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=pod

=head1 NAME

MooseX::App::Tutorial - getting started with MooseX::App

=head1 GETTING STARTED

To create a simple command-line application with MooseX::App you need

=over

=item * A base class

=item * Multiple command classes (unless you use L<MooseX::App::Simple>)

=item * and an invocation script

=back

=head1 BASE CLASS

The simplest possible base class just contains a single use statement which
loads all roles and metaclasses you need to get started as well as Moose.

  package MyApp;
  use MooseX::App;
  1;

The base class can be customized by

=over

=item * adding MooseX-App plugins

=item * changing the command-class namespace

=item * defining global attributes used by all command classes (if they 
inherit from the base class)

=item * add documentation (either POD or via the app_usage and 
app_description functions)

=item * and changing MooseX-App flags (eg. turn fuzzy matching off)

=back

It is also possible to add global options and parameters to your base class
and inherit your command classes from the base class (inheriting your command
classes from your base class is purely optional).

  package MyApp;
  use MooseX::App qw(Config Color); # Loads the Config and Color plugin
  
  # This attribute will be available at the command line
  option 'some_global_option' => (
      is                => 'rw',
      isa               => 'Str',
      documentation     => q[Some important global option],
  );
  
  # This attribute will not be exposed
  has 'private_option' => (
      is              => 'rw',
      isa             => 'Str',
  ); 
  
  1;

When adding attributes make sure to include a documentation and possibly
a type constraint. MooseX-App will use this information to build a user
documentation for each attribute and command. The attribute documentation
can be customized by providing additional options (see 
L<MooseX::App::Meta::Role::Attribute::Option>)

=head1 COMMAND CLASSES

After you have created a base class it is time to create one class for each 
command you want to provide (unless you are using L<MooseX::App::Simple>). 
The command classes must reside in the namespace of the base class 
(eg. 'MyApp::SomeCommand'). The namespace for the command classes however can 
be changed via the 'app_namespace' function in the base class, or by simply
registering command classes manually via 'app_command_register'.

All command classes must use MooseX::App::Command.

  package MyApp::SomeCommand;
  use MooseX::App::Command;

If you want to use global options defined in the base class you can optionally
extend the base class with your command class.

  package MyApp::SomeCommand;
  use MooseX::App::Command;
  extends qw(MyApp);

To provide a description for each command you need to set the 
C<command_short_description>, C<command_long_description> and
optionally C<command_usage> information. The command descriptions may 
contain linebreaks.

 command_short_description q[This command is awesome];
 command_long_description q[This command is so awesome, yadda yadda yadda];

If not provided, MooseX-App will try to parse the command description from 
the POD. The NAME or ABSTRACT section will become the short description and 
the DESCRIPTION or OVERVIEW section the long description.

The usage header can either be set by adding C<command_usage>

 command_usage q[script some_command --some_option NUMBER];

or by adding a SYNOPSIS or USAGE section to the module' POD. If neither
command_usage nor SYNOPSIS/USAGE are set, then the usage header will
be autogenerated.

Attributes can be documented using the Moose built-in C<documentation> option
as well as C<cmd_tags>, C<cmd_flag> and C<cmd_aliases> which are defined by 
MooseX-App (see L<MooseX::App::Meta::Role::Attribute::Option>)

  option 'some_option' => (
      is                => 'rw',
      isa               => 'Integer',
      required          => 1,
      documentation     => q[Some important option],
      cmd_tags          => [qw(Important!)], # Extra tags. Displayed in square brackets
      cmd_aliases       => [qw(s)], # Alternative option name
      cmd_flag          => 'some', # Option should be called 'some' instead of 'some_option'
  );

It is also possible to define positional parameters with the 'parameter'
keyword

  # This attribute will become a positional parameter
  parameter 'id' => (
      is                => 'rw',
      isa               => 'Int',
      documentation     => q[Some ID],
      required          => 1,
  );

The help for this command would look something like this (with autogenerated
usage headers):

  usage:
    my_app some_command <ID> [long options...]
    my_app help
    my_app some_command --help
  
  description:
    This command is awesome, yadda yadda yadda  
  
  parameter:
    ID                 Some ID [Integer; Required]
  
  options:
    --config           Path to command config file
    --some -s          Some important option [Required; Integer; Important!]
    --help --usage -?  Prints this usage information. [Flag]

In case you want to include an attribute not defined with the 'option' or 
'parameter' keyword you can use the 'AppOption' trait and 'cmd_type' 
attribute. (see L<MooseX::App::Meta::Attribute::Option>).

  has 'myoption' => (
      is                => 'rw',
      traits            => ['AppOption'], # only required if not definded in base or command class 
      cmd_type          => 'option', # or 'parameter'
  );

Finally your command classes will need a method which should be called
if the command is invoked by the user.

 sub run {
    my ($self) = @_;
    # do something
 }

If you need to implement only a single command you should use
L<MooseX::App::Simple> instead of L<MooseX::App>, and omit command classes.
In this case of course you have to declare all options and implement
the application logic in the base class:

  package MyApp;
  use MooseX::App::Simple qw(Config); # Loads the Config plugin
  
  option 'some_global_option' => (
      is                => 'rw',
      isa               => 'Str',
      documentation     => q[Some important global option],
  );
  
  sub run {
     my ($self) = @_;
     # do something
  }
  
  1;

=head1 INVOCATION SCRIPT

Once you have the base and command classes ready, you need to write a small
invocation script:
 
 #!/usr/bin/env perl
 use MyApp;
 MyApp->new_with_command->run();

C<MyApp-E<gt>new_with_command> will try to instantiate a command class. If it
fails it will return a L<MooseX::App::Message::Envelope> object possibly
containing an error message and a usage message. Since 
L<MooseX::App::Message::Envelope> follows the Null object pattern you can 
call any method on it without checking the object type. Note that 
MooseX::App::Message::Envelope objects may also have an exitcode set. In this
case whenever the object gets stringified, it print on STDERR/STDOUT and exits
the programm using the specified exitcode. Don't use the ovleroad 
stingification if you don't want this behaviour.

You can also pass default/fallback values to the constructor

 #!/usr/bin/env perl
 use MyApp;
 MyApp->new_with_command( some_global_option => 'something' )->run();

If using L<MooseX::App::Simple> your invocation script needs some 
modification.

 #!/usr/bin/env perl
 use MyApp;
 MyApp->new_with_options->run();

=head1 HOW TO CONTINUE

Once you have a basic working application you can make it more user friendly
by adding documentation (either by using the app_description, app_usage,
command_short_description, ... functions or by writing POD) and Moose type
constraints and additional plugins (eg. colorise the output).

=cut