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NAME
    Text::Phonetic - A base class for phonetic algorithms

SYNOPSIS
      use Text::Phonetic::Metaphone;
  
      my $phonetic = Text::Phonetic::Metaphone->new();
      $encoded_string = $phonetic->encode($string);
      @encoded_list = $phonetic->encode(@list);
  
      my $same = $phonetic->compare($string1,$string2);

    Or

      use Text::Phonetic;
      my $phonetic = Text::Phonetic->load( algorithm => 'Phonix' );
      $encoded_string = $phonetic->encode($string);

    This module provides an easy and convinient way to encode names with
    various phonetic algorithms. It acts as a wrapper around other phonetic
    algorithm modules like Text::Metaphone, Text::DoubleMetaphone,
    Text::Soundex and also implements some other algorithms such as
    Text::Phonetic::DaitchMokotoff, Text::Phonetic::Koeln,
    Text::Phonetic::Phonem and Text::Phonetic::Phonix.

    This module can easily be subclassed.

DESCRIPTION
  Constructors
   new
     $obj = Text::Phonetic::SUBCLASS->new(%PARAMETERS)

    You can pass arbitrary attributes to the constructor. The only global
    attribute is "unidecode" which defaults to 1 if not set. This attribute
    controls if non-latin characters should be transliterated to A-Z (see
    also Text::Unidecode).

    Additional attributes may be defined by the various implementation
    classes.

   load
     $obj = Text::Phonetic->load(algorithm => $algorithm, %PARAMETERS)

    Alternative constructor which also loads the requested algorithm
    subclass.

  Methods
   encode
     $RETURN_STRING = $obj->encode($STRING);
     OR
     @RETURN_LIST = $obj->encode(@LIST);
     OR
     $RETURN_LIST_REF = $obj->encode(@LIST);

    Encodes the given string or list of strings. Returns a single value,
    array or array reference depending on the caller context and parameters.

    Returns undef on an empty/undefined/whitespace only string.

   compare
     $RETURN_CODE = $obj->compare($STRING1,$STRING2);

    The return code is an integer between 100 and 0 indicating the
    likelihood that the to results are the same. 100 means that the strings
    are completely identical. 99 means that the strings match after all
    non-latin characters have been transliterated. Values in between 98 and
    1 usually mean that the given strings match. 0 means that the used
    alogorithm couldn't match the two strings at all. "compare" is a
    shortcut to the "$obj->_do_compare($CODE1,$CODE2)" method.

  Class Methods
   available_algorithms
     my @available = Text::Phonetic->available_algorithms;

    Returns a list of all available/installed algorithms

SUBLCASSING
    You can easily subclass Text::Phonetic and add your own phonetic
    algorithm. All subclasses must use Text::Phonetic as their base class,
    reside in the Text::Phonetic namespace, and implement the following
    methods:

  _do_encode
     $RESULT = $obj->_do_encode($STRING);

    This method does the actual encoding. It should return either a string
    or an array reference.

  _do_compare
     $RETURN_STRING = $obj->_do_compare($RESULT1,$RESULT2);

    If your "_do_encode" method doesn't return a single scalar value you
    also might need to implement a comparison method. It takes two results
    as returned by "_do_encode" and returns an integer value between 98 and
    0 (see "compare").

  _predicates
    Third party modules can be marked as predicates by adding the
    "_predicates" method which should return al list of package names. All
    predicates will be loaded if installed. If missing an exception will be
    thrown.

  Object structure
    Text::Phonetic uses Moo to declare attributes.

  Helper class methods
   _compare_list
     Text::Phonetic::_compare_list($LIST1_REF,$LIST2_REF);

    Compares the two arrays and returns true if at least one element is
    equal (ignoring the position) in both lists.

  Example class
     package Text::Phonetic::MyAlgorithm;
     use Moo;
     extends qw(Text::Phonetic);
 
     has someattribute => (
        is  => 'rw',
     );
 
     sub _do_encode {
         my ($self,$string) = @_;
         # Do something
         return $phonetic_representation;
     }
 
     __PACKAGE__->meta->make_immutable;
     no Moo;
     1;

SEE ALSO
    DBIx::Class::PhoneticSearch (Build phonetic indices via DBIx::Class),
    Text::Phonetic::VideoGame (Phonetic encoding for video game titles)

SUPPORT
    Please report any bugs or feature requests to
    "text-phonetic@rt.cpan.org", or through the web interface at
    <http://rt.cpan.org/Public/Bug/Report.html?Queue=Text::Phonetic>. I will
    be notified, and then you'll automatically be notified of progress on
    your report as I make changes.

AUTHOR
        Maroš Kollár
        CPAN ID: MAROS
        maros [at] k-1.com
    
        http://www.k-1.com

COPYRIGHT
    Text::Phonetic is Copyright (c) 2006-2012 Maroš Kollár -
    <http://www.k-1.com>

LICENCE
    This library is free software, you can redistribute it and/or modify it
    under the same terms as Perl itself.