%{
#include <Box2D/Box2D.h>
%}
%module{Box2D};
%name{Box2D::b2DistanceJoint} class b2DistanceJoint :public %name{Box2D::b2Joint} b2Joint
{
float32 GetReactionTorque(float32 inv_dt);
void SetLength(float32 length);
float32 GetLength();
void SetFrequency(float32 hz);
float32 GetFrequency();
void SetDampingRatio(float32 ratio);
float32 GetDampingRatio();
%{
b2Vec2*
b2DistanceJoint::GetAnchorA()
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
RETVAL = new b2Vec2(THIS->GetAnchorA());
OUTPUT:
RETVAL
b2Vec2*
b2DistanceJoint::GetAnchorB()
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
RETVAL = new b2Vec2(THIS->GetAnchorB());
OUTPUT:
RETVAL
b2Vec2*
b2DistanceJoint::GetReactionForce(inv_dt)
float32 inv_dt
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
RETVAL = new b2Vec2(THIS->GetReactionForce(inv_dt));
OUTPUT:
RETVAL
%}
};