#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#include "ppport.h"
#ifndef aTHX_
#define aTHX_
#endif
#include <SDL.h>
MODULE = SDL::Overlay PACKAGE = SDL::Overlay PREFIX = overlay_
=for documentation
SDL_Overlay -- YUV video overlay
typedef struct{
Uint32 format;
int w, h;
int planes;
Uint16 *pitches;
Uint8 **pixels;
Uint32 hw_overlay:1;
} SDL_Overlay;
=cut
SDL_Overlay *
overlay_new(CLASS, width, height, format, display)
char* CLASS
int width
int height
Uint32 format
SDL_Surface *display;
CODE:
RETVAL = SDL_CreateYUVOverlay(width, height, format, display);
OUTPUT:
RETVAL
int
overlay_w( overlay )
SDL_Overlay* overlay
CODE:
RETVAL = overlay->w;
OUTPUT:
RETVAL
int
overlay_h( overlay )
SDL_Overlay* overlay
CODE:
RETVAL = overlay->h;
OUTPUT:
RETVAL
int
overlay_planes( overlay )
SDL_Overlay* overlay
CODE:
RETVAL = overlay->planes;
OUTPUT:
RETVAL
Uint32
overlay_hwoverlay( overlay )
SDL_Overlay* overlay
CODE:
RETVAL = overlay->hw_overlay;
OUTPUT:
RETVAL
Uint32
overlay_format( overlay )
SDL_Overlay* overlay
CODE:
RETVAL = overlay->format;
OUTPUT:
RETVAL
void
overlay_DESTROY(overlay)
SDL_Overlay *overlay
CODE:
SDL_FreeYUVOverlay(overlay);