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NAME
    Games::Go::SimpleBoard - represent a simple go board

SYNOPSIS
       use Games::Go::SimpleBoard;

DESCRIPTION
    Please supply a description )

  EXPORTED CONSTANTS
    Marker types for each board position (ORed together):

       MARK_B            # normal black stone
       MARK_W            # normal whit stone
       MARK_GRAYED       # in conjunction with MARK_[BW], grays the stone

       MARK_SMALL_B      # small stone, used for scoring or marking
       MARK_SMALL_W      # small stone, used for scoring or marking
       MARK_SMALL_GRAYED # in conjunction with MARK_SMALL_[BW], grays the stone

       MARK_TRIANGLE     # triangle mark
       MARK_SQUARE       # square mark
       MARK_CIRCLE       # circle mark
       MARK_CROSS        # cross mark

       MARK_LABEL        # a text label
       MARK_HOSHI        # this is a hoshi point (not used much)
       MARK_MOVE         # this is a regular move
       MARK_KO           # this is a ko position
       MARK_REDRAW       # ignored, can be used for your own purposes

       COLOUR_WHITE      # guaranteed to be 0
       COLOUR_BLACK      # guaranteed to be 1

       MOVE_HANDICAP     # used as "x-coordinate" for handicap moves
       MOVE_PASS         # can be used as "x-coordinate" for pass moves

  METHODS
    my $board = new $size
        Creates a new empty board of the given size.

        "$board->{size}" stores the board size.

        "$board->{max}" stores the maximum board coordinate (size-1).

        "$board->{captures}[COLOUR_xxx]" stores the number of captured
        stones for the given colour.

        "$board->{board}" stores a two-dimensional array with board
        contents.

    $hint = $board->update ([update-structures...])
        Each update-structure itself is also an array-ref:

           [$x, $y, $clr, $set, $label, $hint] # update or move
           [MOVE_HANDICAP, $handicap]          # black move, setup handicap
           [MOVE_PASS]                         # pass
           []                                  # also pass (deprecated!)

        It changes the board or executes a move, by first clearing the bits
        specified in $clr, then setting bits specified in $set.

        If $set includes "MARK_LABEL", the label text must be given in
        $label.

        If $set contains "MARK_MOVE" then surrounded stones will be removed
        from the board and (simple) Kos are detected and marked with square
        symbols and "MARK_KO", after removing other marking symbols. The
        markings are also removed with the next next update structure that
        uses "MARK_MOVE", so this flag is suited well for marking, well,
        moves. Note that you can make invalid "moves" (such as suicide) and
        "update" will try to cope with it. You can use "is_valid_move" to
        avoid making illegal moves.

        For handicap "moves", currently only board sizes 9, 13 and 19 are
        supported and only handicap values from 2 to 9. The placement
        follows the IGS rules, if you want other placements, you have to set
        it up yourself.

        This function modifies the $hint member of the specified structure
        to speed up repeated board generation and updates with the same
        update structures.

        If the hint member is a reference the scalar pointed to by the
        reference is updated instead.

        If all this hint member thing is confusing, just ignore it and
        specify it as "undef" or leave it out of the array entirely. Do make
        sure that you keep your update structures around as long as previous
        updates don't change, however, as regenerating a full board position
        from hinted update structures is *much* faster then recreating it
        from fresh update structures.

        Example, make two silly moves:

          $board->update ([[0, 18, -1, MARK_B | MARK_MOVE],
                           [0, 17, -1, MARK_W | MARK_MOVE]]);

    $board->is_valid_move ($colour, $x, $y[, $may_suicide])
        Returns true if the move of the given colour on the given
        coordinates is valid or not. Kos are taken into account as long as
        they are marked with "MARK_KO". Suicides are invalid unless
        $may_suicide is true (e.g. for new zealand rules)

  AUTHOR
    Marc Lehmann <schmorp@schmorp.de>

  SEE ALSO
    Gtk2::GoBoard.