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#!/usr/bin/perl -w

# Copyright 2010, 2011, 2012, 2013, 2014, 2015 Kevin Ryde

# This file is part of Math-PlanePath.
#
# Math-PlanePath is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the Free
# Software Foundation; either version 3, or (at your option) any later
# version.
#
# Math-PlanePath is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License along
# with Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.

use 5.004;
use strict;
use Test;

use lib 't';
use MyTestHelpers;
BEGIN { MyTestHelpers::nowarnings(); }

# uncomment this to run the ### lines
#use Smart::Comments '###';


my $test_count = (tests => 447)[1];
plan tests => $test_count;

# version 1.14 for abs() overload
if (! eval 'use Number::Fraction 1.14; 1') {
  MyTestHelpers::diag ('skip due to Number::Fraction 1.14 not available -- ',$@);
  foreach (1 .. $test_count) {
    skip ('due to no Number::Fraction', 1, 1);
  }
  exit 0;
}
MyTestHelpers::diag ('Number::Fraction version ', Number::Fraction->VERSION);



#------------------------------------------------------------------------------
# round_nearest()

use Math::PlanePath::Base::Generic 'round_nearest';

ok (round_nearest(Number::Fraction->new('-7/4')) == -2, 1);
ok (round_nearest(Number::Fraction->new('-3/2')) == -1,  1);
ok (round_nearest(Number::Fraction->new('-5/4')) == -1,  1);

ok (round_nearest(Number::Fraction->new('-3/4')) == -1, 1);
ok (round_nearest(Number::Fraction->new('-1/2')) == 0,  1);
ok (round_nearest(Number::Fraction->new('-1/4')) == 0,  1);

ok (round_nearest(Number::Fraction->new('1/4')) == 0,  1);
ok (round_nearest(Number::Fraction->new('5/4')) == 1,  1);
ok (round_nearest(Number::Fraction->new('3/2')) == 2,  1);
ok (round_nearest(Number::Fraction->new('7/4')) == 2,  1);
ok (round_nearest(Number::Fraction->new('2'))   == 2,  1);

#------------------------------------------------------------------------------
# floor()

use Math::PlanePath::Base::Generic 'floor';

ok (floor(Number::Fraction->new('-7/4')) == -2,  1);
ok (floor(Number::Fraction->new('-3/2')) == -2,  1);
ok (floor(Number::Fraction->new('-5/4')) == -2,  1);

ok (floor(Number::Fraction->new('-3/4')) == -1,  1);
ok (floor(Number::Fraction->new('-1/2')) == -1,  1);
ok (floor(Number::Fraction->new('-1/4')) == -1,  1);

ok (floor(Number::Fraction->new('1/4')) == 0,  1);
ok (floor(Number::Fraction->new('3/4')) == 0,  1);
ok (floor(Number::Fraction->new('5/4')) == 1,  1);
ok (floor(Number::Fraction->new('3/2')) == 1,  1);
ok (floor(Number::Fraction->new('7/4')) == 1,  1);
ok (floor(Number::Fraction->new('2'))   == 2,  1);

#------------------------------------------------------------------------------
# Rows

{
  require Math::PlanePath::Rows;
  my $width = 5;
  my $path = Math::PlanePath::Rows->new (width => $width);

  {
    my $y = Number::Fraction->new(2) ** 20;
    my $x = 4;
    my $n = $y*$width + $x + 1;

    my ($got_x,$got_y) = $path->n_to_xy($n);
    ok ($got_x == $x, 1, "got $got_x want $x");
    ok ($got_y == $y);

    my $got_n = $path->xy_to_n($x,$y);
    ok ($got_n == $n, 1);
  }
  {
    my $n = Number::Fraction->new('4/3');
    my ($got_x,$got_y) = $path->n_to_xy($n);
    ok ("$got_x", '1/3');
    ok ($got_y == 0, 1);
  }
  {
    my $n = Number::Fraction->new('4/3') + 15;
    my ($got_x,$got_y) = $path->n_to_xy($n);
    ok ("$got_x", '1/3');
    ok ($got_y == 3, 1);
  }
  {
    my $n = Number::Fraction->new('4/3') - 15;
    my ($got_x,$got_y) = $path->n_to_xy($n);
    ok ("$got_x", '1/3');
    ok ($got_y == -3, 1);
  }
}

#------------------------------------------------------------------------------
# Diagonals

{
  require Math::PlanePath::Diagonals;
  my $path = Math::PlanePath::Diagonals->new;

  {
    my $x = Number::Fraction->new(2) ** 20 - 1;
    my $n = ($x+1)*($x+2)/2;  # triangular numbers on Y=0 horizontal

    my ($got_x,$got_y) = $path->n_to_xy($n);
    ok ($got_x == $x, 1, "got $got_x want $x");
    ok ($got_y == 0);

    my $got_n = $path->xy_to_n($x,0);
    ok ($got_n == $n, 1);
  }
  {
    my $x = Number::Fraction->new(2) ** 20 - 1;
    my $n = ($x+1)*($x+2)/2;  # Y=0 horizontal

    my ($got_x,$got_y) = $path->n_to_xy($n);
    ok ($got_x == $x, 1);
    ok ($got_y == 0, 1);

    my $got_n = $path->xy_to_n($x,0);
    ok ($got_n == $n, 1);
  }
  {
    my $y = Number::Fraction->new(2) ** 20 - 1;
    my $n = $y*($y+1)/2 + 1;  # X=0 vertical

    my ($got_x,$got_y) = $path->n_to_xy($n);
    ok ($got_x == 0, 1);
    ok ($got_y == $y, 1);
 
    my $got_n = $path->xy_to_n(0,$y);
    ok ($got_n, $n);
  }

  {
    my $n = Number::Fraction->new(-1);
    my ($got_x,$got_y) = $path->n_to_xy($n);
    ok ($got_x, undef);
    ok ($got_y, undef);
  }
  {
    my $n = Number::Fraction->new('1/2');
    my ($got_x,$got_y) = $path->n_to_xy($n);
    ok (!! $got_x->isa('Number::Fraction'), 1);
    ok (!! $got_y->isa('Number::Fraction'), 1);
    ok ($got_x == -0.5, 1);
    ok ($got_y == 0.5, 1);
  }
}

#------------------------------------------------------------------------------
### PeanoCurve ...

require Math::PlanePath::PeanoCurve;
{
  my $path = Math::PlanePath::PeanoCurve->new;

  require Number::Fraction;
  my $n = Number::Fraction->new(9**5) + Number::Fraction->new('4/3');
  my $want_x = Number::Fraction->new(3**5) + Number::Fraction->new('4/3');
  my $want_y = Number::Fraction->new(3**5) - 1;

  my ($got_x,$got_y) = $path->n_to_xy($n);
  ok ($got_x, $want_x);
  ok ($got_y, $want_y);
}

#------------------------------------------------------------------------------
### ZOrderCurve ...

require Math::PlanePath::ZOrderCurve;
{
  my $path = Math::PlanePath::ZOrderCurve->new;

  require Number::Fraction;
  my $n = Number::Fraction->new(4**5) + Number::Fraction->new('1/3');
  $n->isa('Number::Fraction') || die "Oops, n not a BigRat";
  my $want_x = Number::Fraction->new(2**5) + Number::Fraction->new('1/3');
  my $want_y = 0;

  my ($got_x,$got_y) = $path->n_to_xy($n);
  ok ($got_x, $want_x);
  ok ($got_y, $want_y);
}

#------------------------------------------------------------------------------
### round_down_pow() ...

use Math::PlanePath::Base::Digits 'round_down_pow';
{
  my $orig = Number::Fraction->new(3) ** 20 + Number::Fraction->new('1/7');
  my $n    = Number::Fraction->new(3) ** 20 + Number::Fraction->new('1/7');
  my ($pow,$exp) = round_down_pow($n,3);

  ok ($n, $orig);
  ok ($pow, Number::Fraction->new(3) ** 20);
  ok ($exp, 20);
}
{
  my $orig = Number::Fraction->new(3) ** 20;
  my $n    = Number::Fraction->new(3) ** 20;
  my ($pow,$exp) = round_down_pow($n,3);

  ok ($n, $orig);
  ok ($pow, Number::Fraction->new(3) ** 20);
  ok ($exp, 20);
}

#------------------------------------------------------------------------------
### Modules ...

my @modules = (
               'HilbertSides',
               'HilbertCurve',
               'HilbertSpiral',

               'CfracDigits,radix=1',
               'CfracDigits',
               'CfracDigits,radix=3',
               'CfracDigits,radix=4',
               'CfracDigits,radix=10',
               'CfracDigits,radix=37',

               'ChanTree',
               'ChanTree,k=2',
               'ChanTree,k=4',
               'ChanTree,k=5',
               'ChanTree,k=7',
               'ChanTree,reduced=1',
               'ChanTree,reduced=1,k=2',
               'ChanTree,reduced=1,k=4',
               'ChanTree,reduced=1,k=5',
               'ChanTree,reduced=1,k=7',

               'RationalsTree',
               'RationalsTree,tree_type=L',
               'RationalsTree,tree_type=HCS',
               'FractionsTree',

               'DekkingCurve',
               'DekkingCentres',

               'PyramidRows',
               'PyramidRows,step=0',
               'PyramidRows,step=1',
               'PyramidRows,step=3',
               'PyramidRows,step=37',

               'PyramidRows,align=right',
               'PyramidRows,align=right,step=0',
               'PyramidRows,align=right,step=1',
               'PyramidRows,align=right,step=3',
               'PyramidRows,align=right,step=37',

               'PyramidRows,align=left',
               'PyramidRows,align=left,step=0',
               'PyramidRows,align=left,step=1',
               'PyramidRows,align=left,step=3',
               'PyramidRows,align=left,step=37',

               'GreekKeySpiral',
               'GreekKeySpiral,turns=0',
               'GreekKeySpiral,turns=1',
               'GreekKeySpiral,turns=3',
               'GreekKeySpiral,turns=4',
               'GreekKeySpiral,turns=5',
               'GreekKeySpiral,turns=6',
               'GreekKeySpiral,turns=7',
               'GreekKeySpiral,turns=8',
               'GreekKeySpiral,turns=37',

               'AlternatePaperMidpoint',
               'AlternatePaperMidpoint,arms=2',
               'AlternatePaperMidpoint,arms=3',
               'AlternatePaperMidpoint,arms=4',
               'AlternatePaperMidpoint,arms=5',
               'AlternatePaperMidpoint,arms=6',
               'AlternatePaperMidpoint,arms=7',
               'AlternatePaperMidpoint,arms=8',

               'AlternatePaper',
               'AlternatePaper,arms=2',
               'AlternatePaper,arms=3',
               'AlternatePaper,arms=4',
               'AlternatePaper,arms=5',
               'AlternatePaper,arms=6',
               'AlternatePaper,arms=7',
               'AlternatePaper,arms=8',

               'WythoffPreliminaryTriangle',
               'WythoffArray',
               'PowerArray',
               'PowerArray,radix=3',
               'PowerArray,radix=4',

               'Diagonals',
               'Diagonals,direction=up',
               'DiagonalsOctant',
               'DiagonalsOctant,direction=up',
               'DiagonalsAlternating',

               'TerdragonRounded',
               'TerdragonRounded,arms=1',
               'TerdragonRounded,arms=2',
               'TerdragonRounded,arms=6',

               'CCurve',

               'R5DragonMidpoint',
               'R5DragonMidpoint,arms=2',
               'R5DragonMidpoint,arms=3',
               'R5DragonMidpoint,arms=4',
               'R5DragonCurve',
               'R5DragonCurve,arms=2',
               'R5DragonCurve,arms=3',
               'R5DragonCurve,arms=4',

               'DragonRounded',
               'DragonMidpoint',
               'DragonCurve',

               'GrayCode',

               'WunderlichSerpentine',
               'WunderlichSerpentine,serpentine_type=100_000_000',
               'WunderlichSerpentine,serpentine_type=000_000_001',
               'WunderlichSerpentine,radix=2',
               'WunderlichSerpentine,radix=4',
               'WunderlichSerpentine,radix=5,serpentine_type=coil',

               'CretanLabyrinth',

               'TerdragonMidpoint',
               'TerdragonMidpoint,arms=1',
               'TerdragonMidpoint,arms=2',
               'TerdragonMidpoint,arms=6',

               'TerdragonCurve',
               'TerdragonCurve,arms=1',
               'TerdragonCurve,arms=2',
               'TerdragonCurve,arms=6',

               'OctagramSpiral',
               'AnvilSpiral',
               'AnvilSpiral,wider=1',
               'AnvilSpiral,wider=2',
               'AnvilSpiral,wider=9',
               'AnvilSpiral,wider=17',

               'AR2W2Curve',
               'AR2W2Curve,start_shape=D2',
               'AR2W2Curve,start_shape=B2',
               'AR2W2Curve,start_shape=B1rev',
               'AR2W2Curve,start_shape=D1rev',
               'AR2W2Curve,start_shape=A2rev',
               'BetaOmega',
               'KochelCurve',
               'CincoCurve',

               'LTiling',
               'LTiling,L_fill=ends',
               'LTiling,L_fill=all',
               'MPeaks',   # but not across gap
               'WunderlichMeander',
               'FibonacciWordFractal',
               # 'CornerReplicate',    # not defined yet
               'DigitGroups',
               'PeanoCurve',
               'ZOrderCurve',

               'HIndexing',
               'SierpinskiCurve',
               'SierpinskiCurveStair',
               'AztecDiamondRings',     # but not across ring end
               'DiamondArms',
               'SquareArms',
               'HexArms',

               # 'UlamWarburton',         # not really defined yet
               # 'UlamWarburtonQuarter',  # not really defined yet
               'CellularRule54',           # but not across gap
               # 'CellularRule57',           # but not across gap
               # 'CellularRule57,mirror=1',  # but not across gap
               'CellularRule190',          # but not across gap
               'CellularRule190,mirror=1', # but not across gap

               'Rows',
               'Columns',

               'SquareSpiral',
               'DiamondSpiral',
               'PentSpiral',
               'PentSpiralSkewed',
               'HexSpiral',
               'HexSpiralSkewed',
               'HeptSpiralSkewed',
               'PyramidSpiral',
               'TriangleSpiral',
               'TriangleSpiralSkewed',
               'TriangleSpiralSkewed,skew=right',
               'TriangleSpiralSkewed,skew=up',
               'TriangleSpiralSkewed,skew=down',

               # 'SacksSpiral',         # sin/cos
               # 'TheodorusSpiral',     # counting by N
               # 'ArchimedeanChords',   # counting by N
               # 'VogelFloret',         # sin/cos
               'KnightSpiral',

               'SierpinskiArrowheadCentres',
               'SierpinskiArrowheadCentres,align=right',
               'SierpinskiArrowheadCentres,align=left',
               'SierpinskiArrowheadCentres,align=diagonal',

               'SierpinskiArrowhead',
               'SierpinskiArrowhead,align=right',
               'SierpinskiArrowhead,align=left',
               'SierpinskiArrowhead,align=diagonal',

               # 'SierpinskiTriangle',  # not really defined yet
               'QuadricCurve',
               'QuadricIslands',

               'KochSquareflakes',
               'KochSnowflakes',
               'KochCurve',
               'KochPeaks',

               'FlowsnakeCentres',
               'GosperReplicate',
               'GosperSide',
               'GosperIslands',
               'Flowsnake',

               # 'DivisibleColumns', # counting by N
               # 'DivisibleColumns,divisor_type=proper',
               # 'CoprimeColumns',   # counting by N
               # 'DiagonalRationals',# counting by N
               # 'GcdRationals',     # counting by N
               # 'GcdRationals,pairs_order=rows_reverse',
               # 'GcdRationals,pairs_order=diagonals_down',
               # 'GcdRationals,pairs_order=diagonals_up',
               # 'FactorRationals',  # counting by N
               # 'TriangularHypot',  # counting by N
               # 'TriangularHypot,points=odd',
               # 'TriangularHypot,points=all',
               # 'TriangularHypot,points=hex',
               # 'TriangularHypot,points=hex_rotated',
               # 'TriangularHypot,points=hex_centred',
               'PythagoreanTree',

               # 'Hypot',            # searching by N
               # 'HypotOctant',      # searching by N
               # 'PixelRings',       # searching by N
               # 'FilledRings',      # searching by N
               # 'MultipleRings',    # sin/cos, maybe

               'QuintetCentres',
               'QuintetCurve',
               'QuintetReplicate',

               'SquareReplicate',
               'ComplexPlus',
               'ComplexPlus,realpart=3',
               'ComplexMinus',
               'ComplexMinus,realpart=3',
               'ComplexRevolving',
               'ImaginaryBase',
               'ImaginaryHalf',
               'CubicBase',

               # 'File',  # not applicable
               'Corner',
               'PyramidSides',
               'Staircase',
               'StaircaseAlternating',
               'StaircaseAlternating,end_type=square',
              );
my @classes = map {"Math::PlanePath::$_"} @modules;

sub module_parse {
  my ($mod) = @_;
  my ($class, @parameters) = split /,/, $mod;
  return ("Math::PlanePath::$class",
          map {/(.*?)=(.*)/ or die; ($1 => $2)} @parameters);
}

foreach my $module (@modules) {
  ### $module
  my ($class, %parameters) = module_parse($module);
  eval "require $class" or die;

  my $path = $class->new (width => 23,
                          height => 17);
  my $arms = $path->arms_count;

  my $n = Number::Fraction->new(2**20) + 5;
  if ($path->isa('Math::PlanePath::CellularRule190')) {
    $n += 1; # not across gap
  }
  my $orig = Number::Fraction->new('1/3') + $n;
  my $frac = Number::Fraction->new('1/3');
  my $n_frac = $frac + $n;

  my ($x1,$y1) = $path->n_to_xy($n);
  ### xy1: "$x1,$y1"
  my ($x2,$y2) = $path->n_to_xy($n+$arms);
  ### xy2: "$x2,$y2"

  my $dx = $x2 - $x1;
  my $dy = $y2 - $y1;
  ### dxy: "$dx, $dy"

  my $want_x = $frac * Number::Fraction->new ($dx) + $x1;
  my $want_y = $frac * Number::Fraction->new ($dy) + $y1;

  my ($x_frac,$y_frac) = $path->n_to_xy($n_frac);
  ### $x_frac
  ### $y_frac

  ok ("$x_frac", "$want_x", "$module arms=$arms X frac at n=$n_frac");
  ok ("$y_frac", "$want_y", "$module arms=$arms Y frac at n=$n_frac");
}

exit 0;