%{
#include <PerlContactListener.h>
#include <Box2D/Box2D.h>
#include <helper.h>
%}
%module{Box2D};
%name{Box2D::PerlContactListener} class PerlContactListener
{
PerlContactListener( );
// standard DESTROY method
~PerlContactListener();
%{
void
PerlContactListener::SetBeginContactSub( name )
SV * name
CODE:
/* fprintf(stderr,"XS Code Begin Set!\n");*/
THIS->SetBeginContactSub( name );
void
PerlContactListener::SetEndContactSub(name)
SV * name
CODE:
THIS->SetEndContactSub( name );
void
PerlContactListener::SetPreSolveSub(name)
SV * name
CODE:
THIS->SetPreSolveSub( name );
void
PerlContactListener::SetPostSolveSub(name)
SV * name
CODE:
THIS->SetPostSolveSub( name );
b2Contact *
PerlContactListener::ourContact( c )
b2Contact * c
PREINIT:
const char* CLASS = "Box2D::b2Contact";
CODE:
RETVAL = c;
OUTPUT:
RETVAL
b2Manifold *
PerlContactListener::ourManifold( c )
b2Manifold * c
PREINIT:
const char* CLASS = "Box2D::b2Manifold";
CODE:
RETVAL = c;
OUTPUT:
RETVAL
b2ContactImpulse *
PerlContactListener::ourContactImpulse( c )
b2ContactImpulse * c
PREINIT:
const char* CLASS = "Box2D::b2ContactImpulse";
CODE:
RETVAL = c;
OUTPUT:
RETVAL
%}
};