use strict;
use warnings;
use SDL;
use SDL::Config;
my $audiodriver;
BEGIN {
use Config;
if ( !$Config{'useithreads'} ) {
print("1..0 # Skip: Perl not compiled with 'useithreads'\n");
exit(0);
}
use Test::More;
use lib 't/lib';
use SDL::TestTool;
$audiodriver = $ENV{SDL_AUDIODRIVER};
$ENV{SDL_AUDIODRIVER} = 'dummy' unless $ENV{SDL_RELEASE_TESTING};
if ( !SDL::TestTool->init(SDL_INIT_AUDIO) ) {
plan( skip_all => 'Failed to init sound' );
} elsif ( !SDL::Config->has('SDL_mixer') ) {
plan( skip_all => 'SDL_mixer support not compiled' );
} else {
plan( tests => 6 );
}
}
use_ok('SDL::Mixer');
use_ok('SDL::Mixer::Music');
use_ok('SDL::Mixer::MixMusic');
is( SDL::Mixer::open_audio( 44100, SDL::Audio::AUDIO_S16SYS, 2, 4096 ),
0, 'open_audio passed'
);
my $mix_music = SDL::Mixer::Music::load_MUS('test/data/tribe_i.wav')
; # from Matthew Newman, http://opengameart.org/content/vocal-grunts-tribeiwav
#warn 'Error:'. SDL::get_error() if (!$mix_music);
{
# I'm not sure why this fails
isa_ok( $mix_music, 'SDL::Mixer::MixMusic' );
};
SDL::Mixer::Music::play_music( $mix_music, 0 );
# we close straight away so no audio is actually played
SDL::Mixer::close_audio();
ok( 1, 'Got to the end' );
if ($audiodriver) {
$ENV{SDL_AUDIODRIVER} = $audiodriver;
} else {
delete $ENV{SDL_AUDIODRIVER};
}
sleep(2);