%{
#include <Box2D/Box2D.h>
%}
%module{Box2D};
%name{Box2D::b2RayCastOutput} class b2RayCastOutput
{
b2RayCastOutput();
%{
b2Vec2*
b2RayCastOutput::normal( ... )
PREINIT:
const char* CLASS = "Box2D::b2Vec2";
CODE:
if ( items > 1 )
{
THIS->normal = *(b2Vec2*)stack_to_object( ST(1) );
}
RETVAL = &(THIS->normal);
OUTPUT:
RETVAL
float32
b2RayCastOutput::fraction( ... )
CODE:
if ( items > 1 )
{
THIS->fraction = (float32)SvNV( ST(1) );
}
RETVAL = THIS->fraction;
OUTPUT:
RETVAL
%}
};