package SDLx::Sprite;
use strict;
use warnings;
use SDL;
use SDL::Video;
use SDL::Image;
use SDLx::Rect;
use SDL::Surface;
use SDLx::Surface;
use SDLx::Validate;
use Carp ();
our $VERSION = 2.548;
sub new {
my ( $class, %options ) = @_;
my $self = bless {}, $class;
if ( exists $options{surface} ) {
$self->{surface} = SDLx::Surface->new( surface => $options{surface} );
$self->{orig_surface} = $options{surface};
$self->_init_rects(%options);
$self->handle_surface( $self->surface );
} elsif ( exists $options{image} ) {
my $surf = SDLx::Surface->load( $options{image} );
$self->{surface} = SDLx::Surface->new( surface => $surf );
$self->_init_rects(%options);
$self->handle_surface($surf);
$self->{orig_surface} = $self->{surface};
} elsif ( exists $options{width} && $options{height} ) {
$self->{surface} = SDLx::Surface->new(%options);
$self->{orig_surface} = $self->surface;
$self->_init_rects(%options);
$self->handle_surface( $self->surface );
} else {
Carp::confess "Need a surface => SDL::Surface, an image => name, or ( width => ... , height => ...)";
}
# short-circuit
return $self unless %options;
Carp::confess 'rect cannot be instantiated together with x or y'
if exists $options{rect} and ( exists $options{x} or exists $options{y} );
Carp::confess 'image and surface cannot be instantiated together'
if exists $options{image} and exists $options{surface};
# note: ordering here is somewhat important. If you change anything,
# please rerun the test suite to make sure everything still works :)
$self->x( $options{x} ) if exists $options{x};
$self->y( $options{y} ) if exists $options{y};
$self->rotation( $options{rotation} ) if exists $options{rotation};
$self->alpha_key( $options{alpha_key} ) if exists $options{alpha_key};
$self->alpha( $options{alpha} ) if exists $options{alpha};
return $self;
}
sub _init_rects {
my ( $self, %options ) = @_;
# create our two initial rects
$self->rect(
exists $options{rect}
? $options{rect}
: SDLx::Rect->new( 0, 0, 0, 0 )
);
$self->clip(
exists $options{clip}
? $options{clip}
: SDLx::Rect->new( 0, 0, 0, 0 )
);
}
sub load {
my ( $self, $filename ) = @_;
my $surface = SDLx::Surface->load($filename);
$self->{orig_surface} = $surface unless $self->{orig_surface};
$self->handle_surface($surface);
return $self;
}
sub handle_surface {
my ( $self, $surface ) = @_;
# short-circuit
return $self->surface unless $surface;
my $old_surface = $self->surface();
$self->surface($surface);
# update our source and destination rects
$self->rect->w( $surface->w );
$self->rect->h( $surface->h );
$self->clip->w( $surface->w );
$self->clip->h( $surface->h );
return $old_surface;
}
sub rect {
my ( $self, $rect ) = @_;
# short-circuit
return $self->{rect} unless $rect;
return $self->{rect} = SDLx::Validate::rect($rect);
}
sub clip {
my ( $self, $clip ) = @_;
# short-circuit
return $self->{clip} unless $clip;
return $self->{clip} = SDLx::Validate::rect($clip);
}
sub x {
my ( $self, $x ) = @_;
if ( defined $x ) {
$self->rect->x($x);
}
return $self->rect->x;
}
sub y {
my ( $self, $y ) = @_;
if ( defined $y ) {
$self->rect->y($y);
}
return $self->rect->y;
}
sub draw {
my ( $self, $surface ) = @_;
SDLx::Validate::surface($surface);
$self->{surface}->blit( $surface, $self->clip, $self->rect );
return $self;
}
sub draw_xy {
my ( $self, $surface, $x, $y ) = @_;
SDLx::Validate::surface($surface);
$self->x($x);
$self->y($y);
return $self->draw($surface);
}
sub alpha_key {
my ( $self, $color ) = @_;
$color = SDLx::Validate::color($color);
Carp::confess 'SDL::Video::set_video_mode must be called first'
unless ref SDL::Video::get_video_surface();
$self->{alpha_key} = $color
unless $self->{alpha_key}; # keep a copy just in case
$self->surface( SDL::Video::display_format( $self->surface ) );
if ( SDL::Video::set_color_key( $self->surface, SDL_SRCCOLORKEY, $color ) < 0 ) {
Carp::confess ' alpha_key died :' . SDL::get_error;
}
return $self;
}
sub alpha {
my ( $self, $value ) = @_;
$value = int( $value * 0xff ) if $value < 1 and $value > 0;
$value = 0 if $value < 0;
$value = 0xff if $value > 0xff;
$self->{alpha} = $value; # keep a copy just in case
$self->surface( SDL::Video::display_format( $self->surface ) );
my $flags = SDL_SRCALPHA | SDL_RLEACCEL; #this should be predictive
if ( SDL::Video::set_alpha( $self->surface, $flags, $value ) < 0 ) {
Carp::confess 'alpha died :' . SDL::get_error;
}
return $self;
}
sub rotation {
my ( $self, $angle, $smooth ) = @_;
if ( $angle && $self->{orig_surface} ) {
require SDL::GFX::Rotozoom;
my $rotated = SDL::GFX::Rotozoom::surface(
$self->{orig_surface}, #prevents rotting of the surface
$angle,
1, # zoom
( defined $smooth && $smooth != 0 )
) or Carp::confess 'rotation error: ' . SDL::get_error;
#After rotation the surface is on a undefined background.
#This causes problems with alpha. So we create a surface with a fill of the src_color.
#This insures less artifacts.
if ( $self->{alpha_key} ) {
my $background = SDLx::Surface::duplicate($rotated);
$background->draw_rect(
[ 0, 0, $background->w, $background->h ],
$self->{alpha_key}
);
SDLx::Surface->new( surface => $rotated )->blit($background);
$self->handle_surface( $background->surface );
$self->alpha_key( $self->{alpha_key} );
} else {
$self->handle_surface($rotated);
}
$self->alpha( $self->{alpha} ) if $self->{alpha};
$self->{angle} = $angle;
}
return $self->{angle};
}
sub surface {
my ( $self, $surface ) = @_;
if ($surface) {
$self->{surface} = SDLx::Validate::surfacex($surface);
}
return $self->{surface};
}
sub w {
return $_[0]->{surface}->w;
}
sub h {
return $_[0]->{surface}->h;
}
1;