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package Acme::POE::Knee;
use strict;
use POE;
use vars qw($VERSION);

$VERSION = "1.10";

sub new {
    my $class   = shift;
    my %args    = @_;
    my $self    = { };
    my $data    = {
        dist    => 10,
        ponies  => {
            'dngor'     => 5,
            'Abigail'   => 5.2, 
            'Co-Kane'   => 5.4, 
            'MJD'       => 5.6,
            'acme'      => 5.8, 
        },
    };  

    ### check for wrong input ###
    for my $key ( keys %args ) {
        unless( exists $data->{$key} ) {
            print "WARNING! Option $key is not supported in $class!\n";
        }
    }

    ### bless the object into the class ###
    bless $self, $class;

    ### now we start adding the data ###
    for my $key (keys %$data) {
      if ( exists $args{$key} ) {
            $self->{$key} = $args{$key};
        } else {
            $self->{$key} = $data->{$key};
        }
    }

    ### fetch the data ###
    sub dist    { my $self = shift; $self->{dist}     }
    sub ponies  { my $self = shift; $self->{ponies}   }

    return $self;
    
}

sub _start {
    my ($kernel, $heap, $name, $delay, $dist) = @_[KERNEL, HEAP, ARG0, ARG1, ARG2];
    
    $heap->{name}   = $name;
    $heap->{delay}  = $delay;
    $heap->{dist}   = $dist;
    
    printf "Starting pony %10s\n", $heap->{name};
    $kernel->delay_add( run => rand($heap->{delay}) );
}

sub run {
    my ($kernel, $heap) = @_[KERNEL, HEAP];
    printf "Pony %10s has reached stage %3i\n", $heap->{name}, ++$heap->{stage};
    die "$heap->{name} won the race!\n" if $heap->{stage} > $heap->{dist};
    $kernel->delay_add( run => rand($heap->{delay}) );
}

sub race {
    my $self = shift;

    for my $name (@{[keys %{$self->ponies()}]} ) {

        POE::Session->create (  
           inline_states => { 
               _start  => \&_start,
               run     => \&run,
            },
            args => [ $name, $self->ponies()->{$name}, $self->dist() ],
        );
    }
    $poe_kernel->run();
}

1;

__END__

=head1 NAME

Acme::POE::Knee - Time sliced pony race using the POE kernel.


=head1 REQUIREMENTS

    Acme::POE::Knee requires the POE module to run. You can get that as well
    from CPAN or look at poe.sourceforge.net


=head1 SYNOPSIS

    #!/usr/bin/perl -w
    use strict;

    # Use POEny!
    use Acme::POE::Knee;

    # Every Acme::POE::Knee race will require a set of arguments. 
    # There are defaults but it's just more fun to set these 
    # yourselves. We set a distance the ponies must run and of course 
    # we name our race ponies! You'll have to specify the maximum 
    # delay a pony can have before reaching the next stage.
    # The lower the delay, the higher the chances are the pony will 
    # win the race.

    my $pony = new Acme::POE::Knee (
    	dist        => 20,
        ponies  => {
            'dngor'     => 5,
            'Abigail'   => 5.2, 
            'Co-Kane'   => 5.4, 
            'MJD'       => 5.6,
            'acme'      => 5.8, 
        },
    );
    
    # start the race
    $pony->race( );
    
    exit;


=head1 QUICK LINKS

Please see the samples directory in POE's distribution for several
well-commented sample and tutorial programs.

Please see <http://www.perl.com/pub/2001/01/poe.html> for an excellent,
and more importantly: gradual, introduction to POE.


=head1 DESCRIPTION

POE::Knee is an acronym of "Pony".  We all like ponies. And wouldn't we
love to race ponies? Well, that's what Acme::POE::Knee is for!

It's great for those friday afternoons at the office, where you wonder
who will pay the beer tab. Whoever 'wins' the race, loses!

You specify a distance the ponies must run, and a maximum delay before
the pony will reach the next step. So, the bigger the delay, the bigger
the distance between multiple ponies can be.

Of course this wouldn't be any fun if we couldn't name the ponies
ourselves. Here, we simply put all our race ponies in an array
reference and the Acme::POE::Knee module will take care of the rest.


=head1 USING Acme::POE::Knee

Using Acme::POE::Knee is really easy.
This simple progam would already suffice:

    use strict;
    use Acme::POE::Knee;

    my $pony = new Acme::POE::Knee;
    $pony->race();
    exit;

This will use the defaults of the POE::Knee module, but you can of
course specify your own arguments, as shown in the synopsis.


=head1 The Use of Acme::POE::Knee

Use, yes... Usefull? Probably not. This was written in responce to a
rather persistant meme on #perl (you know who you are!).
Basicly, we all wanted ponies.
Well folks, here it is.

It's source might be interesting to look at for newcomers to POE to see
how this time slicing works.


=head1 Learning more about POE

=over 2

=item The POE Mailing List

POE has a mailing list at perl.org.  You can receive subscription
information by sending e-mail:

  To: poe-help@perl.org
  Subject: (anything will do)

  The message body is ignored.

All forms of feedback are welcome.

=item The POE Web Site

POE has a web site where the latest development snapshot, along with
the Changes file and other stuff may be found: <http://poe.perl.org/>

=item SourceForge

POE's development has moved to SourceForge as an experiment in project
management.  You can reach POE's project summary page at
<http://sourceforge.net/projects/poe/>.

=back

=head2 Author

=over 2

=item Jos Boumans

Jos Boumans is <kane_at_cpan.org>.  POE::Knee is his brainchild.

=item Rocco Caputo

Rocco Caputo is <troc+poe@netrus.net>.  POE itself is his creation.

=head2 COPYRIGHT

Copyright (c) 2001, Jos Boumans. All Rights Reserved. This module
is free software. It may be used, redistributed and/or modified
under the terms of the Perl Artistic License (see
http://www.perl.com/perl/misc/Artistic.html)

Except where otherwise noted, POE is Copyright 1998-2001 Rocco Caputo.
All rights reserved.  POE is free software; you may redistribute it
and/or modify it under the same terms as Perl itself.

=back

=cut