#!/usr/bin/perl -w
# Copyright 2010, 2011, 2012, 2013 Kevin Ryde
# This file is part of Math-PlanePath.
#
# Math-PlanePath is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the Free
# Software Foundation; either version 3, or (at your option) any later
# version.
#
# Math-PlanePath is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License along
# with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.
use 5.004;
use strict;
use Test;
use lib 't';
use MyTestHelpers;
BEGIN { MyTestHelpers::nowarnings(); }
# uncomment this to run the ### lines
#use Smart::Comments '###';
my $test_count = (tests => 80)[1];
plan tests => $test_count;
if (! eval { require Math::NumSeq; 1 }) {
MyTestHelpers::diag ('skip due to Math::NumSeq not available -- ',$@);
foreach (1 .. $test_count) {
skip ('due to no Math::NumSeq', 1, 1);
}
exit 0;
}
require Math::NumSeq::PlanePathTurn;
#------------------------------------------------------------------------------
# _turn_func_Left()
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(1,0, 0,1), 1,
'left 90 from X axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(1,0, -5,5), 1,
'left 135 from X axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(1,0, 1,0), 0,
'straight along X axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,1, -1,0), 1,
'left 90 from Y axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,1, -2,2), 1,
'left 45 from Y axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,1, -4,-4), 1,
'left 135 from Y axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,1, 0,1), 0,
'straight along Y axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(-1,0, 0,-1), 1,
'left 90 from X neg axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(-1,0, -1,0), 0,
'straight along X neg axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,-1, 1,0), 1,
'left 90 from Y neg axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,-1, 1,-1), 1,
'left 45 from Y neg axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,-1, 1,1), 1,
'left 135 from Y neg axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,-1, -1,-1), 0,
'right 45 from Y neg axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,-1, -1,1), 0,
'right 135 from Y neg axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,-1, 0,-1), 0,
'straight along Y neg axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(1,0, 0,-1), 0,
'right 90 from X axis');
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(1,0, -1,0), 0); # straight opposite 180
ok (Math::NumSeq::PlanePathTurn::_turn_func_Left(0,1, 0,-1), 0); # straight opposite 180
#------------------------------------------------------------------------------
# _turn_func_Right()
ok (Math::NumSeq::PlanePathTurn::_turn_func_Right(1,0, 0,1), 0); # left 90
ok (Math::NumSeq::PlanePathTurn::_turn_func_Right(1,0, 1,0), 0); # straight
ok (Math::NumSeq::PlanePathTurn::_turn_func_Right(1,0, 0,-1), 1); # right 90
ok (Math::NumSeq::PlanePathTurn::_turn_func_Right(1,0, -1,0), 0); # straight opposite 180
ok (Math::NumSeq::PlanePathTurn::_turn_func_Right(0,1, 0,-1), 0); # straight opposite 180
#------------------------------------------------------------------------------
# _turn_func_LSR()
ok (Math::NumSeq::PlanePathTurn::_turn_func_LSR(1,0, 1,0), 0); # straight
ok (Math::NumSeq::PlanePathTurn::_turn_func_LSR(1,0, 0,1), 1); # left 90
ok (Math::NumSeq::PlanePathTurn::_turn_func_LSR(1,0, 0,-1), -1); # right 90
ok (Math::NumSeq::PlanePathTurn::_turn_func_LSR(1,0, -1,0), 0); # straight opposite 180
ok (Math::NumSeq::PlanePathTurn::_turn_func_LSR(0,1, 0,-1), 0); # straight opposite 180
#------------------------------------------------------------------------------
# values_min(), values_max()
foreach my $elem
([0,1, planepath => 'SquareSpiral' ], # default turn_type=>Left
[0,1, planepath => 'SquareSpiral', turn_type => 'LSR' ],
[0,1, planepath => 'HilbertCurve', turn_type => 'Left' ],
[-1,1, planepath => 'HilbertCurve', turn_type => 'LSR' ],
[0,1, planepath => 'CellularRule54', turn_type => 'Left' ],
[-1,1, planepath => 'CellularRule54', turn_type => 'LSR' ],
[0,1, planepath => 'CellularRule190', turn_type => 'Left' ],
[-1,1, planepath => 'CellularRule190', turn_type => 'LSR' ],
[0,1, planepath => 'Rows,width=6', turn_type => 'Left' ],
[-1,1, planepath => 'Rows,width=6', turn_type => 'LSR' ],
[0,1, planepath => 'Columns,height=6', turn_type => 'Left' ],
[-1,1, planepath => 'Columns,height=6', turn_type => 'LSR' ],
# step=0 vertical on Y axis only
[0,0, planepath=>'PyramidRows,step=0', turn_type => 'Left' ],
[0,0, planepath=>'PyramidRows,step=0', turn_type => 'LSR' ],
[0,1, planepath=>'PyramidRows,step=1', turn_type => 'Left' ],
[-1,1, planepath=>'PyramidRows,step=1', turn_type => 'LSR' ],
# right line
[0,0, planepath=>'CellularRule,rule=16', turn_type=>'Left' ],
[0,0, planepath=>'CellularRule,rule=16', turn_type=>'LSR' ],
# centre line Y axis only
[0,0, planepath=>'CellularRule,rule=4', turn_type => 'Left' ],
[0,0, planepath=>'CellularRule,rule=4', turn_type => 'LSR' ],
# left line
[0,0, planepath=>'CellularRule,rule=2', turn_type=>'Left' ],
[0,0, planepath=>'CellularRule,rule=2', turn_type=>'LSR' ],
# left solid
[0,1, planepath=>'CellularRule,rule=206', turn_type=>'Left' ],
[-1,1, planepath=>'CellularRule,rule=206', turn_type=>'LSR' ],
# odd solid
[0,1, planepath=>'CellularRule,rule=50',turn_type=>'Left' ],
[-1,1, planepath=>'CellularRule,rule=50',turn_type=>'LSR' ],
) {
my ($want_min,$want_max, @parameters) = @$elem;
### @parameters
### $want_min
### $want_max
my $seq = Math::NumSeq::PlanePathTurn->new (@parameters);
ok ($seq->values_min, $want_min,
"values_min() ".join(',',@parameters));
ok ($seq->values_max, $want_max,
"values_max() ".join(',',@parameters));
}
#------------------------------------------------------------------------------
exit 0;