#include "id3v2framefactory.h"
MODULE = Audio::TagLib PACKAGE = Audio::TagLib::ID3v2::FrameFactory
PROTOTYPES: ENABLE
################################################################
#
# PUBLIC MEMBER FUNCTIONS
#
################################################################
TagLib::ID3v2::Frame *
TagLib::ID3v2::FrameFactory::createFrame(...)
PROTOTYPE: $;$
PREINIT:
TagLib::ByteVector * data;
bool synchSafeInts;
unsigned int version = 4;
CODE:
/*!
* Frame * createFrame(const ByteVector &data, bool synchSafeInts)
* Frame * createFrame(const ByteVector &data, uint version)
*/
switch(items) {
case 3:
if(sv_isobject(ST(1)) &&
sv_derived_from(ST(1), "Audio::TagLib::ByteVector"))
data = INT2PTR(TagLib::ByteVector *, SvIV(SvRV(ST(1))));
else
croak("ST(1) is not of type ByteVector");
if(SvIOK(ST(2)) || SvUOK(ST(2))) {
version = SvUV(ST(2));
RETVAL = THIS->createFrame(*data, version);
} else {
synchSafeInts = SvTRUE(ST(2));
RETVAL = THIS->createFrame(*data, synchSafeInts);
}
break;
default:
/* items == 2 */
if(sv_isobject(ST(1)) &&
sv_derived_from(ST(1), "Audio::TagLib::ByteVector")) {
data = INT2PTR(TagLib::ByteVector *, SvIV(SvRV(ST(1))));
RETVAL = THIS->createFrame(*data);
} else
croak("ST(1) is not of type ByteVector");
}
OUTPUT:
RETVAL
void
TagLib::ID3v2::FrameFactory::DESTROY()
CODE:
/* dummy destructor */
TagLib::String::Type
TagLib::ID3v2::FrameFactory::defaultTextEncoding()
CODE:
RETVAL = THIS->defaultTextEncoding();
OUTPUT:
RETVAL
void
TagLib::ID3v2::FrameFactory::setDefaultTextEncoding(encoding)
TagLib::String::Type encoding
CODE:
THIS->setDefaultTextEncoding(encoding);
################################################################
#
# STATIC PUBLIC MEMBER FUNCTIONS
#
################################################################
static TagLib::ID3v2::FrameFactory *
TagLib::ID3v2::FrameFactory::instance()
CODE:
RETVAL = TagLib::ID3v2::FrameFactory::instance();
OUTPUT:
RETVAL
################################################################
#
# PROTECTED MEMBER FUNCTIONS
#
# FrameFactory()
# virtual ~FrameFactory()
# virtual bool updateFrame(Frame::Header *header) const
# not exported
#
################################################################