#VRML V2.0 utf8
# Copyright (C) 1998 Bernhard Reiter
# DISTRIBUTED WITH NO WARRANTY, EXPRESS OR IMPLIED.
# See the GNU General Public License (file COPYING in the distribution)
# for conditions of use and redistribution.
Transform {
translation 1 0 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0.8 1 0.6
}
}
geometry Extrusion {
crossSection [ 1 1, 1.5 0
1 -1, -1 -1 , -1 1 , 1 1]
solid FALSE
spine [0 0 0, 1 1 0, 1 2 0, 2 3 0]
}
}
]
}
Transform {
translation -1 0 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 1 0.8 0.6
}
}
geometry Extrusion {
crossSection [ 1 1, 1.5 0
1 -1, -1 -1 , -1 1 ]
endCap FALSE
beginCap FALSE
solid FALSE
spine [0 0 0, -1 2 0, -3 2 0 ,
-4 0 0, -3 -2 0, -1 -2 0 , 0 0 0]
scale [1 1, 1 1, 1 1, 0.5 0.5 ,1 1,1 1,0.5 0.5]
}
}
]
}