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/* Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

parcel Lucy;

/** Abstract class for reading and writing to files.
 *
 * FileHandle abstracts low-level unbuffered read/write and memory mapping
 * operations.  Implementations might reference data in a local file system, a
 * RAM "file", a custom-constructed compound file, etc.
 *
 * Desired behaviors for a FileHandle are expressed via flags supplied to the
 * constructor:
 *
 *     * FH_READ_ONLY - Read only.
 *     * FH_WRITE_ONLY - Write only.
 *     * FH_CREATE - Create the file if it does not yet exist.
 *     * FH_EXCLUSIVE - The attempt to open the file should fail if the file
 *       already exists.
 */

abstract class Lucy::Store::FileHandle cnick FH
    inherits Lucy::Object::Obj {

    CharBuf *path;
    uint32_t flags;

    /* Integer which is incremented each time a FileHandle is created and
     * decremented when a FileHandle is destroyed.  Since so many classes use
     * FileHandle objects, they're the canary in the coal mine for detecting
     * object-destruction memory leaks.
     */
    inert int32_t object_count;

    /** Abstract constructor.
     *
     * @param path The path to the file.
     * @param flags A 32-bit integer with bits set to indicate desired
     * behaviors.
     */
    inert nullable FileHandle*
    do_open(FileHandle *self, const CharBuf *path = NULL, uint32_t flags);

    /** Ensure that the FileWindow's buffer provides access to file data for
     * <code>len</code> bytes starting at <code>offset</code>.
     *
     * @param window A FileWindow.
     * @param offset File position to begin at.
     * @param len Number of bytes to expose via the window.
     * @return true on success, false on failure (sets Err_error)
     */
    abstract bool_t
    Window(FileHandle *self, FileWindow *window, int64_t offset, int64_t len);

    /** Clean up the FileWindow, doing whatever is necessary to free its
     * buffer and reset its internal variables.
     *
     * @return true on success, false on failure (sets Err_error)
     */
    abstract bool_t
    Release_Window(FileHandle *self, FileWindow *window);

    /** Copy file content into the supplied buffer.
     *
     * @param dest Supplied memory.
     * @param offset File position to begin at.
     * @param len Number of bytes to copy.
     * @return true on success, false on failure (sets Err_error)
     */
    abstract bool_t
    Read(FileHandle *self, char *dest, int64_t offset, size_t len);

    /** Write supplied content.
     *
     * @param data Content to write.
     * @param len Number of bytes to write.
     * @return true on success, false on failure (sets Err_error)
     */
    abstract bool_t
    Write(FileHandle *self, const void *data, size_t len);

    /** Return the current length of the file in bytes, or set Err_error and
     * return -1 on failure.
     */
    abstract int64_t
    Length(FileHandle *self);

    /** Advisory call alerting the FileHandle that it should prepare to occupy
     * <code>len</code> bytes.  The default implementation is a no-op.
     *
     * @return true on success, false on failure (sets Err_error).
     */
    bool_t
    Grow(FileHandle *self, int64_t len);

    /** Close the FileHandle, possibly releasing resources.  Implementations
     * should be be able to handle multiple invocations, returning success
     * unless something unexpected happens.
     *
     * @return true on success, false on failure (sets Err_error)
     */
    abstract bool_t
    Close(FileHandle *self);

    /** Set the object's <code>path</code> attribute.
     */
    void
    Set_Path(FileHandle *self, const CharBuf *path);

    /** Return the object's <code>path</code> attribute.
     */
    nullable CharBuf*
    Get_Path(FileHandle *self);

    /** Invokes Close(), but ignores whether it succeeds or fails.
     */
    public void
    Destroy(FileHandle *self);
}

__C__

#define LUCY_FH_READ_ONLY  0x1
#define LUCY_FH_WRITE_ONLY 0x2
#define LUCY_FH_CREATE     0x4
#define LUCY_FH_EXCLUSIVE  0x8

// Default size for the memory buffer used by both InStream and OutStream.
#define LUCY_IO_STREAM_BUF_SIZE 1024

#ifdef LUCY_USE_SHORT_NAMES
  #define IO_STREAM_BUF_SIZE          LUCY_IO_STREAM_BUF_SIZE
  #define FH_READ_ONLY                LUCY_FH_READ_ONLY
  #define FH_WRITE_ONLY               LUCY_FH_WRITE_ONLY
  #define FH_CREATE                   LUCY_FH_CREATE
  #define FH_EXCLUSIVE                LUCY_FH_EXCLUSIVE
#endif
__END_C__