package Games::Nonogram::Clue;
use strict;
use warnings;
use base qw( Games::Nonogram::Base );
use Games::Nonogram::Line;
use Games::Nonogram::Block;
sub new {
my ($class, %options) = @_;
my $size = $options{size};
my $line = Games::Nonogram::Line->new( size => $size );
my $self = bless {
id => $options{id},
size => $size,
line => $line,
is_done => 0,
}, $class;
if ( $options{blocks} ) {
$self->set( @{ $options{blocks} || [] } );
}
$self;
}
sub id { shift->{id} || '' }
sub set {
my ($self, @clues) = @_;
my $id = 0;
my @blocks = map {
Games::Nonogram::Block->new(
id => ++$id,
length => $_,
line_size => $self->size,
)
} @clues;
$self->{blocks} = \@blocks;
$self->reset_blocks;
my $free;
unless ( @blocks ) {
$self->line->off( from => 1, length => $self->size );
$free = 0;
}
else {
$free = $blocks[0]->right - $blocks[0]->length;
}
$self->{free} = $free;
}
sub reset_blocks {
my $self = shift;
my $left = 1;
foreach my $block ( $self->blocks ) {
$block->clear;
$block->left( $left );
$left += ( $block->length + 1 );
}
my $right = $self->size;
foreach my $block ( reverse $self->blocks ) {
$block->right( $right );
$right -= ( $block->length + 1 );
}
$self->{is_done} = 0;
}
sub blocks { @{ shift->{blocks} || [] } }
sub size { shift->{size} }
sub line { shift->{line} }
sub block {
my ($self, $id) = @_;
$self->{blocks}->[$id];
}
sub as_string {
my $self = shift;
my $str = $self->line->as_string;
if ( $self->debug ) {
$str .= ' '. join ' ', map { $_->length } $self->blocks;
}
return $str;
}
sub dump_blocks {
my $self = shift;
my $str = $self->id . "\n";
foreach my $block ( $self->blocks ) {
for my $ct ( 1 .. $self->size ) {
if ( $block->must_have( $ct ) ) {
$str .= "X";
}
elsif ( $block->might_have( $ct ) ) {
$str .= "_";
}
else {
$str .= ".";
}
}
$str .= sprintf " (%s, %s: %s)\n", $block->left, $block->right, $block->length;
}
$str .= $self->as_string . "\n";
defined wantarray ? return $str : print $str;
}
sub is_done {
my $self = shift;
unless ( $self->{is_done} ) {
return unless $self->line->is_done;
$self->die_if_invalid;
$self->{is_done} = 1;
}
$self->{is_done};
}
sub die_if_invalid {
my $self = shift;
my $ct = 1;
foreach my $block ( $self->blocks ) {
while ( $ct < $block->left ) {
my $value = $self->line->value( $ct );
if ( $value != 0 ) {
$self->dump_blocks if $self->debug;
die "failed at $ct: $value != 0";
}
$ct++;
}
while ( $ct <= $block->right ) {
my $value = $self->line->value( $ct );
if ( $value != 1 ) {
$self->dump_blocks if $self->debug;
die "failed at $ct: $value != 1";
}
$ct++;
}
}
while ( $ct <= $self->size ) {
my $value = $self->line->value( $ct );
if ( $value != 0 ) {
$self->dump_blocks if $self->debug;
die "failed at $ct: $value != 0";
}
$ct++;
}
return 1;
}
sub on {
my ($self, $id) = @_;
$self->line->on( $id );
my $block = $self->might_have( $id );
return unless ref $block;
my $offset = $block->length - 1;
my $left = $id - $offset;
$block->left( $left ) if $block->left < $left;
my $right = $id + $offset;
$block->right( $right ) if $block->right > $right;
if ( $block->left == $id ) {
my $left = $block->left;
$self->line->on( $_ ) for ( $left .. $left + $offset );
}
if ( $block->right == $id ) {
my $right = $block->right;
$self->line->on( $_ ) for ( $right - $offset .. $right );
}
}
sub off {
my ($self, $id) = @_;
$self->line->off( $id );
foreach my $block ( $self->blocks ) {
$block->cant_have( $id );
}
my $block = $self->might_have( $id );
return unless ref $block;
my $offset = $block->length - 1;
my $left = $id + 1;
$block->left( $left ) if $block->left + $offset > $left;
my $right = $id - 1;
$block->right( $right ) if $block->right - $offset < $right;
}
sub value {
my ($self, $id, $value) = @_;
if ( defined $value ) {
if ( $value == 0 ) { $self->off( $id ) }
elsif ( $value == 1 ) { $self->on( $id ) }
}
else {
$self->line->value( $id );
}
}
sub might_have {
my ($self, $id) = @_;
my $hit;
foreach my $block ( $self->blocks ) {
if ( $block->might_have( $id ) ) {
return -1 if $hit; # multiple candidates; cannot decide
$hit = $block;
}
}
return $hit ? $hit : 0;
}
sub update {
my ($self, $mode) = @_;
unless ( $mode ) {
$self->_update_basic;
}
elsif ( $mode eq 'more' ) {
$self->_update_more;
}
foreach my $ct ( 1 .. $self->size ) {
my $block = $self->might_have( $ct );
unless ( $block ) {
$self->off( $ct );
}
elsif ( ref $block ) {
my $value = $self->line->value( $ct );
if ( $value == -1 ) {
$self->on( $ct ) if $block->must_have( $ct );
}
elsif ( $value == 0 ) {
$self->off( $ct );
}
elsif ( $value == 1 ) {
$self->on( $ct ) unless $block->must_have( $ct );
}
}
}
}
sub _update_basic {
my $self = shift;
my $left = 1;
foreach my $block ( $self->blocks ) {
$left = $block->left if $block->left > $left;
while (
$self->line->value( $left ) == 0
or
$left > 1 && $self->line->value( $left - 1 ) == 1
) {
$left++;
if ( $left > $self->size ) {
die "puzzle data may be broken, unless you're trying to solve by brute force";
}
}
$block->left( $left );
$left += ( $block->length + 1 );
}
my $right = $self->size;
foreach my $block ( reverse $self->blocks ) {
$right = $block->right if $block->right < $right;
while (
$self->line->value( $right ) == 0
or
$right < $self->size && $self->line->value( $right + 1 ) == 1
) {
$right--;
if ( $right < 1 ) {
die "puzzle data may be broken, unless you're trying to solve by brute force";
}
}
$block->right( $right );
$right -= ( $block->length + 1 );
}
foreach my $block ( $self->blocks ) {
my ($from, $length) = (0, 0);
foreach my $ct ( $block->left .. $block->right ) {
my $value = $self->line->value( $ct );
if ( $value == 1 ) {
$from ||= $ct;
$length++;
}
else {
$block->try( $from, $length );
($from, $length) = (0, 0);
}
}
$block->try( $from, $length );
}
}
sub _update_more {
my $self = shift;
my ($toggle, $from, @blocks);
foreach my $ct ( 1 .. $self->size ) {
$from ||= $ct;
my $value = $self->line->value( $ct );
if ( $value == 1 ) {
$toggle = 1;
}
elsif ( $value == 0 ) {
if ( $toggle ) {
push @blocks, { from => $from, to => $ct - 1 };
}
$from = $toggle = 0;
}
}
if ( $toggle ) {
push @blocks, { from => $from, to => $self->size };
}
if ( @blocks == $self->blocks ) {
foreach my $block ( $self->blocks ) {
my $href = shift @blocks;
$block->left( $href->{from} ) if $block->left < $href->{from};
$block->right( $href->{to} ) if $block->right > $href->{to};
}
}
}
sub candidates {
my $self = shift;
my @candidates = $self->_candidates(
$self->line->clone,
1,
$self->{free},
$self->blocks
);
}
sub _candidates {
my ($self, $line, $pos, $free, @blocks) = @_;
my $clone = $line->clone;
unless ( $free ) {
while( my $block = shift @blocks ) {
foreach my $ct ( 0 .. $block->length - 1 ) {
return if $clone->value( $pos + $ct ) == 0; # conflicted;
$clone->on( $pos + $ct );
}
$pos += $block->length;
unless ( $pos > $self->size ) {
return if $clone->value( $pos ) == 1; # conflicted;
$clone->off( $pos );
}
$pos++;
}
}
unless ( @blocks ) {
foreach my $ct ( $pos .. $self->size ) {
return if $clone->value( $ct ) == 1; # conflicted
$clone->off( $ct );
}
return $clone->as_vec;
}
my @candidates;
LOOP:
foreach my $ct ( 0 .. $free ) {
$clone = $line->clone;
my @clone_blocks = @blocks;
my $clone_pos = $pos;
foreach my $space_ct ( 1 .. $ct ) {
next LOOP if $clone->value( $clone_pos ) == 1; # conflicted
$clone->off( $clone_pos );
$clone_pos++;
}
my $block = shift @clone_blocks;
foreach my $block_ct ( 1 .. $block->length ) {
next LOOP if $clone->value( $clone_pos ) == 0; # conflicted
$clone->on( $clone_pos );
$clone_pos++;
}
unless ( $clone_pos > $self->size ) {
next LOOP if $clone->value( $clone_pos ) == 1; # conflicted
$clone->off( $clone_pos );
$clone_pos++;
push @candidates, $self->_candidates(
$clone,
$clone_pos,
$free - $ct,
@clone_blocks
);
}
else {
push @candidates, $clone->as_vec;
}
}
return @candidates;
}
1;
__END__
=head1 NAME
Games::Nonogram::Clue
=head1 DESCRIPTION
This is used internally to handle clues in a row or in a column.
=head1 METHODS
=head2 new
creates an object.
=head2 set
sets an array of the length of clues in a row/column.
=head2 reset_blocks
initializes the positions of clues. Actually this may fix them when there're no free cells, as this tries to put blocks so as not to cross each other.
=head2 as_string
returns a stringified form of the line for the clues.
=head2 dump_blocks
similar to above but returns more detailed information of the blocks of the clues.
=head2 is_done
returns if each block in the line is fixed or not.
=head2 die_if_invalid
dies if any of the blocks in the line can not have enough spaces (while brute-forcing, or when the puzzle is broken).
=head2 on
tells each block in the line that the given id (cell) should belong to one of the blocks.
=head2 off
tells each block in the line that the given id (cell) should not belong to one of the blocks.
=head2 value
returns if the given id (cell) belongs to a block or not.
=head2 might_have
returns if the given id (cell) can belong to a block or not.
=head2 update
sees through the line and turns on/off the cells it can surely tell.
=head2 candidates
returns all the possible patterns of the line.
=head1 ACCESSORS
=head2 id
returns a clue id.
=head2 blocks
returns all the blocks in the clues.
=head2 size
returns how many cells are there in a row/column for the clues.
=head2 line
returns a row/column for the clues.
=head2 block
returns a block of the given (block) id.
=head1 AUTHOR
Kenichi Ishigaki, E<lt>ishigaki at cpan.orgE<gt>
=head1 COPYRIGHT AND LICENSE
Copyright 2007 by Kenichi Ishigaki
This program is free software; you can redistribute it and/or
modify it under the same terms as Perl itself.
=cut