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use strict;
use SDL;
use SDL::Video;
use SDL::Color;
use SDL::Rect;
use SDL::Surface;
use SDL::GFX::Rotozoom;
use lib '../lib';
use SDLx::Sprite;

SDL::init(SDL_INIT_VIDEO);

my $disp = SDL::Video::set_video_mode( 300, 300, 32, SDL_ANYFORMAT );

my $pixel = SDL::Video::map_RGB( $disp->format, rand(255), rand(255), rand(255) );
SDL::Video::fill_rect(
	$disp, SDL::Rect->new( 0, 0, $disp->w, $disp->h ),
	$pixel
);

my $sprite = SDLx::Sprite->new( image => 'test/data/chest.png' );

$sprite->alpha_key( SDL::Color->new( 0xfc, 0x00, 0xff ) );
$sprite->alpha(0.8);

my $angle = 0;
while ( $angle++ < 360 ) {
	SDL::Video::fill_rect(
		$disp, SDL::Rect->new( 0, 0, $disp->w, $disp->h ),
		$pixel
	);

	$sprite->rotation($angle);

	#
	$sprite->draw_xy(
		$disp,
		$disp->w / 2 - ( $sprite->w / 2 ),
		$disp->h / 2 - ( $sprite->h / 2 )
	);

	SDL::Video::update_rect( $disp, 0, 0, 300, 300 );

	SDL::delay(2);
}
SDL::delay(2000);