#VRML V2.0 utf8
# Copyright (C) 1998 Bernhard Reiter
# DISTRIBUTED WITH NO WARRANTY, EXPRESS OR IMPLIED.
# See the GNU General Public License (file COPYING in the distribution)
# for conditions of use and redistribution.
Shape {
appearance Appearance {
material Material {
diffuseColor 0.8 1 0.6
}
}
geometry Extrusion {
crossSection [ 1 1, 1 -1, -1 -1,-1 1, 0 1.5]
solid FALSE
spine [0 0 0, 0 1 0, 0 2 0.5]
}
}
Transform {
translation 4 0 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0.6 0.8 1
}
}
geometry Extrusion {
endCap FALSE
crossSection [ 1 1, 1 -1, -1 -1,-1 1, 0 1]
solid FALSE
spine [0 0 0, 0 1 0, 0 2 0.5]
}
}
]
}
Transform {
translation -4 0 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.8 0.6
}
}
geometry Extrusion {
beginCap FALSE
crossSection [ 1 1, 1 0, 1 -1, -1 -1,-1 1, 0 1]
solid FALSE
spine [0 0 0, 0 1 0, 0 2 0.5]
}
}
]
}
Transform {
translation 0 0 -4
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.6 0.8
}
}
geometry Extrusion {
beginCap FALSE
endCap FALSE
crossSection [ 1 1, 1 -1, -1 -1,-1 1, 0 1]
solid FALSE
spine [0 0 0, 0 1 0, 0 2 0.5]
}
}
]
}