#VRML V2.0 utf8
# Copyright (C) 1998 Tuomas J. Lukka
# DISTRIBUTED WITH NO WARRANTY, EXPRESS OR IMPLIED.
# See the GNU Library General Public License (file COPYING in the distribution)
# for conditions of use and redistribution.
PROTO Show [
field SFVec3f loc 0 0 0
field SFNode material NULL
] {
# Narrow tall cone
Transform {
translation IS loc
children [
Shape {
# geometry Cylinder { radius 0.4 height 0.9 }
geometry Sphere { radius 0.4 }
appearance Appearance {material IS material}
}
]
}
}
Show {
loc -1 0 0
material Material { diffuseColor 0.8 0 0 }
}
Show {
loc 0 0 0
material Material { diffuseColor 0 0.8 0 }
}
Show {
loc 1 0 0
material Material { diffuseColor 0 0 0.8 }
}
# Default
Show {
loc 2 0 0
material Material { }
}
# Show a series of increasing shininess
Show { loc -5 1 0 material Material { shininess 0.0 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc -4 1 0 material Material { shininess 0.1 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc -3 1 0 material Material { shininess 0.2 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc -2 1 0 material Material { shininess 0.3 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc -1 1 0 material Material { shininess 0.4 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc -0 1 0 material Material { shininess 0.5 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc 1 1 0 material Material { shininess 0.6 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc 2 1 0 material Material { shininess 0.7 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc 3 1 0 material Material { shininess 0.8 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc 4 1 0 material Material { shininess 0.9 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc 5 1 0 material Material { shininess 1.0 specularColor 1 0 0 diffuseColor 0.3 0.3 0.3} }
Show { loc -2 -1 0 material Material { ambientIntensity 0 diffuseColor 0 0 0.3 } }
Show { loc -1 -1 0 material Material { ambientIntensity 0.2 diffuseColor 0 0 0.3 } }
Show { loc -0 -1 0 material Material { ambientIntensity 0.4 diffuseColor 0 0 0.3 } }
Show { loc 1 -1 0 material Material { ambientIntensity 0.6 diffuseColor 0 0 0.3 } }
Show { loc 2 -1 0 material Material { ambientIntensity 0.8 diffuseColor 0 0 0.3 } }
Show { loc 3 -1 0 material Material { ambientIntensity 1.0 diffuseColor 0 0 0.3 } }
# XXX Transparency, emissive color (in lighting??)