNOPSIS
my $joint = $world->CreateJoint( $joint_def );
my $anchor_a = $joint->GetAnchorA();
my $anchor_b = $joint->GetAnchorB();
=head1 DESCRIPTION
A distance joint constrains two points on two bodies to remain at a
fixed distance from each other. You can view this as a massless, rigid
rod.
=head1 METHODS
=head2 GetAnchorA()
Get the anchor point on bodyA in world coordinates. Implements
C<Box2D::b2Joint>.
Returns a C<Box2D::b2Vec2>
=head2 GetAnchorB()
Get the anchor point on bodyB in world coordinates. Implements
C<Box2D::b2Joint>.
Returns a C<Box2D::b2Vec2>
=head2 GetDampingRatio()
Returns a C<float32>
=head2 GetFrequency()
Returns a C<float32>
=head2 GetLength()
Returns a C<float32>
=head2 GetReactionForce( $inv_dt )
Get the reaction force on body2 at the joint anchor in Newtons.
Implements C<Box2D::b2Joint>.
Parameters:
=over 4
=item * C<float32> C<$inv_dt>
=back
Returns a C<Box2D::b2Vec2>
=head2 GetReactionTorque( $inv_dt )
Get the reaction torque on body2 in N*m. Implements C<Box2D::b2Joint>.
Parameters:
=over 4
=item * C<float32> C<$inv_dt>
=back
Returns a C<float32>
=head2 SetDampingRatio( $ratio )
Parameters:
=over 4
=item * C<float32> C<$ratio>
=back
=head2 SetFrequency( $hz )
Parameters:
=over 4
=item * C<float32> C<$hz>
=back
=head2 SetLength( $length )
Set/get the natural length. Manipulating the length can lead to
non-physical behavior when the frequency is zero.
Parameters:
=over 4
=item * C<float32> C<$length>
=back
=head1 SEE ALSO
=over 4
=item * L<Box2D>
=item * L<Box2D::b2DistanceJointDef>
=item * L<Box2D::b2Joint>
=item * L<Box2D::b2World>
=back
=head1 BUGS
See L<Box2D/BUGS>
=head1 AUTHORS
See L<Box2D/AUTHORS>
=head1 COPYRIGHT & LICENSE
See L<Box2D/"COPYRIGHT & LICENSE">
=cut