#!perl -w
use strict;
use warnings;
#
# Test with Win32::GUI and GD
#
# Functions Test :
# - newFromData
# - StretchToDC
BEGIN {
eval "use GD";
die "GD module required for this script" if $@;
}
use Win32::GUI();
use Win32::GUI::DIBitmap;
# create a new image
my $im = new GD::Image(100,100);
# allocate some colors
my $white = $im->colorAllocate(255,255,255);
my $black = $im->colorAllocate(0,0,0);
my $red = $im->colorAllocate(255,0,0);
my $blue = $im->colorAllocate(0,0,255);
# make the background transparent and interlaced
$im->transparent($white);
$im->interlaced('true');
# Put a black frame around the picture
$im->rectangle(0,0,99,99,$black);
# Draw a blue oval
$im->arc(50,50,95,75,0,360,$blue);
# And fill it with red
$im->fill(50,50,$red);
my $dib = newFromData Win32::GUI::DIBitmap ($im->png) or die "newFromData";
undef $im;
my $W = new Win32::GUI::Window (
-title => "Win32::GUI::DIBitmap test",
-pos => [100, 100],
-size => [200, 200],
-name => "Window",
) or die "new Window";
$W->Show();
Win32::GUI::Dialog();
exit(0);
sub Window_Paint {
my $dc = shift;
my ($width, $height) = ($W->GetClientRect)[2..3];
$dib->StretchToDC($dc, 0, 0, $width, $height);
$dc->Validate();
return 1;
}