#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#include "ppport.h"
#include "helper.h"
#ifndef aTHX_
#define aTHX_
#endif
#include <SDL.h>
MODULE = SDL::Audio PACKAGE = SDL::Audio PREFIX = audio_
int
audio_open( desired, obtained )
SDL_AudioSpec *desired
SDL_AudioSpec *obtained
CODE:
RETVAL = SDL_OpenAudio(desired, obtained);
OUTPUT:
RETVAL
void
audio_pause( pause_on )
int pause_on
CODE:
SDL_PauseAudio(pause_on);
Uint32
audio_get_status()
CODE:
RETVAL = SDL_GetAudioStatus ();
OUTPUT:
RETVAL
void
audio_lock()
CODE:
SDL_LockAudio();
void
audio_unlock ()
CODE:
SDL_UnlockAudio();
AV *
audio_load_wav( filename, spec )
char *filename
SDL_AudioSpec *spec
PREINIT:
SDL_AudioSpec *temp;
Uint8 *buf;
Uint32 len;
CODE:
temp = safemalloc(sizeof(SDL_AudioSpec));
memcpy( temp, spec, sizeof(SDL_AudioSpec) );
temp = SDL_LoadWAV(filename,temp,&buf,&len);
if( temp == NULL )
croak("Error in SDL_LoadWAV: %s", SDL_GetError());
else
{
RETVAL = (AV*)sv_2mortal((SV*)newAV());
av_push(RETVAL, obj2bag( sizeof(SDL_AudioSpec *), (void *)temp, "SDL::AudioSpec" ));
av_push(RETVAL, newSViv(PTR2IV(buf)));
av_push(RETVAL, newSViv(len));
}
OUTPUT:
RETVAL
void
audio_free_wav( audio_buf )
Uint8 *audio_buf
CODE:
SDL_FreeWAV(audio_buf);
int
audio_convert( cvt, data, len )
SDL_AudioCVT *cvt
Uint8 *data
int len
CODE:
cvt->buf = (Uint8 *)safemalloc(len * cvt->len_mult);
cvt->len = len;
memcpy(cvt->buf, data, cvt->len);
RETVAL = SDL_ConvertAudio(cvt);
OUTPUT:
RETVAL
SV *
audio_audio_driver_name( ... )
PREINIT:
char buffer[1024];
CODE:
if( SDL_AudioDriverName(buffer, 1024) != NULL )
RETVAL = newSVpv(buffer, 0);
else
XSRETURN_UNDEF;
OUTPUT:
RETVAL
void
audio_close()
CODE:
SDL_CloseAudio();