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=pod

=head1 NAME

SDL::Mouse - SDL Bindings for the Mouse device

=head1 CATEGORY

Core, Mouse

=head1 CONSTANTS

The constants for SDL::Mouse belong to SDL::Events/SDL::Event, under the export tag of C<':state'>.

=head1 METHODS

=head2 warp_mouse

 SDL::Mouse::warp_mouse( $x, $y );

Set the position of the mouse cursor (generates a mouse motion event).
Even if the mouse is warped to where it currently is, a mouse motion event is generated.

=head2 set_cursor

 SDL::Mouse::set_cursor( $cursor_object );

Sets the currently active cursor to the specified one.
See L<SDL::Cursor> for details on cursor objects.
If the cursor is currently visible, the change will be immediately represented on the display.
C<set_cursor()> can be used to force cursor redraw, if this is desired for any reason.

=head2 get_cursor

 my $cursor_object = SDL::Mouse::get_cursor;

Gets the currently active mouse cursor.

=head2 show_cursor

 my $return = SDL::Mouse::show_cursor( $state );

Toggle whether or not the cursor is shown on the screen.
Passing C<SDL_ENABLE> displays the cursor and passing C<SDL_DISABLE> hides it.
The current state of the mouse cursor can be queried by passing C<SDL_QUERY>, either C<SDL_DISABLE> or C<SDL_ENABLE> will be returned.

 use SDL;
 use SDL::Mouse;
 use SDL::Video;
 use SDL::Events ':state'; #For the constants

 SDL::init(SDL_INIT_VIDEO);
 SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);

 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');

 sleep(3);

 SDL::Mouse::show_cursor(SDL_DISABLE);
 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');

 sleep(3);

 SDL::Mouse::show_cursor(SDL_ENABLE);
 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');

 sleep(3);

=head1 SEE ALSO

L<SDL::Cursor>

=cut