=head1 NAME
Box2D::b2WeldJoint - Glues two bodies together.
=head1 SYNOPSIS
my $joint = $world->CreateJoint( $joint_def );
=head1 DESCRIPTION
A weld joint essentially glues two bodies together. A weld joint may
distort somewhat because the island constraint solver is approximate.
=head1 METHODS
=head2 GetAnchorA()
Get the anchor point on bodyA in world coordinates. Implements
C<Box2D::b2Joint>.
Returns a C<Box2D::b2Vec2>
=head2 GetAnchorB()
Get the anchor point on bodyB in world coordinates. Implements
C<Box2D::b2Joint>.
Returns a C<Box2D::b2Vec2>
=head2 GetReactionForce( $inv_dt )
Get the reaction force on body2 at the joint anchor in Newtons.
Implements C<Box2D::b2Joint>.
Parameters:
=over 4
=item * C<float32> C<$inv_dt>
=back
Returns a C<Box2D::b2Vec2>
=head2 GetReactionTorque( $inv_dt )
Get the reaction torque on body2 in N*m. Implements C<Box2D::b2Joint>.
Parameters:
=over 4
=item * C<float32> C<$inv_dt>
=back
Returns a C<float32>
=head1 SEE ALSO
=over 4
=item * L<Box2D>
=item * L<Box2D::b2WeldJointDef>
=item * L<Box2D::b2Joint>
=item * L<Box2D::b2World>
=back
=head1 BUGS
See L<Box2D/BUGS>
=head1 AUTHORS
See L<Box2D/AUTHORS>
=head1 COPYRIGHT & LICENSE
See L<Box2D/"COPYRIGHT & LICENSE">
=cut