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#!/usr/bin/perl -w

# Copyright 2011, 2012, 2013, 2014, 2016 Kevin Ryde

# This file is part of Math-PlanePath.
#
# Math-PlanePath is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the Free
# Software Foundation; either version 3, or (at your option) any later
# version.
#
# Math-PlanePath is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License along
# with Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.

use 5.010;
use strict;
use warnings;
use List::MoreUtils;
use POSIX 'floor';
use Math::BaseCnv;
use Math::Libm 'M_PI', 'hypot', 'cbrt';
use List::Util 'min', 'max', 'sum';
use Math::PlanePath::DragonCurve;
use Math::PlanePath::Base::Digits
  'round_down_pow';
use Math::PlanePath::Base::Generic
  'is_infinite',
  'round_nearest';
use Math::PlanePath::KochCurve;
*_digit_join_hightolow = \&Math::PlanePath::KochCurve::_digit_join_hightolow;

use lib 'xt';
use MyOEIS;
use Memoize;

# uncomment this to run the ### lines
# use Smart::Comments;


# A003229 area left side extra over doubling  a(n) = a(n-1) + 2*a(n-3). 
# A003230 area enclosed          Expansion of 1/((1-x)*(1-2*x)*(1-x-2*x^3)). 
# A003476 right boundary squares  a(n) = a(n-1) + 2a(n-3). 
# A003477 area of connected blob Expansion of 1/((1-2x)(1+x^2)(1-x-2x^3)). 
# A003478 area on left side      Expansion of 1/(1-2x)(1-x-2x^3 ). 
# A003479 join area              Expansion of 1/((1-x)*(1-x-2*x^3)). 
# A203175 left boundary squares
# A227036
# A077949 join area increments


{
  # right boundary N

  my $path = Math::PlanePath::DragonCurve->new;
  my %non_values;
  my %n_values;
  my @n_values;
  my @values;
  foreach my $k (5) {
    my $n_limit = 2**$k;
    print "k=$k  n_limit=$n_limit\n";
    foreach my $n (0 .. $n_limit-1) {
      $non_values{$n} = 1;
    }
    my $points = MyOEIS::path_boundary_points ($path, $n_limit,
                                               side => 'right',
                                              );
    ### $points
    for (my $i = 0; $i+1 <= $#$points; $i++) {
      my ($x,$y) = @{$points->[$i]};
      my ($x2,$y2) = @{$points->[$i+1]};
      # my @n_list = $path->xy_to_n_list($x,$y);
      my @n_list = path_xyxy_to_n($path, $x,$y, $x2,$y2);
      foreach my $n (@n_list) {
        delete $non_values{$n};
        if ($n <= $n_limit) { $n_values{$n} = 1; }
        my $n2 = Math::BaseCnv::cnv($n,10,2);
        my $pred = $path->_UNDOCUMENTED__n_segment_is_right_boundary($n);
        my $diff = $pred ? '' : '  ***';
        if ($k <= 5 || $diff) { print "$n  $n2$diff\n"; }
      }
    }
    @n_values = keys %n_values;
    @n_values = sort {$a<=>$b} @n_values;
    my @non_values = keys %non_values;
    @non_values = sort {$a<=>$b} @non_values;
    my $count = scalar(@n_values);
    print "count $count\n";

    # push @values, $count;
    @values = @n_values;

    foreach my $n (@non_values) {
      my $pred = $path->_UNDOCUMENTED__n_segment_is_right_boundary($n);
      my $diff = $pred ? '  ***' : '';
      my $n2 = Math::BaseCnv::cnv($n,10,2);
      if ($k <= 5 || $diff) {
        print "non $n  $n2$diff\n";
      }
    }
    # @values = @non_values;

    # print "func ";
    # foreach my $i (0 .. $count-1) {
    #   my $n = $path->_UNDOCUMENTED__right_boundary_i_to_n($i);
    #   my $n2 = Math::BaseCnv::cnv($n,10,2);
    #   print "$n,";
    # }
    # print "\n";

    print "vals ";
    foreach my $i (0 .. $count-1) {
      my $n = $values[$i];
      my $n2 = Math::BaseCnv::cnv($n,10,2);
      print "$n,";
    }
    print "\n";
  }

  # @values = MyOEIS::first_differences(@values);
  splice @values,0,16;
  # shift @values;
  # shift @values;
  print join(',',@values),"\n";
  require Math::OEIS::Grep;
  Math::OEIS::Grep->search(array => \@values, verbose=>1);
  exit 0;

  sub path_xyxy_to_n {
    my ($path, $x1,$y1, $x2,$y2) = @_;
    ### path_xyxy_to_n(): "$x1,$y1, $x2,$y2"
    my @n_list = $path->xy_to_n_list($x1,$y1);
    ### @n_list
    my $arms = $path->arms_count;
    foreach my $n (@n_list) {
      my ($x,$y) = $path->n_to_xy($n + $arms);
      if ($x == $x2 && $y == $y2) {
        return $n;
      }
    }
    return;
  }
}

{
  # Midpoint tiling, PNG

  require Math::PlanePath::DragonMidpoint;
  require Image::Base::Text;
  require Image::Base::PNGwriter;

  my $scale = 4;
  my $arms = 1;
  my $path = Math::PlanePath::DragonMidpoint->new (arms => $arms);

  # my $width = 78;
  # my $height = 48;
  # my $xoffset = $width/2;
  # my $yoffset = $height/2;
  # my $image = Image::Base::Text->new (-width => $width,
  #                                     -height => $height);

  my $width = 1000;
  my $height = 800;
  my $xoffset = $width/2;
  my $yoffset = $height/2;
  my $image = Image::Base::PNGwriter->new (-width => $width,
                                           -height => $height);
  my $colour = '#00FF00';
  my ($nlo,$nhi) = $path->rect_to_n_range(-$xoffset,-$yoffset,
                                          $xoffset,$yoffset);
  $nhi = 16384*2;
  print "nhi $nhi\n";
  for (my $n = 0; $n <= $nhi; $n++) {
    # next if int($n/$arms) % 2;
     next unless int($n/$arms) % 2;
    my ($x1,$y1) = $path->n_to_xy($n);
    my ($x2,$y2) = $path->n_to_xy($n+$arms);
    $x1 *= $scale;
    $y1 *= $scale;
    $x2 *= $scale;
    $y2 *= $scale;
    $x1 += $xoffset;
    $x2 += $xoffset;
    $y1 += $yoffset;
    $y2 += $yoffset;
    $image->line($x1,$y1,$x2,$y2,$colour);
  }
  # $image->save('/dev/stdout');
  $image->save('/tmp/x.png');
  system('xzgv /tmp/x.png');
  exit 0;
}

{
  # DragonMidpoint abs(dY) sequence
  # A073089 n=N+2 value = lowbit(N) XOR bit-above-lowest-zero(N)
  # dX = 1 - A073089  inverse

  require Math::NumSeq::PlanePathDelta;
  my $seq = Math::NumSeq::PlanePathDelta->new (planepath => 'DragonMidpoint',
                                               delta_type => 'dY');
  my @values;
  foreach (0 .. 64) {
    my ($i,$value) = $seq->next;
    my $p = $i+2;
    # while ($p && ! ($p&1)) {
    #   $p/=2;
    # }
    my $v = calc_n_midpoint_vert($i+1);
    printf "%d %d %7b\n", abs($value), $v, $p;
    push @values, 1-abs($value);
  }
  require Math::OEIS::Grep;
  Math::OEIS::Grep->search(array => \@values, verbose => 1);
  exit 0;
}
{
  # DragonMidpoint abs(dY) sequence
  require Math::PlanePath::DragonMidpoint;
  my $path = Math::PlanePath::DragonMidpoint->new;
  foreach my $n (0 .. 64) {
    my ($x,$y) = $path->n_to_xy($n);
    my ($nx,$ny) = $path->n_to_xy($n+1);
    if ($nx == $x) {
      my $p = $n+2;
      # while ($p && ! ($p&1)) {
      #   $p/=2;
      # }
      my $v = calc_n_midpoint_vert($n);
      printf "%d %7b\n", $v, $p;
    }
  }
  exit 0;

  sub calc_n_midpoint_vert {
    my ($n) = @_;
    if ($n < 0) { return 0; }
    my $vert = ($n & 1);
    my $right = calc_n_turn($n);
    return ((($vert && !$right)
             || (!$vert && $right))
            ? 0
            : 1);
  }
  # return 0 for left, 1 for right
  sub calc_n_turn {
    my ($n) = @_;
    my ($mask,$z);
    $mask = $n & -$n;          # lowest 1 bit, 000100..00
    $z = $n & ($mask << 1);    # the bit above it
    my $turn = ($z == 0 ? 0 : 1);
    # printf "%b   %b  %b  %d\n", $n,$mask, $z, $turn;
    return $turn;
  }
}

{
  # direction which curve enters and leaves an X axis point
  # all 4 arms
  #
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new (arms => 4);

  my $width = 30;
  my ($n_lo, $n_hi) = $path->rect_to_n_range(0,0,$width+2,0);
  my (@enter, @leave);
  print "n_hi $n_hi\n";
  for my $n (0 .. $n_hi) {
    my ($x,$y) = $path->n_to_xy($n);

    if ($y == 0 && $x >= 0) {
      {
        my ($nx,$ny) = $path->n_to_xy($n+4);
        if ($ny > $y) {
          $leave[$x] .= 'u';
        }
        if ($ny < $y) {
          $leave[$x] .= 'd';
        }
        if ($nx > $x) {
          $leave[$x] .= 'r';
        }
        if ($nx < $x) {
          $leave[$x] .= 'l';
        }
      }
      if ($n >= 4) {
        my ($px,$py) = $path->n_to_xy($n-4);
        if ($y > $py) {
          $enter[$x] .= 'u';
        }
        if ($y < $py) {
          $enter[$x] .= 'd';
        }
        if ($x > $px) {
          $enter[$x] .= 'r';
        }
        if ($x < $px) {
          $enter[$x] .= 'l';
        }
      }
    }
  }
  foreach my $x (0 .. $width) {
    print "$x  ",sort_str($enter[$x]),"  ",sort_str($leave[$x]),"\n";
  }

  sub sort_str {
    my ($str) = @_;
    if (! defined $str) {
      return '-';
    }
    return join ('', sort split //, $str);

  }
  exit 0;
}

{
  # repeat/unrepeat 0,1
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;
  foreach my $n (0 .. 256) {
    my @n_list = $path->n_to_n_list($n);
    my $num = scalar(@n_list) - 1;
    print "$num,";
  }
  exit 0;
}
{
  # repeat points
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;
  my %seen;
  my %first;
  foreach my $n (0 .. 2**10 - 1) {
    my ($x, $y) = $path->n_to_xy ($n);
    my @n_list = $path->xy_to_n_list($x,$y);
    next unless $n_list[0] == $n;
    next unless @n_list >= 2;
    my $dn = abs($n_list[0] - $n_list[1]);
    ++$seen{$dn};
    $first{$dn} ||= "$x,$y";
  }

  foreach my $dn (sort {$a<=>$b} keys %seen) {
    my $dn2 = sprintf '%b', $dn;
    print "dN=${dn}[$dn2]  first at $first{$dn}  count $seen{$dn}\n";
  }

  my @seen = sort {$a<=>$b} keys %seen;
  print join(',',@seen),"\n";
  foreach (@seen) { $_ /= 4; }
  print join(',',@seen),"\n";
  exit 0;
}

{
  # unrepeated points
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;
  foreach my $n (0 .. 256) {
    my @n_list = $path->n_to_n_list($n);
    next unless @n_list == 1;
    #printf "%9b\n", $n;
    print "$n,";
  }
  exit 0;
}

{
  # area left side = first differences
  my $path = Math::PlanePath::DragonCurve->new;
  my $prev = 0;
  $| = 1;
  foreach my $k (0 .. 15) {
    my $a = A_from_path($path,$k);
    my $al = A_from_path($path,$k) - $prev;
    print "$al, ";
    $prev = $a;
  }
  print "\n";
  exit 0;
}

{
  # boundary squares

  #         k=0                k=1        *      k=2
  #                                       |
  #          left=1         *   left=1    *---*   left=2
  #          right=1        |   right=2       |   right=3
  #  *---*              *---*             *---*
  #
  my $path = Math::PlanePath::DragonCurve->new;
  foreach my $side ('left',
                    'right',
                   ) {
    my @values;
    foreach my $k (
                   # 1,
                   0 .. 10
                  ) {
      my $n_limit = 2**$k;
      # print "k=$k  n_limit=$n_limit\n";
      my $points = MyOEIS::path_boundary_points ($path, $n_limit,
                                                 side => $side,
                                                );
      # if ($side eq 'left') {
      #   @$points = reverse @$points;
      # }
      my %seen;
      my $count_edges  = 0;
      my $count_squares = 0;
      foreach my $i (1 .. $#$points) {
        my $p1 = $points->[$i-1];
        my $p2 = $points->[$i];
        my ($x1,$y1) = @$p1;
        my ($x2,$y2) = @$p2;
        ### edge: "$x1,$y1 to $x2,$y2"
        my $dx = $x2-$x1;
        my $dy = $y2-$y1;
        my $sx = 2*$x1 + ($dx + $dy);
        my $sy = 2*$y1 + ($dy - $dx);
        ### square: "$sx,$sy"
        $count_edges++;
        if (! $seen{"$sx,$sy"}++) {
          $count_squares++;
        }
      }
      print "k=$k edges=$count_edges squares=$count_squares\n";
      push @values, $count_squares;
    }

    # shift @values; shift @values; shift @values; shift @values;
    require Math::OEIS::Grep;
    Math::OEIS::Grep->search(array=>\@values);
  }
  exit 0;
}

{
  # convex hull iterations
  #
  require Math::Geometry::Planar;
  my $points = [ [0,0], [1,0], [1,1] ];
  my $nx = 1;
  my $ny = 1;
  foreach my $k (1 .. 20) {
    ($nx,$ny) = ($nx-$ny, $ny+$nx); # add rotate +90
    my $num_points = scalar(@$points);
    print "k=$k  nxy=$nx,$ny  count=$num_points\n";

    my @new_points = @$points;
    foreach my $p (@$points) {
      my ($x,$y) = @$p;
      ($x,$y) = ($y,-$x);  # rotate -90
      $x += $nx;
      $y += $ny;
      print "  $x,$y";
      push @new_points, [ $nx + $x, $ny + $y ];
    }
    print "\n";
    $points = \@new_points;

    # foreach my $i (0 .. $#new_points) {
    #   my $p = $new_points[$i];
    #   my ($x,$y) = @$p;
    # }

    my $planar = Math::Geometry::Planar->new;
    $planar->points($points);
    $planar = $planar->convexhull2;
    $points = $planar->points;

    next if @$points < 10;

    my $max_i = 0;
    my $max_p = $points->[0];
    foreach my $j (1 .. $#$points) {
      if ($points->[$j]->[0] > $max_p->[0]
          || ($points->[$j]->[0] == $max_p->[0]
              && $points->[$j]->[1] < $max_p->[1])) {
        $max_i = $j;
        $max_p = $points->[$j];
      }
    }
    $points = points_sort_by_dir($points, [$nx,$ny]);
    foreach my $i (0 .. $#$points) {
      my $p = $points->[$i - $max_i];
      my ($x,$y) = @$p;
      print "  $x,$y";
    }
    print "\n";
  }
  exit 0;

  sub points_sort_by_dir {
    my ($points, $point_start) = @_;
    ### $points
    require Math::NumSeq::PlanePathDelta;
    my $start = Math::NumSeq::PlanePathDelta::_dxdy_to_dir4(@$point_start) + 0;
    return [ sort {
      my $a_dir = (Math::NumSeq::PlanePathDelta::_dxdy_to_dir4(@$a) + $start) % 4;
      my $b_dir = (Math::NumSeq::PlanePathDelta::_dxdy_to_dir4(@$b) + $start) % 4;
      $a_dir <=> $b_dir
    } @$points ];
  }
}

{
  # mean X,Y
  # at 2/5 - 1/5*i relative to endpoint

  require Math::Complex;
  my $path = Math::PlanePath::DragonCurve->new;
  my @values;
  foreach my $k (0 .. 30) {
    my ($n_start, $n_end) = $path->level_to_n_range($k);
    my $x_total = 0;
    my $y_total = 0;
    foreach my $n ($n_start .. $n_end) {
      my ($x,$y) = $path->n_to_xy($n);
      $x_total += $x;
      $y_total += $y;
    }
    my ($x_end,$y_end) = $path->n_to_xy($n_end);
    $x_total -= $x_end/2;
    $y_total -= $y_end/2;
    my $total = 2**$k;
    my $x = $x_total / $total;
    my $y = $y_total / $total;
    my $f = Math::Complex->make($x,$y);
    my $rot = Math::Complex::root(1,8,$k);
    my $div = Math::Complex->make($x_end,$y_end);
    my $fr = $f / $div;
    print "k=$k X=$x_total Y=$y_total x=$x y=$y\n";
    print "    f=$f rot=$rot div=$div  $fr\n";
    print "    fr=$fr\n";
    push @values, $y_total;
  }
  shift @values; shift @values; shift @values; shift @values;
  require Math::OEIS::Grep;
  Math::OEIS::Grep->search(array=>\@values);
  exit 0;
}
{
  # mean X,Y by replication
  #
  # 1/2 --- 1/2    = .5, 0
  #
  #        1/2    X = (1+1/2) / 2 = 3/4
  #         |     Y = 1/2  / 2    = 1/4
  # 1/2 --- 1    

  my $fx = 0;
  my $fy = 0;
  for my $k (0 .. 40) {
    my ($ax,$ay) = (($fx + $fy)/sqrt(2),    # rotate -45
                    ($fy - $fx)/sqrt(2));

    my ($bx,$by) = ((-$fx + $fy)/sqrt(2) + 1,    # rotate -135
                    (-$fy - $fx)/sqrt(2));

    print "$fx $fy     $ax $ay  $bx $by\n";
    ($fx,$fy) = ($ax/2 + $bx/2,
                 $ay/2 + $by/2);
  }
  exit 0;
}


{
  # fractal convex hull Benedek and Panzone
  # perimeter 4.12927310015371
  # = (9 + sqrt(13) + sqrt(26) + 5*sqrt(2)) / 6
  #
  require Math::BigRat;
  require Math::Geometry::Planar;
  my $polygon = Math::Geometry::Planar->new;
  my $points = [ [Math::BigRat->new('2/3')->copy, Math::BigRat->new('2/3')->copy],
                 [Math::BigRat->new('0')->copy, Math::BigRat->new('2/3')->copy],
                 [Math::BigRat->new('-1/3')->copy, Math::BigRat->new('1/3')->copy],
                 [Math::BigRat->new('-1/3')->copy, Math::BigRat->new('0')->copy],
                 [Math::BigRat->new('-1/6')->copy, Math::BigRat->new('-1/6')->copy],
                 [Math::BigRat->new('2/3')->copy, Math::BigRat->new('-1/3')->copy],
                 [Math::BigRat->new('1')->copy, Math::BigRat->new('-1/3')->copy],
                 [Math::BigRat->new('7/6')->copy, Math::BigRat->new('-1/6')->copy],
                 [Math::BigRat->new('7/6')->copy, Math::BigRat->new('0')->copy],
                 [Math::BigRat->new('5/6')->copy, Math::BigRat->new('3/6')->copy],
               ];
  $polygon->points($points);
  print "area = ",$polygon->area,"\n";
  print "perimeter = ",$polygon->perimeter,"\n";
  my %root;
  foreach my $i (0 .. $#$points) {
    my $hsquared = ($points->[$i]->[0] - $points->[$i-1]->[0])**2
      + ($points->[$i]->[1] - $points->[$i-1]->[1])**2;
    $hsquared *= 36;
    my $root = square_free_part($hsquared);
    my $factor = sqrt($hsquared / $root);
    $root{$root} ||= 0;
    $root{$root} += $factor;
    print "$hsquared  $root $factor\n";
  }
  foreach my $root (keys %root) {
    print "$root{$root} * sqrt($root)\n";
  }

  print "\nminrectangle\n";
  my $minrect = $polygon->minrectangle;
  my $p = $minrect->points;
  print "$p->[0]->[0],$p->[0]->[1]  $p->[1]->[0],$p->[1]->[1]  $p->[2]->[0],$p->[2]->[1]  $p->[3]->[0],$p->[3]->[1]\n";
  print "area = ",$minrect->area,"\n";
  print "perimeter = ",$minrect->perimeter,"\n";

  exit 0;

  sub square_free_part {
    my ($n) = @_;
    my $ret = 1;
    for (my $p = 2; $p <= $n; $p++) {
      while ($n % ($p*$p) == 0) {
        $n /= ($p*$p);
      }
      if ($n % $p == 0) {
        $ret *= $p;
        $n /= $p;
      }
    }
    return $ret;
  }      
}
{
  # (i-1)^k
  use lib 'xt';
  require MyOEIS;
  require Math::Complex;
  my $b = Math::Complex->make(-1,1);
  my $c = Math::Complex->make(1);
  my @values = (0,0,0);
  foreach (0 .. 160) {
    push @values, $c->Re;
    $c *= $b;
  }
  print join(',',@values),"\n";
  Math::OEIS::Grep->search(array=>\@values);
  print "\n";
  exit 0;
}
{
  # L,R,T,U,V by path boundary
  require MyOEIS;
  $| = 1;
  # L
  my $path = Math::PlanePath::DragonCurve->new;
  foreach my $part ('B','A','L','R','T','U','V') {
    print "$part ";
    my $name = "${part}_from_path";
    my $coderef = __PACKAGE__->can($name) || die $name;
    my @values;
    foreach my $k (0 .. 14) {
      my $value = $coderef->($path,$k);
      push @values, $value;
      print "$value,";
      #      if ($value < 10) { print "\n",join(' ',map{join(',',@$_)} @$points),"\n"; }
    }
    print "\n";

    shift @values;
    shift @values;
    shift @values;
    shift @values;
    shift @values;
    Math::OEIS::Grep->search (array => \@values,
                              name => $part);
    print "\n";
  }

  exit 0;

  sub A_from_path {
    my ($path, $k) = @_;
    return MyOEIS::path_enclosed_area($path, 2**$k);
  }
  sub B_from_path {
    my ($path, $k) = @_;
    my $n_limit = 2**$k;
    my $points = MyOEIS::path_boundary_points($path, $n_limit);
    return scalar(@$points);
  }
  sub L_from_path {
    my ($path, $k) = @_;
    my $n_limit = 2**$k;
    my $points = MyOEIS::path_boundary_points($path, $n_limit, side => 'left');
    return scalar(@$points) - 1;
  }
  sub R_from_path {
    my ($path, $k) = @_;
    my $n_limit = 2**$k;
    my $points = MyOEIS::path_boundary_points($path, $n_limit, side => 'right');
    return scalar(@$points) - 1;
  }
  sub T_from_path {
    my ($path, $k) = @_;
    # 2 to 4
    my $n_limit = 2**$k;
    my ($x,$y) = $path->n_to_xy(2*$n_limit);
    my ($to_x,$to_y) = $path->n_to_xy(4*$n_limit);
    my $points = MyOEIS::path_boundary_points_ft($path, 4*$n_limit,
                                                 $x,$y, $to_x,$to_y,
                                                 dir => 2);
    return scalar(@$points) - 1;
  }
  sub U_from_path {
    my ($path, $k) = @_;
    my $n_limit = 2**$k;
    my ($x,$y) = $path->n_to_xy(3*$n_limit);
    my ($to_x,$to_y) = $path->n_to_xy(0);
    my $points = MyOEIS::path_boundary_points_ft($path, 4*$n_limit,
                                                 $x,$y, $to_x,$to_y,
                                                 dir => 1);
    return scalar(@$points) - 1;
  }
  sub V_from_path {
    my ($path, $k) = @_;
    my $n_limit = 2**$k;
    my ($x,$y) = $path->n_to_xy(6*$n_limit);
    my ($to_x,$to_y) = $path->n_to_xy(3*$n_limit);
    my $points = MyOEIS::path_boundary_points_ft($path, 8*$n_limit,
                                                 $x,$y, $to_x,$to_y,
                                                 dir => 0);
    return scalar(@$points) - 1;
  }
}


{
  # drawing with Language::Logo

  require Language::Logo;
  require Math::NumSeq::PlanePathTurn;
  my $lo = Logo->new(update => 20, port => 8200 + (time % 100));
  my $len = 20;
  my $level = 4;
  if (0) {
    my $seq = Math::NumSeq::PlanePathTurn->new(planepath=>'DragonCurve',
                                               turn_type => 'Right');
    my $angle = 60;
    $lo->command("pendown");
    $lo->command("color green");
    $lo->command("right 90");
    foreach my $n (0 .. 2**$level) {
      my ($i,$value) = $seq->next;
      my $turn_angle = ($value ? $angle : -$angle);
      $lo->command("forward $len; right $turn_angle");
    }
  }
  {
    my $seq = Math::NumSeq::PlanePathTurn->new(planepath=>'TerdragonCurve',
                                               turn_type => 'Right');
    my $angle = 120;
    $lo->command("penup");
    $lo->command("setxy 400 200");
    $lo->command("seth 90");
    $lo->command("color red");
    $lo->command("pendown");
    foreach my $n (0 .. 3**$level-1) {
      my ($i,$value) = $seq->next;
      my $turn_angle = ($value ? $angle : -$angle);
      $lo->command("forward $len; right $turn_angle");
    }
    $lo->command("home");
    $lo->command("hideturtle");
  }
  $lo->disconnect("Finished...");
  exit 0;
}

{
  # arms=2 boundary

# math-image --path=DragonCurve,arms=4 --expression='i<=67?i:0' --output=numbers_dash --size=50x80

#           5
#           |
#  6 --- 0,1,2,3 --- 4
#           |
#           7


  my $path = Math::PlanePath::DragonCurve->new (arms=>4);

  sub Ba2_from_path {
    my ($path, $k) = @_;
    my ($n_start, $n_end) = $path->level_to_n_range($k);
    my $points = MyOEIS::path_boundary_points($path, $n_end);
    print join(" ", map{"$_->[0],$_->[1]"} @$points),"\n";
    return scalar(@$points);
  }
  sub Aa2_from_path {
    my ($path, $k) = @_;
    my ($n_start, $n_end) = $path->level_to_n_range($k);
    return MyOEIS::path_enclosed_area($path, $n_end);
  }

  foreach my $k (1) {
    print "$k  ",Ba2_from_path($path,$k),"\n";
    # ,"  ",Aa2_from_path($path,$k)
  }
  exit 0;
}

{
  # poly trial division

  require Math::Polynomial;
  Math::Polynomial->string_config({ ascending => 1,
                                    fold_sign => 1 });
  my $p;
  $p = Math::Polynomial->new(1,-4,5,-4,6,-4); # dragon area denom
  $p = Math::Polynomial->new(2,-5,3,-4,5);    # dragon visited
  $p = Math::Polynomial->new(1,-3,-1,-5);  # ComplexMinus r=2 boundary
  $p = Math::Polynomial->new(6, -4,, 2, -8);  # DragonMidpoint boundary
  $p = Math::Polynomial->new(1,2,0,-1,1,0,2,4,-1);  # C curve e
  $p = Math::Polynomial->new(2,2,4,8,2,4);  # Ba2 gf

  print "$p\n";
  foreach my $a (-15 .. 15) {
    foreach my $b (1 .. 15) {
      next if $a == 0 && $b == 0;
      next if abs($a) == 1 && $b == 0;
      my $d = Math::Polynomial->new($a,$b);
      my ($q,$r) = $p->divmod($d);
      if ($r == 0 && poly_is_integer($q)) {
        print "/ $d = $q  rem $r\n";
        $p = $q;
      }
    }
  }
  foreach my $a (-15 .. 15) {
    foreach my $b (-15 .. 15) {
      foreach my $c (1 .. 15) {
        next if $a == 0 && $b == 0 && $c == 0;
        next if abs($a) == 1 && $b == 0 && $c == 0;
        my $d = Math::Polynomial->new($a,$b,$c);
        my ($q,$r) = $p->divmod($d);
        if ($r == 0 && poly_is_integer($q)) {
          print "/ $d = $q  rem $r\n";
          $p = $q;
        }
      }
    }
  }
  print "final $p\n";
  exit 0;

  sub poly_is_integer {
    my ($p) = @_;
    foreach my $coeff ($p->coefficients) {
      unless ($coeff == int($coeff)) {
        return 0;
      }
    }
    return 1;
  }
}

{
  my $path = Math::PlanePath::DragonCurve->new;
  sub level_to_join_area {
    my ($level) = @_;
    {
      if ($level == 0) { return 0; }
      if ($level == 1) { return 0; }
      if ($level == 2) { return 0; }
      if ($level == 3) { return 1; }
      my $j0 =  0;
      my $j1 =  0;
      my $j2 =  0;
      my $j3 =  1;
      foreach (4 .. $level) {
        ($j3,$j2,$j1,$j0) = (2*$j3 - $j2 + 2*$j1 - 2*$j0,  $j3, $j2, $j1);
      }
      return $j3;
    }

    return ($path->_UNDOCUMENTED_level_to_right_line_boundary($level+1)
            - $path->_UNDOCUMENTED_level_to_left_line_boundary($level+1)) / 4;

    return ($path->_UNDOCUMENTED_level_to_line_boundary($level) / 2
            - $path->_UNDOCUMENTED_level_to_line_boundary($level+1) / 4);

    return ($path->_UNDOCUMENTED_level_to_enclosed_area($level+1)
            - 2*$path->_UNDOCUMENTED_level_to_enclosed_area($level));
  }
  sub level_to_join_points_by_formula {
    my ($level) = @_;
    {
      if ($level == 0) { return 1; }
      if ($level == 1) { return 1; }
      if ($level == 2) { return 1; }
      if ($level == 3) { return 2; }
      my $j0 =  1;
      my $j1 =  1;
      my $j2 =  1;
      my $j3 =  2;
      foreach (4 .. $level) {
        ($j3,$j2,$j1,$j0) = (2*$j3 - $j2 + 2*$j1 - 2*$j0,  $j3, $j2, $j1);
      }
      return $j3;
    }
    return level_to_join_area($level) + 1;
  }

  my @values;
  my $prev_visited = 0;
  foreach my $k (0 .. 11) {
    my $n_end = 2**$k;
    # my %seen;
    # foreach my $n (0 .. $n_end) {
    #   my ($x,$y) = $path->n_to_xy($n);
    #   $seen{"$x,$y"}++;
    # }
    my $u = $path->_UNDOCUMENTED_level_to_u_left_line_boundary($k);
    my $ru = $path->_UNDOCUMENTED_level_to_u_right_line_boundary($k);
    my $bu = $path->_UNDOCUMENTED_level_to_u_line_boundary($k);
    my $ja = level_to_join_area($k);
    my $join_points = path_level_to_join_points($path,$k);
    my $join_area = $join_points - 1;
    my $j = level_to_join_points_by_formula($k);
    my $da = level_to_denclosed($k);
    my $area = $path->_UNDOCUMENTED_level_to_enclosed_area($k);
    my $area_next = $path->_UNDOCUMENTED_level_to_enclosed_area($k+1);
    my $darea = $area_next - $area;
    my $v = $path->_UNDOCUMENTED_level_to_visited($k);
    my $visited = $v; # MyOEIS::path_n_to_visited($path,$n_end);
    my $dvisited = $visited - $prev_visited;

    my $singles = 0 && MyOEIS::path_n_to_singles($path, $n_end-1);
    my $doubles = 0 && MyOEIS::path_n_to_doubles($path, $n_end-1);
    print "$k  join=$join_points,$j da=$area_next-$area=$da $visited $v\n";

    push @values, ($dvisited-1)/2;
    $prev_visited = $visited;

    # dvisited       = 2,1,2,4,7,13,25,47,89,171,329,635,1233,2403,4697
    # dvisited-1     = 1,0,1,3,6,12,24,46,88,170,328,634,1232,2402,4696
    # (dvisited-1)/2 = 0.5,0,0.5,1.5, 3,6,12,23,44,85,164,317
    # (dvisited-1)/2 differs from A001630 tetranacci at k=11
  }
  print join(',',@values),"\n";
  shift @values;
  shift @values;
  shift @values;
  shift @values;
  shift @values;
  Math::OEIS::Grep->search(array => \@values);
  exit 0;

  sub level_to_denclosed {
    my ($k) = @_;
    return ($path->_UNDOCUMENTED_level_to_enclosed_area($k+1)
            - $path->_UNDOCUMENTED_level_to_enclosed_area($k));
  }

  sub path_level_to_join_points {
    my ($path, $k) = @_;
    my $n_level = 2**$k;
    my $join;
    foreach my $n ($n_level .. 2*$n_level) {
      foreach my $n ($path->xy_to_n_list($path->n_to_xy($n))) {
        $join += ($n <= $n_level);
      }
    }
    return $join;
  }
}

{
  # singles positions
  my $path = Math::PlanePath::DragonCurve->new;

  foreach my $k (0 .. 6) {
    my $n_end = 2**$k;
    foreach my $n (0 .. $n_end) {
      my @n_list = $path->n_to_n_list($n);
      if (@n_list == 1
          || (@n_list == 2 && $n_list[1] > $n_end)) {
        # my $n = $n ^ ($n >> 1);
        my $str = sprintf "%8b", $n;
        my $match = ($str =~ /0101|0001/ ? ' ****' : '');
        print "$str $match\n";
      }
    }
    print "\n";
  }
  exit 0;
}

{
  # root of x^3 - x^2 - 2

  # real root D^(1/3) + (1/9)*D^(-1/3) + 1/3 = 1.6956207695598620
  # where D=28/27 + (1/9)*sqrt(29*3) = 28/27 + sqrt(29/27)
  use constant D => 28/27 + sqrt(29/27);
  use constant REAL_ROOT => D**(1/3) + (1/9)*D**(-1/3) + 1/3;
  print "REAL_ROOT: ",REAL_ROOT,"\n";

  # x^3 - x^2 - 2
  # x = y+1/3
  # y^3 - 1/3*y - 56/27 = 0
  # y^3 + p*y + q = 0
  # p=-1/3; q=-56/27
  # p^3/27 + q^2/4 = 29/27
  # q/2 = 28/27
  # y=a-b
  # a^3 - 3*b*a^2 + 3*b^2*a + p*a + -b^3 - p*b + q = 0
  # a^3 - b^3 - a(3*b*a - p) + b(3*b*a - p) + q = 0
  # a^3 - b^3 + (b-a)(3*b*a - p) + q = 0
  # a^3 - b^3 + (a-b)(-3*b*a + p) + q = 0
  # take -3*b*a + p = 0 so p = 3ab
  # a^3 - b^3 + q = 0
  # 27a^6 - (3ab)^3 + 27a^3q = 0   times (3a)^3
  # 27a^6 - p^3 + 27a^3*q = 0
  # 27a^6 + 27a^3*q - p^3 = 0 quadratic in a^3
  # A = 27; B = 27*q; C = -p^3
  # a^3 = (-27*q +/- sqrt((27*q)^2 - 4*27*-p^3) ) / 2*27
  #     = -q/2 +/- sqrt((27*q)^2 - 4*27*-p^3)/2*27
  #     = -q/2 +/- sqrt(q^2/4 - -p^3/27)
  # a^3 = -q/2 +/- sqrt(q^2/4 + p^3/27)
  #
  # 27*a^3*b^3 = p^3
  # b^3 = p^3/27*a^3
  # b^3 = p^3 / (-q/2 +/- sqrt(q^2/4 + p^3/27))
  # b^3 = p^3 * (-q/2 -/+ sqrt(q^2/4 + p^3/27))
  #       / 27*((-q/2)^2 - (q^2/4 + p^3/27))
  #       / 27*(q^2/4 - q^2/4 - p^3/27)
  #       / - p^3
  # b^3 = q/2 +/- sqrt(q^2/4 + p^3/27)

  my $p = -1/3;
  my $q = -56/27;

  my $a3 = -$q/2 + sqrt($q**2/4 + $p**3/27);
  print "a^3 $a3\n";
  my $a3poly = nearly_zero(27*($a3**2) + 27*$a3*$q - $p**3);
  print "a^3 poly: $a3poly\n";

  my $b3 = $q/2 + sqrt($q**2/4 + $p**3/27);
  my $b3p = $p**3 / (27*$a3);
  print "b^3 $b3 $b3p\n";
  my $a = cbrt($a3);
  my $b = cbrt($b3);
  print "a $a   b $b\n";
  print "a-b ",$a-$b,"\n";

  my $y = cbrt(-$q/2 + sqrt($p**3/27 + $q**2/4))
    - cbrt($q/2 + sqrt($p**3/27 + $q**2/4));
  print "y   $y\n";
  my $ypoly = nearly_zero($y**3 - 1/3*$y - 56/27);
  print "y poly $ypoly\n";

  my $x = $y+1/3;
  print "x  $x\n";
  my $xpoly = nearly_zero($x**3 - $x&&2 - 2);
  print "x poly $xpoly\n";

  # y = cbrt(28/27 + sqrt(29/27)) + cbrt(28/27 - sqrt(29/27))
  # x = 1/3 + cbrt(28/27 + sqrt(29/27)) + cbrt(28/27 - sqrt(29/27))
  my $yf = cbrt(28/27 + sqrt(29/27)) + cbrt(28/27 - sqrt(29/27));
  my $xf = 1/3 + cbrt(28/27 + sqrt(29/27)) + cbrt(28/27 - sqrt(29/27));
  print "yf $yf\n";
  print "xf $xf\n";

  # cbrt(x)=(x^(1/3))
  # f = 1/3 + cbrt(28/27 + sqrt(29/27)) + cbrt(28/27 - sqrt(29/27))
  # (x^3 - x^2 - 2)/(x-f)
  #    x^3 - x^2 - 2         quot = x^2
  #  - x^3 + x^2*f
  # =      (-1+f)x^2 - 2         quot = x^2 + (-1+f)x
  #      - (-1+f)x^2 + (-1+f)fx
  # = (-1+f)fx - 2               quot = x^2 + (-1+f)x + (-1+f)f
  #   - (-1+f)fx + (-1+f)ff
  # = 0    since (-1+f)ff = f^3-f^2 = 2
  #
  # (x^2 + (-1+f)*x + (-1+f)*f)*(x-f)    + f^3-f^2-2
  # = x^3 - x^2 - 2
  #
  # x^2 + (f-1)*x + f*(f-1)
  # xb = (1-f + sqrt((f-1)^2 - 4f(f-1)))/2
  #    = (1-f + sqrt(f^2-2f+1 - 4f^2 +4f))/2
  # xb = (1-f + sqrt(-3*f^2 + 2*f + 1))/2
  # xb = (1-f + sqrt((3*f+1)*(-f+1)))/2
  # xb^3 - xb^2 - 2

  require Math::Complex;
  my $f = Math::Complex->new($x);
  my $xb = (1-$f + sqrt(-3*$f*$f + 2*$f + 1))/2;
  my $xc = (1-$f - sqrt(-3*$f*$f + 2*$f + 1))/2;
  print "xb  $xb\n";
  print "xc  $xc\n";
  my $xbpoly = ($xb**3 - $xb**2 - 2);
  my $xcpoly = ($xc**3 - $xc**2 - 2);
  print "xb poly $xbpoly\n";
  print "xc poly $xcpoly\n";

  # y^3 - 1/3*y - 56/27 = 0
  # f^3 - 1/3*f - 56/27
  # f = cbrt(28/27 + sqrt(29/27)) + cbrt(28/27 - sqrt(29/27))
  # y^3 - 1/3*y - 56/27 - (y^2 + f*y + f^2 - 1/3)*(y-f)     -(f^3-1/3*f-56/27)
  # y^2 + f*y + f^2-1/3
  # yb = (-f + sqrt(f^2 - 4*(f^2-1/3)))/2
  #    = (-f + sqrt(f^2 - 4*f^2 + 4/3))/2
  # yb = (-f + sqrt(-3*f^2 + 4/3))/2
  # yb^3 - 1/3*yb - 56/27
  $f = Math::Complex->new($y);
  my $yb = (-$f + sqrt(-3*$f*$f + 4/3))/2;
  my $yc = (-$f - sqrt(-3*$f*$f + 4/3))/2;
  print "yb   $yb\n";
  print "yc   $yc\n";
  my $ybpoly = nearly_zero($yb**3 - 1/3*$yb - 56/27);
  my $ycpoly = nearly_zero($yc**3 - 1/3*$yc - 56/27);
  print "yb poly $ybpoly\n";
  print "yc poly $ycpoly\n";

  # f^2 = (cbrt(28/27 + sqrt(29/27)) + cbrt(28/27 - sqrt(29/27)))^2
  #     = cbrt(28/27 + sqrt(29/27))^2
  #       + cbrt(28/27 - sqrt(29/27))^2
  #       + cbrt(28/27 + sqrt(29/27)) * cbrt(28/27 - sqrt(29/27))
  # cbrt( (28/27 + sqrt(29/27))*(28/27 - sqrt(29/27)) )
  # cbrt( (28/27)^2 - 29/27 )

  exit 0;

  sub nearly_zero {
    my ($x) = @_;
    if (abs($x) < 1e-12) {
      return 0;
    } else {
      return $x;
    }
  }
}
{
  # 3 8  area=2 boundary=8 right
  #    count=9  0,0 1,0 1,1 0,1 0,2 -1,2 -1,1 -2,1 -2,2
  # 4 16  area=4 boundary=16 right
  # 5 32  area=9 boundary=28 right
  # 6 64  area=20 boundary=48 right
  # 7 128  area=43 boundary=84 right
  # 8 256  area=92 boundary=144 right
  # 9 512  area=195 boundary=244 right
  # 10 1024  area=408 boundary=416 right
  # 11 2048  area=847 boundary=708 right
  # 12 4096  area=1748 boundary=1200 right
  # 13 8192  area=3587 boundary=2036 right

  # 3 8  area=2 boundary=8 left
  #    count=9  -2,2 -2,1 -1,1 -1,2 0,2 0,1 1,1 1,0 0,0
  # 4 16  area=3 boundary=12 left
  # 5 32  area=5 boundary=20 left
  # 6 64  area=9 boundary=36 left
  # 7 128  area=15 boundary=60 left
  # 8 256  area=25 boundary=100 left
  # 9 512  area=43 boundary=172 left
  # 10 1024  area=73 boundary=292 left
  # 11 2048  area=123 boundary=492 left
  # 12 4096  area=209 boundary=836 left
  # 13 8192  area=355 boundary=1420 left

  # Left boundary/2
  # A203175  a(n) = a(n-1) + 2*a(n-3)

  # Right boundary
  # A227036 = whole boundary
  # because R[k+1] = R[k]+L[k] = B[k-1]

  my $B_by_power = sub {
    my ($k) = @_;
    return 3.6 * REAL_ROOT ** $k;
  };

  my ($R,$L,$T,$U,$V);

  $R = sub {
    my ($k) = @_;
    die if $k < 0;
    if ($k == 0) { return 1; }
    { if ($k == 1) { return 2; }
      if ($k == 2) { return 4; }
      if ($k == 3) { return 8; }
      if ($k == 4) { return 16; }
      # R[k+4] = 2*R[k+3]  -R[k+2] + 2*R[k+1] - 2*R[k]      ok
      return 2*$R->($k-1) - $R->($k-2) + 2*$R->($k-3) - 2*$R->($k-4);

      return $R->($k-1) - $R->($k-1) + $R->($k-2) + $R->($k-1) - $R->($k-2) + $R->($k-3) + $R->($k-1)-$R->($k-2) - $R->($k-4) + $R->($k-3)-$R->($k-4);
      return 2*$R->($k-1) - $R->($k-2) + 2*$R->($k-3) - 2*$R->($k-4); }
    return $R->($k-1) + $L->($k-1);
  };
  $R = Memoize::memoize($R);

  $L = sub {
    my ($k) = @_;
    die if $k < 0;
    if ($k == 0) { return 1; }


    { if ($k == 1) { return 2; }
      if ($k == 2) { return 4; }
      if ($k == 3) { return 8; }

      # L[k+3] =        L[k+2] +         2*L[k]     ok
      return $L->($k-1) + 2*$L->($k-3);

      # L[k+3]-R[k+1] = L[k+2]-R[k] + L[k]   ok
      return $R->($k-2) + $L->($k-1) - $R->($k-3) + $L->($k-3); }

    { if ($k == 1) { return 2; }
      return $R->($k-2) + $U->($k-2); }
    return $T->($k-1);
  };
  $L = Memoize::memoize($L);

  $T = sub {
    my ($k) = @_;
    die if $k < 0;
    if ($k == 0) { return 2; }
    return $R->($k-1) + $U->($k-1);
  };
  $T = Memoize::memoize($T);

  $U = sub {
    my ($k) = @_;
    die if $k < 0;
    if ($k == 0) { return 3; }
    # return $U->($k-1) + $L->($k-1);
    return $U->($k-1) + $V->($k-1);
  };
  $U = Memoize::memoize($U);

  my $U2 = sub {
    my ($k) = @_;
    die if $k < 0;
    if ($k == 0) { return 3; }
    { if ($k == 1) { return 6; }
      if ($k == 2) { return 8; }
      if ($k == 3) { return 12; }
      if ($k == 4) { return 20; }
      # U[k+4] = 2*U[k+3]  -U[k+2] + 2*U[k+1] - 2*U[k]      ok
      return 2*$U->($k-1) - $U->($k-2) + 2*$U->($k-3) - 2*$U->($k-4);
    }
    # return $U->($k-1) + $L->($k-1);
    return $U->($k-1) + $V->($k-1);
  };
  $U2 = Memoize::memoize($U2);

  my $U_from_LsubR = sub {
    my ($k) = @_;
    die if $k < 0;
    return $L->($k+2) - $R->($k);
  };
  $V = sub {
    my ($k) = @_;
    if ($k == 0) { return 3; }
    return $T->($k-1);
  };
  $V = Memoize::memoize($V);

  my $B = sub {
    my ($k) = @_;
    return $R->($k) + $L->($k);
  };
  $B = Memoize::memoize($B);

  my $A = sub {
    my ($k) = @_;
    if ($k < 1) { return 0; }
    return 2**($k-1) - $B->($k)/4;
  };

  foreach my $k (0 .. 20) {
    print $A->($k),", ";
  }
  print "\n";

  my $path = Math::PlanePath::DragonCurve->new;
  my $prev_dl = 0;
  my $prev_ddl = 0;
  foreach my $k (0 .. 24) {
    # my $p = MyOEIS::path_boundary_length($path, 2**$k);
    # my $b = $B->($k);
    # my $r = $R->($k);
    # my $l = $L->($k);
    # my $t = $T->($k);
    # my $u = $U->($k);
    # my $u2 = $U2->($k);
    # my $u_lr = $U_from_LsubR->($k);
    # my $v = $V->($k);
    # print "$k $p   $b  R=$r L=$l T=$t U=$u,$u2,$u_lr V=$v\n";

    # my $dl = $L->($k+1) - $L->($k);
    # my $ddl = $dl - $prev_dl;
    # printf "%28b\n", $ddl-$prev_ddl;
    # $prev_dl = $dl;
    # $prev_ddl = $ddl;

    my $b = $B->($k);
    my $best = $B_by_power->($k);
    my $f = $b/$best;
    print "$b $best  $f\n";
 }
  exit 0;
}




{
  # LLRR variation

  my $reverse = sub {
    my ($str) = @_;
    $str = reverse $str;
    $str =~ tr/+-/-+/;
    return $str;
  };

  my $str = 'F';
  while (length($str) < 8192) {
    $str = $str . '+' . $reverse->($str);  # unfold left
    $str = $str . '+' . $reverse->($str);  # unfold left
    $str = $str . '-' . $reverse->($str);  # unfold right
    $str = $str . '-' . $reverse->($str);  # unfold right
  }
  require Language::Logo;
  my $lo = Logo->new(update => 2, port => 8200 + (time % 100));
  my $draw;
  $lo->command("right 45; backward 200; seth 90");
  $lo->command("pendown; hideturtle");
  my %char_to_command = (F   => 'forward 5',
                         '+' => 'left 90',
                         '-' => 'right 90',
                        );
  foreach my $char (split //, $str) {
    ### $char
    $lo->command($char_to_command{$char});
  }
  $lo->disconnect("Finished...");
  exit 0;

  exit 0;
}

# {
#                 [0,1,S  1,1,SW      1,0,W   0,0,-  ]);
#                 [1,1,SW 0,1,S       0,0,-   1,0,W  ],
#
#                 [1,0,W  0,0,-       0,1,S   1,1,SW ],
# my @yx_adj_x = ([0,0,-  1,0,W       1,1,SW  0,1,S  ],
# }

{
  # visited 0,1

  my $path = Math::PlanePath::DragonCurve->new;
  foreach my $y (reverse -16 .. 16) {
    foreach my $x (-32 .. 32) {
      print $path->xy_is_visited($x,$y) ? 1 : 0;
    }
    print "\n";
  }
  exit 0;
}

{
  foreach my $arms (1 .. 4) {
    my $path = Math::PlanePath::DragonCurve->new (arms => $arms);
    foreach my $x (-50 .. 50) {
      foreach my $y (-50 .. 50) {
        my $v = !! $path->xy_is_visited($x,$y);
        my $n = defined($path->xy_to_n($x,$y));
        $v == $n || die "arms=$arms x=$x,y=$y";
      }
    }
  }
  exit 0;
}
{
  my @m = ([0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]);
  foreach my $arms (1 .. 4) {
    my $path = Math::PlanePath::DragonCurve->new (arms => $arms);
    foreach my $x (-50 .. 50) {
      foreach my $y (-50 .. 50) {
        next if $x == 0 && $y == 0;
        my $xm = $x+$y;
        my $ym = $y-$x;
        my $a1 = Math::PlanePath::DragonMidpoint::_xy_to_arm($xm,$ym);
        my $a2 = Math::PlanePath::DragonMidpoint::_xy_to_arm($xm-1,$ym+1);
        $m[$a1]->[$a2] = 1;
      }
    }
  }
  foreach my $i (0 .. $#m) {
    my $aref = $m[$i];
    print "$i  ",@$aref,"\n";
  }
  exit 0;
}
{
  require Devel::TimeThis;
  require Math::PlanePath::DragonMidpoint;
  foreach my $arms (1 .. 4) {
    my $path = Math::PlanePath::DragonCurve->new (arms => $arms);
    {
      my $t = Devel::TimeThis->new("xy_is_visited() arms=$arms");
      foreach my $x (0 .. 50) {
        foreach my $y (0 .. 50) {
          $path->xy_is_visited($x,$y);
        }
      }
    }
    {
      my $t = Devel::TimeThis->new("xy_to_n() arms=$arms");
      foreach my $x (0 .. 50) {
        foreach my $y (0 .. 50) {
          $path->xy_to_n($x,$y);
        }
      }
    }
  }
  exit 0;
}
{
  # Dir4 is count_runs_1bits()
  require Math::NumSeq::PlanePathDelta;
  my $path = Math::PlanePath::DragonCurve->new;
  my $dir4_seq = Math::NumSeq::PlanePathDelta->new (planepath_object => $path,
                                                    delta_type => 'Dir4');
  foreach my $n (0 .. 64) {
    my $d = $dir4_seq->ith($n);
    my $c = count_runs_1bits($n*2+1) % 4;
    printf "%2d %d %d\n", $n, $d, $c;
  }
  my $n = 0b1100111101;
  print join(',',$path->n_to_dxdy($n)),"\n";
  exit 0;
}
{
  # drawing two towards centre segment order
  my @values;
  print "\n";

  my $draw;
  $draw = sub {
    my ($from, $to) = @_;
      my $mid = ($from + $to) / 2;
    if ($mid != int($mid)) {
      push @values, min($from,$to);
    } else {
      $draw->($from,$mid);
      $draw->($to,$mid);
    }
  };
  $draw->(0, 64);
  print join(',',@values),"\n";
  my %seen;
  foreach my $value (@values) {
    if ($seen{$value}++) {
      print "duplicate $value\n";
    }
  }
  require Math::OEIS::Grep;
  Math::OEIS::Grep->search(array => \@values);

  foreach my $i (0 .. $#values) {
    printf "%2d %7b\n", $i, $values[$i];
  }
  exit 0;
}
{
  # drawing two towards centre with Language::Logo

  require Language::Logo;
  require Math::NumSeq::PlanePathTurn;
  my $lo = Logo->new(update => 20, port => 8200 + (time % 100));
  my $draw;
  $lo->command("backward 130; hideturtle");
  $draw = sub {
    my ($level, $length) = @_;
    if (--$level < 0) {
      $lo->command("pendown; forward $length; penup; backward $length");
      return;
    }
    my $sidelen = $length / sqrt(2);
    $lo->command("right 45");
    $draw->($level,$sidelen);
    $lo->command("left 45");
    $lo->command("penup; forward $length");
    $lo->command("right 135");
    $draw->($level,$sidelen);
    $lo->command("left 135");
    $lo->command("penup; backward $length");
  };
  $draw->(8, 300);
  $lo->disconnect("Finished...");
  exit 0;
}





# {
#   # X,Y recurrence n = 2^k + rem
#   # X+iY(n) = (i+1)^k + (i+1)^k +
#   my $w = 8;
#   my $path = Math::PlanePath::DragonCurve->new;
#   foreach my $n (0 .. 1000) {
#     my ($x,$y) = $path->n_to_xy($n);
#
#   }
#   exit 0;
#
sub high_bit {
  my ($n) = @_;
  my $bit = 1;
  while ($bit <= $n) {
    $bit <<= 1;
  }
  return $bit >> 1;
}
# }

{
  # d(2n)   = d(n)*(i+1)
  # d(2n+1) = d(2n) + 1-(transitions(2*$n) % 4)
  # 2n to 2n+1 is always horizontal
  # transitions(2n) is always even since return to 0 at the low end
  #
  # X(2n-1) \ = X(n)
  # X(2n)   /
  # X(2n+1) \ = X(2n) + (-1) ** count_runs_1bits($n)
  # X(2n+2) /

  #
  # X(2n-1) \ = X(n)
  # X(2n)   /
  # X(2n+1) \ = X(2n) + (-1) ** count_runs_1bits($n)
  # X(2n+2) /
  # X(n) = cumulative dx = (-1) ** count_runs_1bits(2n)
  # Y(n) = cumulative dy = (-1) ** count_runs_1bits(2n+1)
  # Dragon    delta = bisection of count runs 1s
  # Alternate delta = bisection of count even runs 1s
  {
    require Math::NumSeq::OEIS;
    my $seq = Math::NumSeq::OEIS->new(anum=>'A005811'); # num runs
    my @array;
    sub A005811 {
      my ($i) = @_;
      while ($#array < $i) {
        my ($i,$value) = $seq->next;
        $array[$i] = $value;
      }
      return $array[$i];
    }
  }
  my $path = Math::PlanePath::DragonCurve->new;
  foreach my $n (0 .. 32) {
    my ($x,$y) = $path->n_to_xy(2*$n+1);
    my ($x1,$y1) = $path->n_to_xy(2*$n+2);
    my $dx = $x1-$x;
    my $dy = $y1-$y;
    # my $transitions = transitions(2*$n);
    # my $c = 1 - (A005811(2*$n) % 4);
    # my $c = 1 - 2*(count_runs_1bits(2*$n) % 2);
    # my $c = (count_runs_1bits($n)%2 ? -1 : 1);
    #  my $c = 2-(transitions(2*$n+1) % 4);  # Y
    # my $c = (-1) ** count_runs_1bits(2*$n);   # X
    my $c = - (-1) ** count_runs_1bits(2*$n+1); # Y
    printf "%6b  %2d,%2d   %d\n", $n, $dx,$dy, $c;
  }
  print "\n";
  exit 0;
}

{
  # Recurrence high to low.
  # d(2^k + rem) = (i+1)^(k+1) - i*d(2^k-rem)
  #   = (i+1) * (i+1)^k - i*d(2^k-rem)
  #   = (i+1)^k + i*(i+1)^k - i*d(2^k-rem)
  #   = (i+1)^k + i*((i+1)^k - d(2^k-rem))

  require Math::Complex;

  # print mirror_across_k(Math::Complex->make(2,0),3);
  # exit 0;

  my $path = Math::PlanePath::DragonCurve->new;
  foreach my $n (0 .. 32) {
    my ($x,$y) = $path->n_to_xy($n);
    my $p = Math::Complex->make($x,$y);
    my $d = calc_d_by_high($n);
    printf "%6b  %8s %8s   %s\n", $n, $p,$d, $p-$d;
  }
  print "\n";
  exit 0;

  sub calc_d_by_high {
    my ($n) = @_;
    if ($n == 0) { return 0; }
    my $k = high_bit_pos($n);
    my $pow = 1<<$k;
    my $rem = $n - $pow;
    ### $k
    ### $rem
    if ($rem == 0) {
      return i_plus_1_pow($k);
    } else {
      return i_plus_1_pow($k+1)
        + Math::Complex->make(0,-1) * calc_d_by_high($pow-$rem);
    }
  }

  sub high_bit_pos {
    my ($n) = @_;
    die "high_bit_pos $n" if $n <= 0;
    my $bit = 1;
    my $pos = 0;
    while ($n > 1) {
      $n >>= 1;
      $pos++;
    }
    return $pos;
  }

  sub i_plus_1_pow {
    my ($k) = @_;
    my $b = Math::Complex->make(1,1);
    my $c = Math::Complex->make(1);
    for (1 .. $k) { $c *= $b; }
    return $c;
  }


  # # no, not symmetric lengthwise
  # return i_plus_1_pow($k)
  #   + Math::Complex->make(0,1) * mirror_across_k(calc_d_by_high($rem),
  #                                                4-$k);
  sub mirror_across_k {
    my ($c,$k) = @_;
    $k %= 8;
    $c *= i_plus_1_pow(8-$k);
    # ### c: "$c"
    $c = ~$c; # conjugate
    # ### conj: "$c"
    $c *= i_plus_1_pow($k);
    # ### mult: "$c"
    $c /= 16;  # i_plus_1_pow(8) == 16
    # ### ret: "$c"
    return $c;
  }
}

{
  # total turn = count 0<->1 transitions of N bits

  sub count_runs_1bits {
    my ($n) = @_;
    my $count = 0;
    for (;;) {
      last unless $n;
      while ($n % 2 == 0) { $n/=2; }
      $count++;
      while ($n % 2 == 1) { $n-=1; $n/=2; }
    }
    return $count;
  }

  # return how many places there are where n bits change 0<->1
  sub transitions {
    my ($n) = @_;
    my $count = 0;
    while ($n) {
      $count += (($n & 3) == 1 || ($n & 3) == 2);
      $n >>= 1;
    }
    return $count
  }
  sub transitions2 {
    my ($n) = @_;

    my $m = low_ones_mask($n);
    $n ^= $m;  # zap to zeros
    my $count = ($m!=0);

    while ($n) {
      ### assert: ($n&1)==0
      $m = low_zeros_mask($n);
      $n |= $m;  # fill to ones
      $count++;

      $m = low_ones_mask($n);
      $n ^= $m;  # zap to zeros
      $count++;
      last unless $n;
    }
    return $count
  }
  sub transitions3 {
    my ($n) = @_;
    my $count = 0;
    return count_1_bits($n^($n>>1));
  }
  sub low_zeros_mask {
    my ($n) = @_;
    die if $n == 0;
    return ($n ^ ($n-1)) >> 1;
  }
  ### assert: low_zeros_mask(1)==0
  ### assert: low_zeros_mask(2)==1
  ### assert: low_zeros_mask(3)==0
  ### assert: low_zeros_mask(4)==3
  ### assert: low_zeros_mask(12)==3
  ### assert: low_zeros_mask(10)==1
  sub low_ones_mask {
    my ($n) = @_;
    return ($n ^ ($n+1)) >> 1;
  }
  ### assert: low_ones_mask(1)==1
  ### assert: low_ones_mask(2)==0
  ### assert: low_ones_mask(3)==3
  ### assert: low_ones_mask(5)==1
  sub count_1_bits {
    my ($n) = @_;
    my $count = 0;
    while ($n) {
      $count += ($n&1);
      $n >>= 1;
    }
    return $count;
  }

  my $path = Math::PlanePath::DragonCurve->new;

  require Math::NumSeq::PlanePathDelta;
  my $dir4_seq = Math::NumSeq::PlanePathDelta->new (planepath_object => $path,
                                                    delta_type => 'Dir4');

  require Math::NumSeq::PlanePathTurn;
  my $turn_seq = Math::NumSeq::PlanePathTurn->new (planepath_object => $path,
                                                   turn_type => 'LSR');

  my $total_turn = 0;
  for (my $n = 0; $n < 16; ) {
    my $t = transitions($n);
    my $t2 = transitions2($n);
    my $t3 = transitions3($n);
    my $good = ($t == $t2 && $t2 == $t3 && $t == $total_turn
                ? 'good'
                : '');
    my $dir4 = $dir4_seq->ith($n);
    my ($x,$y) = $path->n_to_xy($n);
    my $turn = $turn_seq->ith($n+1);

    printf "%2d  xy=%2d,%2d  d=%d   total=%d turn=%+d   %d,%d,%d   %s\n",
      $n,$x,$y, $dir4, $total_turn, $turn, $t,$t2,$t3, $good;

    $total_turn += $turn;
    $n++;
  }
  exit 0;
}


{
  # X,Y recursion
  my $w = 8;
  my $path = Math::PlanePath::DragonCurve->new;
  foreach my $offset (0 .. $w-1) {
    my $n = $path->n_start + $offset;
    foreach (1 .. 10) {
      my ($x,$y) = $path->n_to_xy($n);
      print "$x ";
      $n += $w;
    }
    print "\n";
  }
  exit 0;
}

{
  # Midpoint tiling, text lines

  require Math::PlanePath::DragonMidpoint;
  require Image::Base::Text;
  my $scale = 1;
  my $arms = 4;
  my $path = Math::PlanePath::DragonMidpoint->new (arms => $arms);

  my $width = 64;
  my $height = 32;
  my $xoffset = $width/2;
  my $yoffset = $height/2;
  my $image = Image::Base::Text->new (-width => $width,
                                      -height => $height);
  my ($nlo,$nhi) = $path->rect_to_n_range(-$xoffset,-$yoffset,
                                          $xoffset,$yoffset);
  $nhi = 16384;
  print "nhi $nhi\n";
  for (my $n = 0; $n <= $nhi; $n++) {
    # next if int($n/$arms) % 2;
    next unless int($n/$arms) % 2;
    my ($x1,$y1) = $path->n_to_xy($n);
    my ($x2,$y2) = $path->n_to_xy($n+$arms);
    my $colour = ($x1 == $x2 ? '|' : '-');
    $x1 *= $scale;
    $x2 *= $scale;
    $y1 *= $scale;
    $y2 *= $scale;
    $x1 += $xoffset;
    $x2 += $xoffset;
    $y1 += $yoffset;
    $y2 += $yoffset;
    $image->line($x1,$y1,$x2,$y2,$colour);
  }
  $image->save('/dev/stdout');
  exit 0;
}

{
  # Midpoint tiling, text grid

  require Math::PlanePath::DragonMidpoint;
  require Image::Base::Text;
  my $scale = 2;
  my $arms = 4;
  my $path = Math::PlanePath::DragonMidpoint->new (arms => $arms);

  my $width = 64;
  my $height = 32;
  my $xoffset = $width/2 - 9;
  my $yoffset = $height/2 - 10;
  my $image = Image::Base::Text->new (-width => $width,
                                      -height => $height);
  my ($nlo,$nhi) = $path->rect_to_n_range(-$xoffset,-$yoffset,
                                          $xoffset,$yoffset);
  $nhi = 16384;
  print "nhi $nhi\n";
  for (my $n = 0; $n <= $nhi; $n++) {
    # next if int($n/$arms) % 2;
    next unless int($n/$arms) % 2;
    my ($x1,$y1) = $path->n_to_xy($n);
    my ($x2,$y2) = $path->n_to_xy($n+$arms);
    $y1 = -$y1;
    $y2 = -$y2;
    my $colour = ($x1 == $x2 ? '|' : '-');
    ($x1,$x2) = (min($x1,$x2),max($x1,$x2));
    ($y1,$y2) = (min($y1,$y2),max($y1,$y2));
    $x1 *= $scale;
    $x2 *= $scale;
    $y1 *= $scale;
    $y2 *= $scale;

    $x1 -= $scale/2;
    $x2 += $scale/2;
    $y1 -= $scale/2;
    $y2 += $scale/2;

    $x1 += $xoffset;
    $x2 += $xoffset;
    $y1 += $yoffset;
    $y2 += $yoffset;

    ### rect: $x1,$y1,$x2,$y2
    $image->rectangle($x1,$y1,$x2,$y2,'*');
  }
  $image->save('/dev/stdout');
  exit 0;
}




{
  # turn sequence by d(2n) etc

  require Math::NumSeq::PlanePathTurn;
  my $seq = Math::NumSeq::PlanePathTurn->new(planepath=>'DragonCurve',
                                             turn_type => 'Right');
  foreach my $n (0 .. 16) {
    my $dn = dseq($n);
    my $turn = $seq->ith($n) // 'undef';
    print "$n  $turn $dn\n";
  }
  exit 0;

  # Knuth vol 2 answer to 4.5.3 question 41, page 607
  sub dseq {
    my ($n) = @_;
    for (;;) {
      if ($n == 0) {
        return 1;
      }
      if (($n % 2) == 0) {
        $n >>= 1;
        next;
      }
      if (($n % 4) == 1) {
        return 0;   # bit above lowest 1-bit
      }
      if (($n % 4) == 3) {
        return 1;   # bit above lowest 1-bit
      }
    }
  }

}


{
  # rect range exact

  my @dir4_to_dx = (1,0,-1,0);
  my @dir4_to_dy = (0,1,0,-1);
  my @digit_to_rev = (0,5,0,5,undef,
                      5,0,5,0);
  my @min_digit_to_rot = (-1,1,1,-1,0,
                          0,1,-1,-1,1);

  sub rect_to_n_range {
    my ($self, $x1,$y1, $x2,$y2) = @_;
    ### DragonCurve rect_to_n_range(): "$x1,$y1  $x2,$y2"

    my $xmax = int(max(abs($x1),abs($x2)));
    my $ymax = int(max(abs($y1),abs($y2)));
    my ($level_power, $level_max)
      = round_down_pow (($xmax*$xmax + $ymax*$ymax + 1) * 7,
                        2);
    ### $level_power
    ### $level_max
    if (is_infinite($level_max)) {
      return (0, $level_max);
    }

    my $zero = $x1 * 0 * $y1 * $x2 * $y2;
    my $initial_len = 2**$level_max;
    ### $initial_len

    my ($len, $rot, $x, $y);
    my $overlap = sub {
      my $extent = ($len == 1 ? 0 : 2*$len);
      ### overlap consider: "xy=$x,$y extent=$extent"
      return ($x + $extent >= $x1
              && $x - $extent <= $x2
              && $y + $extent >= $y1
              && $y - $extent <= $y2);
    };


    my $find_min = sub {
      my ($initial_rev, $extra_rot) = @_;
      ### find_min() ...
      ### $initial_rev
      ### $extra_rot

      $rot = $level_max + 1 + $extra_rot;
      $len = $initial_len;
      if ($initial_rev) {
        $rot += 2;
        $x = 2*$len * $dir4_to_dx[($rot+2)&3];
        $y = 2*$len * $dir4_to_dy[($rot+2)&3];
      } else {
        $x = $zero;
        $y = $zero;
      }
      my @digits = (-1);  # high to low
      my $rev = $initial_rev;

      for (;;) {
        my $digit = ++$digits[-1];
        ### min at: "digits=".join(',',@digits)."  xy=$x,$y   len=$len  rot=".($rot&3)." rev=$rev"

        unless ($initial_rev) {
          my $nlo = _digit_join_hightolow ([@digits,(0)x($level_max-$#digits)], 4, $zero);
          my ($nx,$ny) = $self->n_to_xy($nlo);
          my ($nextx,$nexty) = $self->n_to_xy($nlo + $len*$len);
          ### nlo: "nlo=$nlo xy=$nx,$ny  next xy=$nextx,$nexty"
          ### assert: $x == $nx
          ### assert: $y == $ny
          # ### assert: $nextx == $nx + ($dir4_to_dx[$rot&3] * $len)
          # ### assert: $nexty == $ny + ($dir4_to_dy[$rot&3] * $len)
        }

        $rot += $min_digit_to_rot[$digit+$rev];
        ### $digit
        ### rot increment: $min_digit_to_rot[$digit+$rev]." to $rot"

        if ($digit > 3) {
          pop @digits;
          if (! @digits) {
            ### not found to level_max ...

            if ($x1 <= 0 && $x2 >= 0 && $y1 <= 0 && $y2 >= 0) {
              ### origin covered: 4**($level_max+1)
              return 4**$level_max;
            } else {
              return;
            }
          }
          $rev = (@digits < 2 ? $initial_rev
                  : $digits[-2]&1 ? 5 : 0);
          ### past digit=3, backtrack ...
          $len *= 2;
          next;
        }

        if (&$overlap()) {
          if ($#digits >= $level_max) {
            ### yes overlap, found n_lo ...
            last;
          }
          ### yes overlap, descend ...
          ### apply rev: "digit=$digit rev=$rev   xor=$digit_to_rev[$digit+$rev]"
          push @digits, -1;
          $rev = ($digit & 1 ? 5 : 0);
          $len /= 2;

          # {
          #   my $state = 0;
          #   foreach (@digits) { if ($_&1) { $state ^= 5 } }
          #   ### assert: $rev == $state
          # }

        } else {
          ### no overlap, next digit ...
          $rot &= 3;
          $x += $dir4_to_dx[$rot] * $len;
          $y += $dir4_to_dy[$rot] * $len;
        }
      }
      ### digits: join(',',@digits)
      ### found n_lo: _digit_join_hightolow (\@digits, 4, $zero)
      return _digit_join_hightolow (\@digits, 4, $zero);
    };

    my $arms = $self->{'arms'};
    my @n_lo;
    foreach my $arm (0 .. $arms-1) {
      if (defined (my $n = &$find_min(0,$arm))) {
        push @n_lo, $n*$arms + $arm;
      }
    }
    if (! @n_lo) {
      return (1,0);  # rectangle not visited by curve
    }

    my $n_top = 4 * $level_power * $level_power;
    ### $n_top
    my @n_hi;
    foreach my $arm (0 .. $arms-1) {
      if (defined (my $n = &$find_min(5,$arm))) {
        push @n_hi, ($n_top-$n)*$arms + $arm;
      }
    }

    return (min(@n_lo), max(@n_hi));
  }

  my $path = Math::PlanePath::DragonCurve->new (arms => 4);
  foreach my $n (4 .. 1000) {
    my ($x,$y) = $path->n_to_xy($n);
    my @n_list = $path->xy_to_n_list($x,$y);
    my $want_lo = min(@n_list);
    my $want_hi = max(@n_list);
    my ($lo,$hi) = rect_to_n_range ($path, $x,$y, $x,$y);
    print "n=$n  lo=$lo wantlo=$want_lo  hi=$hi wanthi=$want_hi\n";

    if ($lo != $want_lo) {
      die "n=$n  lo=$lo wantlo=$want_lo";
    }
    if ($hi != $want_hi) {
      die "n=$n  hi=$hi wanthi=$want_hi";
    }
  }
  exit 0;
}


{
  # level to ymax, xmin
  my $path = Math::PlanePath::DragonCurve->new;
  my $target = 4;
  my $xmin = 0;
  my $ymax = 0;
  for (my $n = 0; $n < 2**28; $n++) {
    my ($x,$y) = $path->n_to_xy($n);
    $xmin = min($x,$xmin);
    $ymax = max($y,$ymax);
    if ($n == $target) {
      printf "%7d %14b %14b\n", $n, -$xmin, $ymax;
      $target *= 2;
    }
  }
  exit 0;
}

{
  # upwards
  #                  9----8    5---4
  #                  |    |    |   |
  #                 10--11,7---6   3---2
  #                       |            |
  #            16   13---12        0---1
  #             |    |
  #            15---14
  #
  #
  #
  #                       8----->  4
  #                       |        ^
  #                       |        |
  #            16----->   v        |
  #
  #
  #
  # 2*(4^2-1)/3 = 10 0b1010
  # 4*(4^2-1)/3 = 20 0b10100
  #
  # (2^3+1)/3
  # (2^4-1)/3
  # (2^5-2)/3 = 10
  # (2^6-4)/3 = 20
  # (2^7-2)/3 = 42 = 101010
  # (2^8-4)/3 = 84 = 1010100
  #
  # # new xmax = xmax or ymax
  # # new xmin = ymin-4
  # # new ymax = ymax or -ymin or 2-xmin
  # # new ymin = ymin or -ymax or -xmax
  #
  #                  16
  #                   |
  #                   |
  #                   v
  #       xmin seg 2  <---8
  #                       |
  #                       |
  #                       v
  #                   --->4   xmax seg0
  #
  #               ymin seg 0
  #
  # new xmax = len + -xmin
  #          = len + -ymin
  # new xmin = - xmax
  # new ymax = 2len + (-ymin)   only candidate
  # new ymin = -(ymax-len)
  #
  # xmax,xmin alternate
  # ymax-len,ymin alternate

  my $xmin = 0;
  my $xmax = 0;
  my $ymin = 0;
  my $ymax = 0;
  my $len = 1;
  my $exp = 8;
  print "level xmin    xmax       xsize      |   ymin   ymax   ysize\n";
  for (0 .. $exp) {
    printf "%2d %-10s %-10s = %-10s | %-10s %-10s = %-10s\n",
      $_,
        to_bin($xmin),to_bin($xmax),  to_bin(-$xmin+$xmax),
            to_bin($ymin),to_bin($ymax),  to_bin(-$ymin+$ymax);

    my @xmax_candidates = ($ymax,      # seg 0 across
                           $len-$xmin, # seg 1 side    <---
                           $len-$ymin, # seg 2 before  <---
                          );
    my $xmax_seg = max_index(@xmax_candidates);
    my $xmax_candstr = join(',',@xmax_candidates);

    my @xmin_candidates = ($ymin,         # seg 0 before
                           -($ymax-$len), # seg 2 across
                           -$xmax,        # seg 3 side  <---
                          );
    my $xmin_seg = min_index(@xmin_candidates);
    my $xmin_candstr = join(',',@xmin_candidates);

    my @ymin_candidates = (-$xmax,          # seg 0 side  <---
                           -($ymax-$len));  # seg 1 extend
    my $ymin_seg = min_index(@ymin_candidates);
    my $ymin_candstr = join(',',@ymin_candidates);
    print "$_  xmax ${xmax_seg}of$xmax_candstr xmin ${xmin_seg}of$xmin_candstr ymin ${ymin_seg}of$ymin_candstr\n";

    ($xmax,$xmin, $ymax,$ymin)
      = (
         # xmax
         max ($ymax,      # seg 0 across
              $len-$xmin, # seg 1 side
              $len-$ymin, # seg 2 before
             ),

         # xmin
         min ($ymin,       # seg 0 before
              $len-$ymax,  # seg 2 across
              -$xmax,      # seg 3 side
             ),

         # ymax
         2*$len-$ymin,    # seg 3 before

         # ymin
         min(-$xmax,           # seg 0 side
             -($ymax-$len)));  # seg 1 extend

    ### assert: $xmin <= 0
    ### assert: $ymin <= 0
    ### assert: $xmax >= 0
    ### assert: $ymax >= 0

    $len *= 2;
  }
  print 3*$xmin/$len+.001," / 3\n";
  print 6*$xmax/$len+.001," / 6\n";
  print 3*$ymin/$len+.001," / 3\n";
  print 3*$ymax/$len+.001," / 3\n";
  exit 0;

  sub min_index {
    my $min_value = $_[0];
    my $ret = 0;
    foreach my $i (1 .. $#_) {
      my $next = $_[$i];
      if ($next == $min_value) {
        $ret .= ",$i";
      } elsif ($next < $min_value) {
        $ret = $i;
        $min_value = $next;
      }
    }
    return $ret;
  }
  sub max_index {
    ### max_index(): @_
    my $max_value = $_[0];
    my $ret = 0;
    foreach my $i (1 .. $#_) {
      my $next = $_[$i];
      ### $next
      if ($next == $max_value) {
        ### append ...
        $ret .= ",$i";
      } elsif ($next > $max_value) {
        ### new max ...
        $ret = $i;
        $max_value = $next;
      }
    }
    return $ret;
  }
}





  # n_to_xy ...

  # {
  #   # low to high
  #   my $rev = 0;
  #   my @rev;
  #   foreach my $digit (reverse @digits) {
  #     push @rev, $rev;
  #     $rev ^= $digit;
  #   }
  #   ### @digits
  #   my $x = 0;
  #   my $y = 0;
  #   my $dy = $rot & 1;
  #   my $dx = ! $dy;
  #   if ($rot & 2) {
  #     $dx = -$dx;
  #     $dy = -$dy;
  #   }
  #   $rev = 0;
  #   foreach my $digit (@digits) {
  #     ### at: "$x,$y  dxdy=$dx,$dy"
  #     my $rev = shift @rev;
  #     if ($digit) {
  #       if ($rev) {
  #         ($x,$y) = (-$y,$x); # rotate +90
  #       } else {
  #         ($x,$y) = ($y,-$x); # rotate -90
  #       }
  #       $x += $dx;
  #       $y += $dy;
  #       $rev = $digit;
  #     }
  #     # multiply i+1, ie. (dx,dy) = (dx + i*dy)*(i+1)
  #     ($dx,$dy) = ($dx-$dy, $dx+$dy);
  #   }
  #   ### final: "$x,$y  dxdy=$dx,$dy"
  #   return ($x,$y);
  # }


{
  # inner rectangle touching

  #                          |               |
  #                    751-750         735-734         431-
  #
  #
  #
  #                                                382-383
  #                                                      |
  #                                            380-385-384
  #                                                  |
  #                                            379-386-387
  #                                                      |
  #                                            376-377-388
  #                                                  |
  #                                            375-374 371-
  #
  #                                                    368
  #
  #                                                    367-
  #
  #          9-- 8   5-- 4
  #          |       |
  #         10--11-- 6   3-- 2                     190-191
  #              |                                       |
  # 17--16  13--12       0-- 1                 188-193-192
  #  |       |                                       |
  # 18--19- 22--23                             187-194-195
  #      |       |                                       |
  #     20- 25--24                             184-185-196
  #          |                                       |
  #         26--27  46--47          94--95     183-182-179-
  #              |       |               |               |
  # 33--32  29- 44- 49--48      92- 97--96     108-113-176
  #  |       |       |               |               |
  # 34--35- 38- 43- 50--51  54- 91- 98--99 102-107-114-175-
  #      |       |       |       |       |       |       |
  #     36--37  40--41  52- 57- 88--89-100-101 104-105 116
  #                          |       |
  #                         58- 87--86- 83--82
  #                              |       |
  #                 65--64  61- 76--77  80--81     129-128
  #                  |       |                       |
  #                 66--67- 70- 75--74             130-131-134
  #                      |       |                       |
  #                     68--69  72--73                 132


  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;

  foreach my $k (0 .. 5) {
    my $level = 2*$k;
    my $Nlevel = 2**$level;
    print "k=$k level=$level  Nlevel=$Nlevel\n";

    # my $c1x = 2**$k - calc_Wmax($k);  # <--
    # my $c1y = 2**$k + calc_Wmin($k);  # <--
    # my $c2x = 2**($k+1) - calc_Wmax($k+1);
    # my $c2y = 2**($k+1) + calc_Wmin($k+1);
    # my $c3x = 2**($k+2) - calc_Wmax($k+2);   # <--
    # my $c3y = 2**($k+2) + calc_Wmin($k+2);   # <--

    my $c1x = calc_Wouter($k);  # <--
    my $c1y = calc_Louter($k);  # <--
    my $c2x = calc_Wouter($k+1);
    my $c2y = calc_Louter($k+1);
    my $c3x = calc_Wouter($k+2);   # <--
    my $c3y = calc_Louter($k+2);   # <--

    my $step_c2x = 2*$c1x - !($k&1);
    unless ($step_c2x == $c2x) {
      warn "step X $step_c2x != $c2x";
    }
    my $step_c2y = 2*$c1y - ($k&1);
    unless ($step_c2y == $c2y) {
      warn "step Y $step_c2y != $c2y";
    }

    my $step_c3x = 4 * $c1x - 2 + ($k&1);
    unless ($step_c3x == $c3x) {
      warn "step X $step_c3x != $c3x";
    }
    my $step_c3y = 4 * $c1y - 1 - ($k & 1);
    unless ($step_c3y == $c3y) {
      warn "step Y $step_c3y != $c3y";
    }

    unless ($c1y == $c2x) {
      warn "diff $c1y $c2x";
    }
    unless ($c2y == $c3x) {
      warn "diff $c2y $c3x";
    }

    my $xmax = $c1x;
    my $ymax = $c1y;

    my $xmin = -$c3x;
    my $ymin = -$c3y;

    print "  C1 x=$xmax,y=$ymax  C2 x=$c2x,y=$c2y C3 x=$c3x,y=$c3y\n";

    print "  out x=$xmin..$xmax  y=$ymin..$ymax\n";
    foreach (1 .. $k) {
      print "    rotate\n";
      ($xmax,       # rotate +90
       $ymax,
       $xmin,
       $ymin) = (-$ymin,
                 $xmax,
                 -$ymax,
                 $xmin);
    }
    print "  out x=$xmin..$xmax  y=$ymin..$ymax\n";

    my $in_xmax = $xmax - 1;
    my $in_xmin = $xmin + 1;
    my $in_ymax = $ymax - 1;
    my $in_ymin = $ymin + 1;
    print "  in x=$in_xmin..$in_xmax  y=$in_ymin..$in_ymax\n";

    # inner edges, Nlevel or higher is bad
    foreach my $y ($in_ymax, $in_ymin) {
      foreach my $x ($in_xmin .. $in_xmax) {
        foreach my $n ($path->xy_to_n_list ($x, $y)) {
          if ($n >= $Nlevel) {
            print "$n  $x,$y  horiz ***\n";
          }
        }
      }
    }
    # inner edges, Nlevel or higher is bad
    foreach my $x ($in_xmax, $in_xmin) {
      foreach my $y ($in_ymin .. $in_ymax) {
        foreach my $n ($path->xy_to_n_list ($x, $y)) {
          if ($n >= $Nlevel) {
            print "$n  $x,$y  vert ***\n";
          }
        }
      }
    }


    # outer edges, Nlevel or higher touched
    my $touch = 0;
    foreach my $y ($ymax, $ymin) {
      foreach my $x ($xmin .. $xmax) {
        foreach my $n ($path->xy_to_n_list ($x, $y)) {
          if ($n >= $Nlevel) {
            $touch++;
          }
        }
      }
    }
    # inner edges, Nlevel or higher is bad
    foreach my $x ($xmax, $xmin) {
      foreach my $y ($ymin .. $ymax) {
        foreach my $n ($path->xy_to_n_list ($x, $y)) {
          if ($n >= $Nlevel) {
            $touch++;
          }
        }
      }
    }
    my $diff_touch = ($touch == 0 ? '  ***' : '');
    print "  touch $touch$diff_touch\n";
  }

  exit 0;

  sub calc_Louter {
    my ($k) = @_;
    # Louter = 2^k - abs(Lmin)
    #        = 2^k - (2^k - 1 - (k&1))/3
    #        = (3*2^k - (2^k - 1 - (k&1)))/3
    #        = (3*2^k - 2^k + 1 + (k&1))/3
    #        = (2*2^k + 1 + (k&1))/3
    return (2*2**$k + 1 + ($k&1)) / 3;

    # return 2**$k + calc_Lmin($k);
  }
  sub calc_Wouter {
    my ($k) = @_;
    # Wouter = 2^k - Wmax
    #        = 2^k - (2*2^k - 2 + (k&1)) / 3
    #        = (3*2^k - (2*2^k - 2 + (k&1))) / 3
    #        = (3*2^k - 2*2^k + 2 - (k&1)) / 3
    #        = (2^k + 2 - (k&1)) / 3
    return (2**$k + 2 - ($k&1)) / 3;

    # return 2**$k - calc_Wmax($k);
  }



  sub calc_Lmax {
    my ($k) = @_;
    #     Lmax = (7*2^k - 4)/6 if k even
    #            (7*2^k - 2)/6 if k odd
    if ($k & 1) {
      return (7*2**$k - 2) / 6;
    } else {
      return (7*2**$k - 4) / 6;
    }
  }
  sub calc_Lmin {
    my ($k) = @_;
    #     Lmin = - (2^k - 1)/3 if k even
    #            - (2^k - 2)/3 if k odd
    #          = - (2^k - 2 - (k&1))/3
    if ($k & 1) {
      return - (2**$k - 2) / 3;
    } else {
      return - (2**$k - 1) / 3;
    }
  }
  sub calc_Wmax {
    my ($k) = @_;
    #     Wmax = (2*2^k - 1) / 3 if k odd
    #            (2*2^k - 2) / 3 if k even
    #          = (2*2^k - 2 + (k&1)) / 3
    if ($k & 1) {
      return (2*2**$k - 1) / 3;
    } else {
      return (2*2**$k - 2) / 3;
    }
  }
  sub calc_Wmin {
    my ($k) = @_;
    return calc_Lmin($k);
  }
}

{
  # inner Wmin/Wmax

  foreach my $k (0 .. 10) {
    my $wmax = calc_Wmax($k);
    my $wmin = calc_Wmin($k);
    my $submax = 2**$k - $wmax;
    my $submin = 2**$k + $wmin;
    printf "%2d %4d %4d   %4d %4d\n",
      $k, abs($wmin), $wmax, $submax, $submin;

    # printf "%2d %8b %8b   %8b %8b\n",
    #   $k, abs($wmin), $wmax, $submax, $submin;
  }
  exit 0;
}



{
  # width,height extents

  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;

  my @xend = (1);
  my @yend = (0);
  my @xmin = (0);
  my @xmax = (1);
  my @ymin = (0);
  my @ymax = (0);
  extend();
  sub extend {
    my $xend = $xend[-1];
    my $yend = $yend[-1];
    ($xend,$yend) = ($xend-$yend,  # rotate +45
                     $xend+$yend);
    push @xend, $xend;
    push @yend, $yend;
    my $xmax = $xmax[-1];
    my $xmin = $xmin[-1];
    my $ymax = $ymax[-1];
    my $ymin = $ymin[-1];
    ### assert: $xmax >= $xmin
    ### assert: $ymax >= $ymin

    #    ### at: "end=$xend,$yend   $xmin..$xmax  $ymin..$ymax"
    push @xmax, max($xmax, $xend + $ymax);
    push @xmin, min($xmin, $xend + $ymin);

    push @ymax, max($ymax, $yend - $xmin);
    push @ymin, min($ymin, $yend - $xmax);
  }

  my $level = 0;
  my $n_level = 1;
  my $n = 0;
  my $xmin = 0;
  my $xmax = 0;
  my $ymin = 0;
  my $ymax = 0;
  my $prev_r = 1;
  for (;;) {
    my ($x,$y) = $path->n_to_xy($n);
    $xmin = min($xmin,$x);
    $xmax = max($xmax,$x);
    $ymin = min($ymin,$y);
    $ymax = max($ymax,$y);
    if ($n == $n_level) {
      my $width = $xmax - $xmin + 1;
      my $height = $ymax - $ymin + 1;
      my $r = ($width/2)**2 + ($height/2)**2;
      my $rf = $r / $prev_r;
      my $xmin2 = to_bin($xmin);
      my $ymin2 = to_bin($ymin);
      my $xmax2 = to_bin($xmax);
      my $ymax2 = to_bin($ymax);
      my $xrange= sprintf "%9s..%9s", $xmin2, $xmax2;
      my $yrange= sprintf "%9s..%9s", $ymin2, $ymax2;

      printf "%2d n=%-7d %19s   %19s    r=%.2f (%.3f)\n",
        $level, $n, $xrange, $yrange, $r, $rf;

      extend();
      $xrange="$xmin[$level]..$xmax[$level]";
      $yrange="$ymin[$level]..$ymax[$level]";
      # printf "             %9s   %9s\n",
      #   $xrange, $yrange;


      $level++;
      $n_level *= 2;
      $prev_r = $r;
      last if $level > 30;

    }
    $n++;
  }

  exit 0;

  sub to_bin {
    my ($n) = @_;
    return ($n < 0 ? '-' : '') . sprintf('%b', abs($n));
  }
}





{
  # diagonal

  #
  #                       |---8
  #                       |
  #                       v
  #                       6<--
  #                           |
  #                           |
  #                   0   |---4
  #                   |   |
  #                   |   v
  #                   |-->2
  #
  # new xmax = ymax or -ymin or 2L-xmin
  # new xmin = ymin
  # new ymax = 2L-ymin
  # new ymin = -xmax or -ymax            same

  my $xmax = 1;
  my $xmin = 0;
  my $ymax = 1;
  my $ymin = 0;
  my $len = 1;
  my $exp = 8;
  for (1 .. $exp) {
    printf "%2d %-18s %-18s %-18s %-18s\n",
      $_, to_bin($xmin),to_bin($xmax), to_bin($ymin),to_bin($ymax);
    ($xmax,
     $xmin,
     $ymax,
     $ymin)
      =
        (max($ymax, -$ymin, 2*$len-$xmin),
         min($ymin),
         2*$len-$ymin,
         min(-$xmax,-$ymax));
    ### assert: $xmin <= 0
    ### assert: $ymin <= 0
    ### assert: $xmax >= 0
    ### assert: $ymax >= 0
    $len *= 2;
  }
  print 3*$xmin/$len+.001," / 3\n";
  print 6*$xmax/$len+.001," / 6\n";
  print 3*$ymin/$len+.001," / 3\n";
  print 3*$ymax/$len+.001," / 3\n";
}




{
  # A073089 midpoint vertical/horizontal formula

  require Math::NumSeq::OEIS::File;
  my $A073089 = Math::NumSeq::OEIS::File->new (anum => 'A073089');

  my $A014577 = Math::NumSeq::OEIS::File->new (anum => 'A014577'); # 0=left n=0
  my $A014707 = Math::NumSeq::OEIS::File->new (anum => 'A014707'); # 1=left
  my $A038189 = Math::NumSeq::OEIS::File->new (anum => 'A038189');
  my $A082410 = Math::NumSeq::OEIS::File->new (anum => 'A082410');

  my $A000035 = Math::NumSeq::OEIS::File->new (anum => 'A000035'); # n mod 2

  my $count = 0;
  foreach my $n (0 .. 1000) {
    my $got = $A073089->ith($n) // next;

    # works except for n=1
    # my $turn = $A014707->ith($n-2) // next;
    # my $flip = $A000035->ith($n-2) // next;
    # my $calc = $turn ^ $flip;

    # works
    # my $turn = $A014577->ith($n-2) // next;
    # my $flip = $A000035->ith($n-2) // next;
    # my $calc = $turn ^ $flip ^ 1;

    # so A073089(n) = A082410(n) xor A000035(n) xor 1
    my $turn = $A082410->ith($n) // next;
    my $flip = $A000035->ith($n) // next;
    my $calc = $turn ^ $flip ^ 1;

    if ($got != $calc) {
      print "wrong $n  got=$got calc=$calc\n";
    }
    $count++;
  }
  print "count $count\n";
  exit 0;
}

{
  # doublings
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;
  my %seen;
  for (my $n = 0; $n < 2000; $n++) {
    my ($x,$y) = $path->n_to_xy($n);
    my $key = "$x,$y";
    push @{$seen{$key}}, $n;
    if (@{$seen{$key}} == 2) {
      my @v2;
      my $aref = delete $seen{$key};
      my $sum = 0;
      foreach my $v (@$aref) {
        $sum += $v;
        my $v2 = Math::BaseCnv::cnv($v,10,2);
        push @v2, $v2;
        printf "%4s %12s\n", $v, $v2;
      }
      printf "%4s %12b  sum\n", $sum, $sum;

      my $diff = abs($aref->[0]-$aref->[1]);
      printf "%4s %12b  diff\n", $diff, $diff;

      my $lenmatch = 0;
      foreach my $i (1 .. length($v2[0])) {
        my $want = substr ($v2[0], -$i);
        if ($v2[1] =~ /$want$/) {
          next;
        } else {
          $lenmatch = $i-1;
          last;
          last;
        }
      }
      my $zeros = ($v2[0] =~ /(0*)$/ && $1);
      my $lenzeros = length($zeros);
      my $same = ($lenmatch == $lenzeros+2 ? "same" : "diff");
      print "low same $lenmatch zeros $lenzeros   $same\n";

      my $new = $aref->[0];
      my $first_bit = my $bit = 2 * 2**$lenzeros;
      my $change = 0;
      while ($bit <= 2*$aref->[0]) {
        ### $bit
        ### $change
        if ($change) {
          $new ^= $bit;
          $change = ! ($aref->[0] & $bit);
        } else {
          $change = ($aref->[0] & $bit);
        }
        $bit *= 2;
      }
      my $new2 = Math::BaseCnv::cnv($new,10,2);
      if ($new != $aref->[1]) {
        print "flip wrong first $first_bit last $bit to $new $new2\n";
      }
      print "\n";
    }
  }
  exit 0;
}


{
  # xy absolute direction nsew

  require Math::PlanePath::DragonCurve;
  my @array;
  my $arms = 4;
  my $path = Math::PlanePath::DragonCurve->new (arms => $arms);

  my $width = 20;
  my $height = 20;

  my ($n_lo, $n_hi) = $path->rect_to_n_range(0,0,$width+2,$height+2);
  print "n_hi $n_hi\n";
  for my $n (0 .. 20*$n_hi) {
    # next if ($n % 4) == 0;
    # next if ($n % 4) == 1;
    # next if ($n % 4) == 2;
    # next if ($n % 4) == 3;
    my ($x,$y) = $path->n_to_xy($n);
    next if $x < 0 || $y < 0 || $x > $width || $y > $height;

    my ($nx,$ny) = $path->n_to_xy($n+$arms);

    if ($ny == $y+1) {
      $array[$x][$y] .= ($n & 1 ? "n" : "N");
    }
    if ($ny == $y-1) {
      $array[$x][$y] .= ($n & 1 ? "s" : "S");
    }
    # if ($nx == $x+1) {
    #   $array[$x][$y] .= "w";
    # }
    # if ($nx == $x-1) {
    #   $array[$x][$y] .= "e";
    # }
  }
  foreach my $y (reverse 0 .. $height) {
    foreach my $x (0 .. $width) {
      my $v = $array[$x][$y]//'';
      $v = sort_str($v);
      printf "%3s", $v;
    }
    print "\n";
  }

  exit 0;
}

{
  # xy absolute direction
  require Image::Base::Text;
  require Math::PlanePath::DragonCurve;
  my $arms = 1;
  my $path = Math::PlanePath::DragonCurve->new (arms => $arms);

  my $width = 20;
  my $height = 20;
  my $image = Image::Base::Text->new (-width => $width,
                                      -height => $height);

  my ($n_lo, $n_hi) = $path->rect_to_n_range(0,0,$width+2,$height+2);
  print "n_hi $n_hi\n";
  for my $n (0 .. $n_hi) {
    my ($x,$y) = $path->n_to_xy($n);
    next if $x < 0 || $y < 0 || $x >= $width || $y >= $height;

    my ($nx,$ny) = $path->n_to_xy($n+$arms);

    # if ($nx == $x+1) {
    #   $image->xy($x,$y,$n&3);
    # }
    # if ($ny == $y+1) {
    #   $image->xy($x,$y,$n&3);
    # }
    if ($ny == $y+1 || $ny == $y-1) {
      # $image->xy($x,$y,$n&3);
      $image->xy($x,$y,'|');
    }
    if ($nx == $x+1 || $nx == $x-1) {
      # $image->xy($x,$y,$n&3);
      $image->xy($x,$y,'-');
    }
  }
  $image->save('/dev/stdout');

  exit 0;
}


{
  # Rounded and Midpoint equivalence table

  require Math::PlanePath::DragonRounded;
  require Math::PlanePath::DragonMidpoint;

    my @yx_rtom_dx;
    my @yx_rtom_dy;
  foreach my $arms (1 .. 4) {
    ### $arms
    my $rounded = Math::PlanePath::DragonRounded->new (arms => $arms);
    my $midpoint = Math::PlanePath::DragonMidpoint->new (arms => $arms);
    my %seen;
    foreach my $n (0 .. 5000) {
      my ($x,$y) = $rounded->n_to_xy($n) or next;
      my ($mx,$my) = $midpoint->n_to_xy($n);
      my $dx = ($x - floor($x/3)) - $mx;
      my $dy = ($y - floor($y/3)) - $my;

      if (defined $yx_rtom_dx[$y%6][$x%6]
          && $yx_rtom_dx[$y%6][$x%6] != $dx) {
        die "oops";
      }
      if (defined $yx_rtom_dy[$y%6][$x%6]
          && $yx_rtom_dy[$y%6][$x%6] != $dy) {
        die "oops";
      }
      $yx_rtom_dx[$y%6][$x%6] = $dx;
      $yx_rtom_dy[$y%6][$x%6] = $dy;
    }
    print_6x6(\@yx_rtom_dx);
    print_6x6(\@yx_rtom_dy);

    foreach my $n (0 .. 1000) {
      my ($x,$y) = $rounded->n_to_xy($n) or next;

      my $mx = $x-floor($x/3) - $yx_rtom_dx[$y%6][$x%6];
      my $my = $y-floor($y/3) - $yx_rtom_dy[$y%6][$x%6];

      my $m = $midpoint->xy_to_n($mx,$my);

      my $good = (defined $m && $n == $m ? "good" : "bad");

      printf "n=%d xy=%d,%d -> mxy=%d,%d m=%s   %s\n",
        $n, $x,$y,
          $mx,$my, $m//'undef',
            $good;
    }
  }
  exit 0;

  sub print_6x6 {
    my ($aref) = @_;
    foreach my $y (0 .. 5) {
      if ($y == 0) {
        print "[[";
      } else {
        print " [";
      }
      foreach my $x (0 .. 5) {
        my $v = $aref->[$y][$x] // 'undef';
        printf "%5s", $v;
        if ($x != 5) { print ", " }
      }
      if ($y == 5) {
        print "] ]\n";
      } else {
        print "]\n";
      }
    }
  }
}


{
  # Rounded and Midpoint equivalence checks

  require Math::PlanePath::DragonRounded;
  require Math::PlanePath::DragonMidpoint;

  my @yx_rtom_dx;
  my @yx_rtom_dy;
  foreach my $arms (1 .. 4) {
    print "\narms=$arms\n";
    my $rounded = Math::PlanePath::DragonRounded->new (arms => $arms);
    my $midpoint = Math::PlanePath::DragonMidpoint->new (arms => $arms);
    foreach my $y (reverse -10 .. 10) {
      foreach my $x (-7 .. 7) {
        my $d = '';
        my $n = $rounded->xy_to_n($x,$y);
        if (defined $n) {
          my ($mx,$my) = $midpoint->n_to_xy($n);
          my $dx = ($x - floor($x/3)) - $mx;
          my $dy = ($y - floor($y/3)) - $my;
          $d = "$dx,$dy";
        } elsif ($x==0&&$y==0) {
          $d = '+';
        }
        printf "%5s", $d;
      }
      print "\n";
    }
  }

  exit 0;
}

{
  # A059125 "dragon-like"

  require MyOEIS;
  my ($drag_values) = MyOEIS::read_values('A014707');
  my ($like_values) = MyOEIS::read_values('A059125');

  my @diff = map {$drag_values->[$_] == $like_values->[$_] ? '_' : 'x' }
    0 .. 80;

  print @{$drag_values}[0..70],"\n";
  print @{$like_values}[0..70],"\n";
  print @diff[0..70],"\n";
  exit 0;
}



{
  # Curve xy to n by midpoint
  require Math::PlanePath::DragonCurve;
  require Math::PlanePath::DragonMidpoint;

  foreach my $arms (3) {
    ### $arms
    my $curve = Math::PlanePath::DragonCurve->new (arms => $arms);
    my $midpoint = Math::PlanePath::DragonMidpoint->new (arms => $arms);
    my %seen;
    for (my $n = 0; $n < 50; $n++) {
      my ($x,$y) = $curve->n_to_xy($n);

      my $list = '';
      my $found = '';
    DX: foreach my $dx (-1,0) {
        foreach my $dy (0,1) {
          # my ($x,$y) = ($x-$y,$x+$y); # rotate +45 and mul sqrt(2)
          my ($x,$y) = ($x+$y,$y-$x); # rotate -45 and mul sqrt(2)
          my $m = $midpoint->xy_to_n($x+$dx,$y+$dy) // next;
          $list .= " $m";
          if ($m == $n) {
            $found = "$dx,$dy";
            # last DX;
          }
        }
      }
      printf "n=%d xy=%d,%d got  %s   %s\n",
        $n,$x,$y,
          $found, $list;
      $seen{$found} = 1;
    }
    $,=' ';
    print sort keys %seen,"\n";
  }
  exit 0;

  # (x+iy)*(i+1) = (x-y)+(x+y)i   # +45
  # (x+iy)*(-i+1) = (x+y)+(y-x)i  # -45
}





{
  # Midpoint xy to n
  require Math::PlanePath::DragonMidpoint;

  my @yx_adj_x = ([0,1,1,0],
                  [1,0,0,1],
                  [1,0,0,1],
                  [0,1,1,0]);
  my @yx_adj_y = ([0,0,1,1],
                  [0,0,1,1],
                  [1,1,0,0],
                  [1,1,0,0]);
  sub xy_to_n {
    my ($self, $x,$y) = @_;

    my $n = ($x * 0 * $y) + 0; # inherit bignum 0
    my $npow = $n + 1;         # inherit bignum 1

    while (($x != 0 && $x != -1) || ($y != 0 && $y != 1)) {

      # my $ax = ((($x+1) ^ ($y+1)) >> 1) & 1;
      # my $ay = (($x^$y) >> 1) & 1;
      # ### assert: $ax == - $yx_adj_x[$y%4]->[$x%4]
      # ### assert: $ay == - $yx_adj_y[$y%4]->[$x%4]

      my $y4 = $y % 4;
      my $x4 = $x % 4;
      my $ax = $yx_adj_x[$y4]->[$x4];
      my $ay = $yx_adj_y[$y4]->[$x4];

      ### at: "$x,$y  n=$n  axy=$ax,$ay  bit=".($ax^$ay)

      if ($ax^$ay) {
        $n += $npow;
      }
      $npow *= 2;

      $x -= $ax;
      $y -= $ay;
      ### assert: ($x+$y)%2 == 0
      ($x,$y) = (($x+$y)/2,   # rotate -45 and divide sqrt(2)
                 ($y-$x)/2);
    }

    ### final: "xy=$x,$y"
    my $arm;
    if ($x == 0) {
      if ($y) {
        $arm = 1;
        ### flip ...
        $n = $npow-1-$n;
      } else { #  $y == 1
        $arm = 0;
      }
    } else { # $x == -1
      if ($y) {
        $arm = 2;
      } else {
        $arm = 3;
        ### flip ...
        $n = $npow-1-$n;
      }
    }
    ### $arm

    my $arms_count = $self->arms_count;
    if ($arm > $arms_count) {
      return undef;
    }
    return $n * $arms_count + $arm;
  }

  foreach my $arms (4,3,1,2) {
    ### $arms

    my $path = Math::PlanePath::DragonMidpoint->new (arms => $arms);
    for (my $n = 0; $n < 50; $n++) {
      my ($x,$y) = $path->n_to_xy($n)
        or next;

      my $rn = xy_to_n($path,$x,$y);

      my $good = '';
      if (defined $rn && $rn == $n) {
        $good .= "good N";
      }

      my $n2 = Math::BaseCnv::cnv($n,10,2);
      my $rn2 = Math::BaseCnv::cnv($rn,10,2);
      printf "n=%d xy=%d,%d got rn=%d    %s\n",
        $n,$x,$y,
          $rn,
            $good;
    }
  }
  exit 0;
}
{
  # xy modulus
  require Math::PlanePath::DragonMidpoint;
  my $path = Math::PlanePath::DragonMidpoint->new;
  my %seen;
  for (my $n = 0; $n < 1024; $n++) {
    my ($x,$y) = $path->n_to_xy($n)
      or next;
    my $k = ($x+$y) & 15;
    # $x &= 3; $y &= 3; $k = "$x,$y";
    $seen{$k} = 1;
  }
  ### %seen
  exit 0;
}

{
  # arm xy modulus
  require Math::PlanePath::DragonMidpoint;
  my $path = Math::PlanePath::DragonMidpoint->new (arms => 4);

  my %seen;
  for (my $n = 0; $n < 1024; $n++) {
    my ($x,$y) = $path->n_to_xy($n)
      or next;
    $x &= 3;
    $y &= 3;
    $seen{$n&3}->{"$x,$y"} = 1;
  }

  ### %seen
  exit 0;
}

{
  # xy to n
  require Math::PlanePath::DragonMidpoint;

  my @yx_adj_x = ([0,-1,-1,0],
                  [-1,0,0,-1],
                  [-1,0,0,-1],
                  [0,-1,-1,0]);
  my @yx_adj_y = ([0,0,-1,-1],
                  [0,0,-1,-1],
                  [-1,-1,0,0],
                  [-1,-1,0,0]);
  my $path = Math::PlanePath::DragonMidpoint->new (); # (arms => 4);
  for (my $n = 0; $n < 50; $n++) {
    my ($x,$y) = $path->n_to_xy($n)
      or next;

    ($x,$y) = (-$y,$x+1); # rotate +90
    # ($x,$y) = (-$x-1,-$y+1); # rotate 180

    # my $rot = 1;
    # if ($rot & 2) {
    #   $x -= 1;
    # }
    # if (($rot+1) & 2) {
    #   # rot 1 or 2
    #   $y += 1;
    # }

    ### xy: "$n   $x,$y  adj ".$yx_adj_x[$y&3]->[$x&3]." ".$yx_adj_y[$y&3]->[$x&3]

    my $rx = $x;
    my $ry = $y;
    # if (((($x+1)>>1)&1) ^ ((($y-1)&2))) {
    #   $rx--;
    # }
    # if (((($x-1)>>1)&1) ^ ((($y+1)&2))) {
    #   $ry--;
    # }

    my $ax = ((($x+1) ^ ($y+1)) >> 1) & 1;
    my $ay = (($x^$y) >> 1) & 1;
    ### assert: $ax == - $yx_adj_x[$y&3]->[$x&3]
    ### assert: $ay == - $yx_adj_y[$y&3]->[$x&3]

    # $rx += $yx_adj_x[$y&3]->[$x&3];
    # $ry += $yx_adj_y[$y&3]->[$x&3];
    $rx -= $ax;
    $ry -= $ay;

    ($rx,$ry) = (($rx+$ry)/2,
                 ($ry-$rx)/2);
    ### assert: $rx == int($rx)
    ### assert: $ry == int($ry)

    # my $arm = $n & 3;
    # my $nbit = ($path->arms_count == 4 ? ($n>>2)&1 : $n&1);
    # my $bit = $ax ^ $ay ^ ($arm&0) ^ (($arm>>1)&1);

    my $nbit = $n&1;
    my $bit = $ax ^ $ay;

    my $rn = $path->xy_to_n($ry-1,-$rx); # rotate -90
    # my $rn = $path->xy_to_n(-$rx-1,-$ry+1); # rotate 180

    my $good = '';
    if (defined $rn && $rn == int($n/2)) {
      $good .= "good N";
    }
    if ($nbit == $bit) {
      $good .= "  good bit";
    }

    my $n2 = Math::BaseCnv::cnv($n,10,2);
    my $rn2 = Math::BaseCnv::cnv($rn,10,2);
    printf "%d %d (%8s %8s) bit=%d,%d  %d,%d  %s\n",
      $n,$rn, $n2,$rn2,
        $nbit,$bit,
          $x,$y, $good;
  }
  exit 0;
}

{
  require Image::Base::Text;
  my $width = 79;
  my $height = 50;
  my $ox = $width/2;
  my $oy = $height/2;
  my $image = Image::Base::Text->new (-width => $width,
                                      -height => $height);
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;
  my $store = sub {
    my ($x,$y,$c) = @_;
    # $x *= 2;
    # $y *= 2;
    $x += $ox;
    $y += $oy;
    if ($x >= 0 && $y >= 0 && $x < $width && $y < $height) {
      my $o = $image->xy($x,$y);
      # if (defined $o && $o ne ' ' && $o ne $c) {
      #   $c = '*';
      # }
      $image->xy($x,$y,$c);
    } else {
      die "$x,$y";
    }
  };
  my ($x,$y);
  for my $n (0 .. 2**8) {
    ($x,$y) = $path->n_to_xy($n);

    # # (x+iy)/(i+1) = (x+iy)*(i-1)/2 = (-x-y)/2 + (x-y)/2
    # if (($x+$y) % 2) { $x--; }
    # ($x,$y) = ((-$x-$y)/2,
    #            ($x-$y)/2);
    #
    # # (x+iy)/(i+1) = (x+iy)*(i-1)/2 = (-x-y)/2 + (x-y)/2
    # if (($x+$y) % 2) { $x--; }
    # ($x,$y) = ((-$x-$y)/2,
    #            ($x-$y)/2);

    # ($x,$y) = (-$y,$x); # rotate +90

    $y = -$y;
    $store->($x,$y,'*');
  }
  $store->($x,$y,'+');
  $store->(0,0,'o');
  $image->save('/dev/stdout');
  exit 0;
}

{
  # vs ComplexPlus
  require Math::PlanePath::DragonCurve;
  require Math::PlanePath::ComplexPlus;
  my $dragon = Math::PlanePath::DragonCurve->new;
  my $complex = Math::PlanePath::ComplexPlus->new;
  for (my $n = 0; $n < 50; $n++) {
    my ($x,$y) = $dragon->n_to_xy($n)
      or next;
    my $cn = $complex->xy_to_n($x,$y);
    my $n2 = Math::BaseCnv::cnv($n,10,2);
    my $cn2 = (defined $cn ? Math::BaseCnv::cnv($cn,10,2) : 'undef');
    printf "%8s %8s  %d,%d\n", $n2, $cn2, $x,$y;
  }
  exit 0;
}




{
  # turn
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;

   my $n = $path->n_start;
  my ($n0_x, $n0_y) = $path->n_to_xy ($n);
  $n++;
  my ($prev_x, $prev_y) = $path->n_to_xy ($n);
  my ($prev_dx, $prev_dy) = ($prev_x - $n0_x, $prev_y - $n0_y);
  $n++;

  my $pow = 4;
  for ( ; $n < 128; $n++) {
    my ($x, $y) = $path->n_to_xy ($n);
    my $dx = ($x - $prev_x);
    my $dy = ($y - $prev_y);
    my $turn;
    if ($prev_dx) {
      if ($dy == $prev_dx) {
        $turn = 0;  # left
      } else {
        $turn = 1;  # right
      }
    } else {
      if ($dx == $prev_dy) {
        $turn = 1;  # right
      } else {
        $turn = 0;  # left
      }
    }
    ($prev_dx,$prev_dy) = ($dx,$dy);
    ($prev_x,$prev_y) = ($x,$y);

    print "$turn";
    if ($n-1 == $pow) {
      $pow *= 2;
      print "\n";
    }
  }
  print "\n";
  exit 0;
}

{
  # turn
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;

  my $n = 0;
  my ($n0_x, $n0_y) = $path->n_to_xy ($n);
  $n++;
  my ($prev_x, $prev_y) = $path->n_to_xy ($n);
  my ($prev_dx, $prev_dy) = ($prev_x - $n0_x, $prev_y - $n0_y);
  $n++;

  for ( ; $n < 40; $n++) {
    my ($x, $y) = $path->n_to_xy ($n);
    my $dx = ($x - $prev_x);
    my $dy = ($y - $prev_y);

    my $turn;
    if ($prev_dx) {
      if ($dy == $prev_dx) {
        $turn = 0;  # left
      } else {
        $turn = 1;  # right
      }
    } else {
      if ($dx == $prev_dy) {
        $turn = 1;  # right
      } else {
        $turn = 0;  # left
      }
    }
    ### $n
    ### $prev_dx
    ### $prev_dy
    ### $dx
    ### $dy
    # ### is: "$got[-1]   at idx $#got"

    ($prev_dx,$prev_dy) = ($dx,$dy);
    ($prev_x,$prev_y) = ($x,$y);

    my $zero = bit_above_lowest_zero($n-1);
    my $one  = bit_above_lowest_one($n-1);
    print "$n $turn   $one $zero\n";
    # if ($turn != $bit) {
    #   die "n=$n got $turn bit $bit\n";
    # }
  }
  print "n=$n ok\n";

  sub bit_above_lowest_zero {
    my ($n) = @_;
    for (;;) {
      if (($n % 2) == 0) {
        last;
      }
    $n = int($n/2);
    }
    $n = int($n/2);
    return ($n % 2);
  }
  sub bit_above_lowest_one {
    my ($n) = @_;
    for (;;) {
      if (! $n || ($n % 2) != 0) {
        last;
      }
      $n = int($n/2);
    }
    $n = int($n/2);
    return ($n % 2);
  }

  exit 0;
}

{
  require Image::Base::Text;
  my $width = 132;
  my $height = 50;
  my $ox = $width/2;
  my $oy = $height/2;
  my $image = Image::Base::Text->new (-width => $width, -height => $height);
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;
  my $store = sub {
    my ($x,$y,$c) = @_;
    $x *= 2;
    $x += $ox;
    $y += $oy;
    if ($x >= 0 && $y >= 0 && $x < $width && $y < $height) {
      my $o = $image->xy($x,$y);
      # if (defined $o && $o ne ' ' && $o ne $c) {
      #   $c = '*';
      # }
      $image->xy($x,$y,$c);
    } else {
      die "$x,$y";
    }
  };
  my ($x,$y);
  for my $n (0 .. 2**9) {
    ($x,$y) = $path->n_to_xy($n);
    $y = -$y;
    $store->($x,$y,'*');
  }
  $store->($x,$y,'+');
  $store->(0,0,'+');
  $image->save('/dev/stdout');
  exit 0;
}

{
  # Midpoint fracs
  require Math::PlanePath::DragonMidpoint;
  my $path = Math::PlanePath::DragonMidpoint->new;
  for my $n (0 .. 64) {
    my $frac = .125;
    my ($x1,$y1) = $path->n_to_xy($n);
    my ($x2,$y2) = $path->n_to_xy($n+1);
    my ($x,$y) = $path->n_to_xy($n+$frac);
    my $dx = $x2-$x1;
    my $dy = $y2-$y1;
    my $xm = $x1 + $frac*$dx;
    my $ym = $y1 + $frac*$dy;
    my $wrong = '';
    if ($x != $xm) {
      $wrong .= " X";
    }
    if ($y != $ym) {
      $wrong .= " Y";
    }
    print "$n   $dx,$dy    $x, $y  want $xm, $ym     $wrong\n"
  }
  exit 0;
}

{
  # min/max for level
  require Math::PlanePath::DragonRounded;
  my $path = Math::PlanePath::DragonRounded->new;
  my $prev_min = 1;
  my $prev_max = 1;
  for (my $level = 1; $level < 25; $level++) {
    my $n_start = 2**($level-1);
    my $n_end = 2**$level;

    my $min_hypot = 128*$n_end*$n_end;
    my $min_x = 0;
    my $min_y = 0;
    my $min_pos = '';

    my $max_hypot = 0;
    my $max_x = 0;
    my $max_y = 0;
    my $max_pos = '';

    print "level $level  n=$n_start .. $n_end\n";

    foreach my $n ($n_start .. $n_end) {
      my ($x,$y) = $path->n_to_xy($n);
      my $h = $x*$x + $y*$y;

      if ($h < $min_hypot) {
        $min_hypot = $h;
        $min_pos = "$x,$y";
      }
      if ($h > $max_hypot) {
        $max_hypot = $h;
        $max_pos = "$x,$y";
      }
    }
    # print "  min $min_hypot   at $min_x,$min_y\n";
    # print "  max $max_hypot   at $max_x,$max_y\n";
    {
      my $factor = $min_hypot / $prev_min;
      print "  min r^2 $min_hypot 0b".sprintf('%b',$min_hypot)."   at $min_pos  factor $factor\n";
    }
    {
      my $factor = $max_hypot / $prev_max;
      print "  max r^2 $max_hypot 0b".sprintf('%b',$max_hypot)."   at $max_pos  factor $factor\n";
    }
    $prev_min = $min_hypot;
    $prev_max = $max_hypot;
  }
  exit 0;
}

{
  # points N=2^level
  require Math::PlanePath::DragonRounded;
  my $path = Math::PlanePath::DragonRounded->new;
  for my $n (0 .. 50) {
    my ($x,$y) = $path->n_to_xy($n);
    my ($x2,$y2) = $path->n_to_xy($n+1);
    my $dx = $x2 - $x;
    my $dy = $y2 - $y;

    my ($xm,$ym) = $path->n_to_xy($n+.5);

    # my $dir = 0;
    # for (my $bit = 1; ; ) {
    #   $dir += ((($n ^ ($n>>1)) & $bit) != 0);
    #   $bit <<= 1;
    #   last if $bit > $n;
    #   # $dir += 1;
    # }
    # $dir %= 4;
    $x += $dx/2;
    $y += $dy/2;
    print "$n  $x,$y   $xm,$ym\n";
  }
  exit 0;
}

{
  # reverse checking
  require Math::PlanePath::DragonRounded;
  my $path = Math::PlanePath::DragonRounded->new;
  for my $n (1 .. 50000) {
    my ($x,$y) = $path->n_to_xy($n);
    my $rev = $path->xy_to_n($x,$y);
    if (! defined $rev || $rev != $n) {
      if (! defined $rev) { $rev = 'undef'; }
      print "$n  $x,$y   $rev\n";
    }
  }
  exit 0;
}

{
  require Image::Base::Text;
  my $width = 78;
  my $height = 40;
  my $ox = $width/2;
  my $oy = $height/2;
  my $image = Image::Base::Text->new (-width => $width, -height => $height);
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;
  my $store = sub {
    my ($x,$y,$c) = @_;
    $x *= 2;
    $x += $ox;
    $y += $oy;
    if ($x >= 0 && $y >= 0 && $x < $width && $y < $height) {
      my $o = $image->xy($x,$y);
      if (defined $o && $o ne ' ' && $o ne $c) {
        $c = '.';
      }
      $image->xy($x,$y,$c);
    }
  };
  for my $n (0 .. 16*256) {
    my ($x,$y) = $path->n_to_xy($n);
    $y = -$y;
    {
      $store->($x,$y,'a');
    }
    {
      $store->(-$y,$x,'b');
    }
    {
      $store->(-$x,-$y,'c');
    }
    {
      $store->($y,-$x,'d');
    }
  }
  $image->xy($ox,$oy,'+');
  $image->save('/dev/stdout');
  exit 0;
}

{
  # points N=2^level
  require Math::PlanePath::DragonCurve;
  my $path = Math::PlanePath::DragonCurve->new;
  for my $level (0 .. 50) {
    my $n = 2**$level;
    my ($x,$y) = $path->n_to_xy($n);
    print "$level  $n  $x,$y\n";
  }
  exit 0;
}

{
  # sx,sy
  my $sx = 1;
  my $sy = 0;
  for my $level (0 .. 50) {
    print "$level  $sx,$sy\n";
    ($sx,$sy) = ($sx - $sy,
                 $sy + $sx);
  }
  exit 0;
}