The Perl Toolchain Summit needs more sponsors. If your company depends on Perl, please support this very important event.
<html>
<head>
<title>KGS Protocol Description</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!--
    Copyright (C) 2003,2004 Marc Lehmannn &lt;pcg@goof.com&gt;
 
    You can redistribute and/or modify this document under the terms of
    the GNU General Public License as published by the Free Software
    Foundation; either version 2 of the License, or (at your option) any
    later version.

    This document is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-->
</head>
<body>

<h1>$Revision: 1.78 $</h1>

<h1>KGS Protocol Description</h1>

   <p>This XML document describes the KGS protocol. It is also used
   to automatically generate the perl parser for all the messages and
   structures in the protocol. Adapting it to other languages should be
   almost trivial (and partly has been done).</p>

   <p>If you feel you need to update the visual appearance of this
   document, feel free to look at <tt>doc/doc2html.xsl</tt> and improve
   it.</p>

   <p>The current version of this document can always be found at 
   <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.xml">here</a>, while
   the HTML version of it can be found
   <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.html">here</a>.</p>

<h2>Structure and conventions of this document and the protocol</h2>

   <p>"ORIGIN: CLIENT" means messages send from the client to the server,
   while "ORIGIN: SERVER" means messages send by the server to the
   client.</p>

   <p>Everything on the wire is in little-endian format (what a shame).</p>

   <p>Primitive types are mostly integers (signed
   "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
   ascii strings ("<code>username</code>"), zero- or non-terminated
   UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
   I know java is supposed to do UTF-16, but no implementation seems to
   care...</p>

   <p>To get a feel for the protocol, get the <tt>KGS</tt> perl module
   from CPAN, install it an run <tt>kgstrace</tt>, then conenct to
   <tt>127.0.0.1</tt> with your client. <tt>kgstrace</tt> will dump all
   messages from and to the server.</p>

   <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a>
    </p>

<h2>Stream and message structure.</h2>

   <p>After connecting to the server, a handshake byte is sent. It's
   the major version number of the protocol the client expects to
   receive. Version 3 and 4 are mostly the same, except that Version 4
   clients expect server messages to be compressed, version 3 clients
   do not. (version 3 probably is no longer supported).</p>

   <p>The server sends back his protocol number, which is always 3 in
   the current protocol. Most of the protocol variation is determined by
   the server using the client version that is used in the initial login
   message, not the initial handshake byte.</p>

   <p>After the initial handshake, the client sends uncompressed
   messages, while the server sends back a zlib-compressed
   stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a href="http://rfc1950.x42.com/">rfc1951</a>).</p>

   <p>All messages have the same header:</p>

   <h4>STRUCTURE message_header</h4>
    <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>length</td>
        <td>U16</td>
        <td> </td>
        <td>

      <p>The length is the length of the full message including the header.</p>

      <p>Beginning with version 2.5.x, a number is xored into the low
      byte of the length in <em>sent</em> packages only, as given by the
      following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
      + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
      24</code>, all in 32 bit unsigned iso-c arithmetic.</p>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>type</td>
        <td>U16</td>
        <td> </td>
        <td>
      <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
      number is always the next U16. All of these channel values are valid, including zero.</p>

      <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
      messages only. The algorithm is as follows:
      
      <pre>
         msglen &lt; 44: type = typefield
         msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
            rand[0] = 0
            rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
               where username is the user name of the logged-in user. coooool.
      </pre>
      </p>

   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

<h2>Primitive types used in the protocol.</h2>

   <p>Apart from the basic types, I need to define some extra types to
   deal with fixed-point values (based on integer types) or fixed-length
   strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
   based (<code>S</code>)).</p>

   <h4>TYPE username</h4>
   BASE TYPE A, LENGTH 10, MULTIPLIER <br />

   <p>The basic user or login name, used throughout the protocol
   as a handle to the user.</p>

   <h4>TYPE roomname</h4>
   BASE TYPE S, LENGTH 25, MULTIPLIER <br />
    <!-- argh, how horribly broken -->

   <p>Many strings in the protocol are fixed-width for no good reason
   (maybe this is one reason for using compression in newer versions, as
   the packets itself are wasting lots of space.</p>

   <h4>TYPE realname</h4>
   BASE TYPE S, LENGTH 50, MULTIPLIER <br />
   <h4>TYPE email</h4>
   BASE TYPE S, LENGTH 70, MULTIPLIER <br />
   <h4>TYPE userinfo</h4>
   BASE TYPE S, LENGTH 1000, MULTIPLIER <br />
   <h4>TYPE url</h4>
   BASE TYPE A, LENGTH 100, MULTIPLIER <br />

   <p>Used in user_record.</p>

   <h4>TYPE locale</h4>
   BASE TYPE A, LENGTH 5, MULTIPLIER <br />

   <p>A kind of locale specifier. It seems the general format seems to be
   lowercase language, underscore, uppercase location, e.g. en_US. More
   fancy specifications don't fit.</p>

   <h4>TYPE flag</h4>
   BASE TYPE U8, LENGTH , MULTIPLIER 1<br />

   <p>Just a simple boolean value. 0 means false, and 1 generally true,
   but I suggest accepting != 0 as true.</p>

   <h4>TYPE komi16_2</h4>
   BASE TYPE I16, LENGTH , MULTIPLIER 2<br />
   <h4>TYPE komi16_4</h4>
   BASE TYPE I16, LENGTH , MULTIPLIER 4<br />
   <h4>TYPE komi32_2</h4>
   BASE TYPE I32, LENGTH , MULTIPLIER 2<br />
   <h4>TYPE komi32_4</h4>
   BASE TYPE I32, LENGTH , MULTIPLIER 4<br />

   <p>Komi values are multiplied by 2 or 4 to make them integer in the
   protocol.</p>

   <h4>TYPE result</h4>
   BASE TYPE I32, LENGTH , MULTIPLIER 2<br />

   <p>The game result is also multiplied by 2 to give it higher
   resolution. There are also special values for wins by time etc., either
   in result or in the score* types, or both :)</p>

   <h4>TYPE score16_2</h4>
   BASE TYPE I16, LENGTH , MULTIPLIER 2<br />
   <h4>TYPE score16_4</h4>
   BASE TYPE I16, LENGTH , MULTIPLIER 4<br />
   <h4>TYPE score32_4</h4>
   BASE TYPE I32, LENGTH , MULTIPLIER 4<br />
   <h4>TYPE score32_1000</h4>
   BASE TYPE I32, LENGTH , MULTIPLIER 1000<br />

   <p>A score value (used for displaying the score at the end of a game)
   are multiplied by 2 or 4 for a change (the 0.25 resolution is not
   used). In game structures it is encoded by dividing by two, though, so
   watch out! And in some others, it's encoded by multiplying by 1000...
   yuck!</p>

   <h4>TYPE time</h4>
   BASE TYPE U32, LENGTH , MULTIPLIER 1000<br />

   <p>Time values are multiplied by 1000, giving them millisecond
   accuracy.</p>

   <h4>TYPE timestamp</h4>
   BASE TYPE U64, LENGTH , MULTIPLIER 1000<br />

   <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
   ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code>
    </p>

   <h4>TYPE password</h4>
   BASE TYPE U64, LENGTH , MULTIPLIER <br />

   <p>Password is a number calculated as follows (VERY insecure, basically
   plaintext!): <code>password = 0; for char in characters do password ←
   password * 1055 + ascii_code (char)</code>
    </p>

   <h4>TYPE CLIENTID16</h4>
   BASE TYPE U16, LENGTH , MULTIPLIER 1<br />
   <h4>TYPE CLIENTID8</h4>
   BASE TYPE U8, LENGTH , MULTIPLIER 1<br />

   <p>An id chosen by the client, usually starting at one, to identify
   some handshakes initiated by the client, such as new games or memos.</p>

<h2>Enumeration and set types used in the protocol.</h2>

   <h4>enum: GAMETYPE</h4>
    <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>DEMONSTRATION</td>
        <td></td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>EDITING</td>
        <td></td>
        <td>1 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>TEACHING</td>
        <td></td>
        <td>2 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>SIMUL</td>
        <td></td>
        <td>3 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>FREE</td>
        <td></td>
        <td>4 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>RATED</td>
        <td></td>
        <td>5 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>PRIVATE</td>
        <td></td>
        <td>128 </td>
        <td>
      <p>PRIVATE is or'ed onto DEMONSTRATION or TEACHING</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>set: GAMEFLAG</h4>
    <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>SCORED</td>
        <td></td>
        <td>1 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>ADJOURNED</td>
        <td></td>
        <td>2 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>UPLOADED</td>
        <td></td>
        <td>4 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>set: ROOMFLAG</h4>
    <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>ADMIN</td>
        <td></td>
        <td>0x01 </td>
        <td>
      <p>Admins only(?)</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>DEFAULT</td>
        <td></td>
        <td>0x04 </td>
        <td>
      <p>Seems to be set on the english room. Or maybe not.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>PRIVATE</td>
        <td></td>
        <td>0x10 </td>
        <td>
      <p>This room is private.</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>set: GAMESTATUS</h4>
    <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>INPLAY</td>
        <td></td>
        <td>0x80 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>enum: SCORE</h4>
    <p>
      <p>Special score values, in addition to numerical scores. Some are also used with their
      negative value. Unfortunately, these are the raw vaues, before scaling. WMS loves code duplication.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>TIMEOUT</td>
        <td></td>
        <td>16384 </td>
        <td>
      Also used negatively to score for white instead of black.

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>RESIGN</td>
        <td></td>
        <td>16385 </td>
        <td>
      Also used negatively to score for white instead of black.

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>FORFEIT</td>
        <td></td>
        <td>    0 </td>
        <td>
      Also used negatively to score for white instead of black.

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>JIGO</td>
        <td></td>
        <td>16386 </td>
        <td>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>NO_RESULT</td>
        <td></td>
        <td>16386 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>ADJOURNED</td>
        <td></td>
        <td>16387 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>UNKNOWN</td>
        <td></td>
        <td>16389 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>enum: RULESET</h4>
    <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>JAPANESE</td>
        <td></td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>CHINESE </td>
        <td></td>
        <td>1 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>AGA</td>
        <td></td>
        <td>2 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>NEW_ZEALAND</td>
        <td></td>
        <td>3 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>enum: TIMESYS</h4>
    <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>NONE</td>
        <td></td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>ABSOLUTE</td>
        <td></td>
        <td>1 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>BYO_YOMI</td>
        <td></td>
        <td>2 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>CANADIAN</td>
        <td></td>
        <td>3 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>enum: COLOUR</h4>
    <p>
      <p>Convinience constants used in several places.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>BLACK</td>
        <td></td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>WHITE</td>
        <td></td>
        <td>1 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>NONE</td>
        <td></td>
        <td>2 </td>
        <td>
      <p>Sometimes used to mark absence of marks, or no player or etc...</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

<h2>Structs used in send &amp; receive messages</h2>

   <h4>STRUCTURE user</h4>
      CLASS: KGS::User<br />
    <p>

      <p>Almost everywhere a user + flags is required, even used in some places
      where only a username is required. I see no general rule on when a
      complete user and when a partial user is required.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>flags</td>
        <td>U32</td>
        <td>1 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>STRUCTURE rules</h4>
      CLASS: KGS::Rules<br />
    <p>

      <p>This structure is used for challenges as well as in the special
      TREE "subprotocol". It tightly encodes the game parameters.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>ruleset</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>size</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>handicap</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>komi</td>
        <td>komi16_2</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>timesys</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>time</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>interval</td>
        <td>U32</td>
        <td> </td>
        <td>
      byo-yomi time / canadian time
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>count</td>
        <td>U16</td>
        <td> </td>
        <td>
      periods / moves
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

<h2>Structs used in messages from the client</h2>

<h2>Client-generated messages</h2>

   <h4>
      <a name="C0000"></a>ORIGIN: CLIENT;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 0000<p>

      <p>Sent to login, usually the first message sent. The password needs to be set when the
      guest flag is true.
      Possible replies: <a href="#S0001">login(0001)</a>
        <a href="#S0002">login(0002)</a>
        <a href="#S0003">login(0003)</a>
        <a href="#S0004">login(0004)</a>
        <a href="#S0005">login(0005)</a>
        <a href="#S0006">login(0006)</a>
        <a href="#S0018">login(0018)</a>
        <a href="#S001c">login(001c)</a>
        <a href="#S0022">login(0022)</a>. Followed by: <a href="#S001b">timewarning_default(001b)</a> <a href="#S0411">chal_defaults(0411)</a>
      </p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>ver_major</td>
        <td>U32</td>
        <td>2 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>ver_minor</td>
        <td>U32</td>
        <td>6 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>ver_micro</td>
        <td>U32</td>
        <td>1 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>password</td>
        <td>password</td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>guest</td>
        <td>flag</td>
        <td>1 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>_unknown3</td>
        <td>U16</td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>locale</td>
        <td>locale</td>
        <td>"en_US" </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>clientver</td>
        <td>DATA</td>
        <td>"1.4.2_03:Swing app:Sun Microsystems Inc." </td>
        <td>
      The "default" is the java vm version, not exactly he client version. However,
      you should always send a text like "Jonathan's C client version 0.6" or somesuch,
      so the server can, if necessary, block broken clients or client versions.
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0007"></a>ORIGIN: CLIENT;
      MESSAGE: req_userinfo</h4>
   NUMERIC TYPE (hex): 0007<p>
      <p>Request info about a certain user. Possible reply: <a href="#S0008">userinfo(0008)</a>
      </p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0007"></a>ORIGIN: CLIENT;
      MESSAGE: update_userinfo</h4>
   NUMERIC TYPE (hex): 0007<p>
      <p>Update user info. Message structure is very similar
      to <a href="#S0008">userinfo(0008)</a>.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>setpass</td>
        <td>flag</td>
        <td> </td>
        <td>
      Should the password be updated?
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>password</td>
        <td>password</td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>realname</td>
        <td>realname</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>email</td>
        <td>email</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>info</td>
        <td>userinfo</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>homepage</td>
        <td>url</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>_unused</td>
        <td>U64</td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>_unused</td>
        <td>U64</td>
        <td>0 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0013"></a>ORIGIN: CLIENT;
      MESSAGE: msg_chat</h4>
   NUMERIC TYPE (hex): 0013<p>
      <p>This message is sent to initiate or continue a private chat with
      a user.  You'll always receive a copy of what you have sent back
      from the server (as usual).</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      Name of sender ("yourself").
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name2</td>
        <td>username</td>
        <td> </td>
        <td>
      Name of recipient.
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>STRING</td>
        <td> </td>
        <td>
      The message.
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0014"></a>ORIGIN: CLIENT;
      MESSAGE: req_stats</h4>
   NUMERIC TYPE (hex): 0014<p>
      <p>Request server statistics. Replied with <a href="#S0015">stats(0015)</a>
      </p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
    </table>

   <h4>
      <a name="C0016"></a>ORIGIN: CLIENT;
      MESSAGE: idle_reset</h4>
   NUMERIC TYPE (hex): 0016<p>
      <p>Send in response to <a href="#S0016">idle_warn(0016)</a> to keep the server from disconnecting.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
    </table>

   <h4>
      <a name="C001d"></a>ORIGIN: CLIENT;
      MESSAGE: ping</h4>
   NUMERIC TYPE (hex): 001d<p>
      <p>No idea. Not used anymore?</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
    </table>

   <h4>
      <a name="C001e"></a>ORIGIN: CLIENT;
      MESSAGE: req_usergraph</h4>
   NUMERIC TYPE (hex): 001e<p>
      <p>Request user graph data, replied with <a href="#S001e">usergraph(001e)</a>.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0021"></a>ORIGIN: CLIENT;
      MESSAGE: req_pic</h4>
   NUMERIC TYPE (hex): 0021<p>
      <p>Request a user picture from the server. Results in a <a href="#S0021">userpic(0021)</a>
      or a timeout.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0021"></a>ORIGIN: CLIENT;
      MESSAGE: upload_pic</h4>
   NUMERIC TYPE (hex): 0021<p>
      Same code as pic_req, but with an additional data section that
      must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>data</td>
        <td>DATA</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0023"></a>ORIGIN: CLIENT;
      MESSAGE: send_memo</h4>
   NUMERIC TYPE (hex): 0023<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID16</td>
        <td> </td>
        <td>
      <p>A boolean, probably. Always true for me.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>msg</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0024"></a>ORIGIN: CLIENT;
      MESSAGE: delete_memos</h4>
   NUMERIC TYPE (hex): 0024<p>
      <p>Unconditionally deletes all memos.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
    </table>

   <h4>
      <a name="C0100"></a>ORIGIN: CLIENT;
      MESSAGE: gnotice</h4>
   NUMERIC TYPE (hex): 0100<p>
      <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
      in a <a href="#S0100">gnotice(0100)</a> sent to all users.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>notice</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0200"></a>ORIGIN: CLIENT;
      MESSAGE: notify_add</h4>
   NUMERIC TYPE (hex): 0200<p>

      <p>Probably setting a notifier on a username, to get informed about
      changes using  messages. sending your own
      username gives you a disconnect, so don't do that at home, kids!</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0201"></a>ORIGIN: CLIENT;
      MESSAGE: notify_del</h4>
   NUMERIC TYPE (hex): 0201<p>

      <p>Probably remove the notifier again.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0318"></a>ORIGIN: CLIENT;
      MESSAGE: list_rooms</h4>
   NUMERIC TYPE (hex): 0318<p>
      <p>List the rooms in a specific group/category. Results in a <a href="#S0318">upd_rooms(0318)</a> message.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>group</td>
        <td>U8</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C031a"></a>ORIGIN: CLIENT;
      MESSAGE: new_room</h4>
   NUMERIC TYPE (hex): 031a<p>
      Create a new room. Not verified.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>i1</td>
        <td>U32</td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>b1</td>
        <td>U8</td>
        <td>0 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>b2</td>
        <td>U8</td>
        <td>255 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>b3</td>
        <td>U8</td>
        <td>255 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>group</td>
        <td>U8</td>
        <td>1 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>ZSTRING</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>description</td>
        <td>ZSTRING</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>flags</td>
        <td>U8</td>
        <td> </td>
        <td>
      See ROOMFLAGs
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C031b"></a>ORIGIN: CLIENT;
      MESSAGE: req_upd_rooms</h4>
   NUMERIC TYPE (hex): 031b<p>
      <p>Request a rooms update message for the given room.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C0413"></a>ORIGIN: CLIENT;
      MESSAGE: req_game_record</h4>
   NUMERIC TYPE (hex): 0413<p>
      <p>Requests part of the users game record to be sent. Results in a <a href="#S0414">game_record(0414)</a> or maybe a timeout.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>timestamp</td>
        <td>timestamp</td>
        <td> </td>
        <td>
      <p>If zero, start at the newest games, else this should be the timestamp
      of the first gamerecord sent in the <a href="#S0414">game_record(0414)</a> response.</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4300"></a>ORIGIN: CLIENT;
      MESSAGE: join_room</h4>
   NUMERIC TYPE (hex): 4300<p>
      <p>Joins the given room. <a href="#S4300">join_room(4300)</a> messages for yourself
      and all users in that room, as well as the initial gamelist, are
      send if the room exists. If not, timeout...</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4301"></a>ORIGIN: CLIENT;
      MESSAGE: msg_room</h4>
   NUMERIC TYPE (hex): 4301<p>
      Send a message to the room.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      Must be the login-name of the user.
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4302"></a>ORIGIN: CLIENT;
      MESSAGE: part_room</h4>
   NUMERIC TYPE (hex): 4302<p>
      Remove yourself (or maybe others as admin) from a room.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4305"></a>ORIGIN: CLIENT;
      MESSAGE: new_game</h4>
   NUMERIC TYPE (hex): 4305<p>
      <p>Create a new game.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      <p>The room where to start the new game</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>gametype</td>
        <td>U8</td>
        <td> </td>
        <td>
      <p>
         GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
         only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
      </p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>flags</td>
        <td>U8</td>
        <td> </td>
        <td>
      <p>
         0x2 == global open game list
      </p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>rules</td>
        <td>rules</td>
        <td> </td>
        <td>
      <p>When cloning a game, the rules are set up like this:
         count =&gt; 65535, ruleset =&gt; 0, time =&gt; 4294967295, timesys =&gt; 0, interval =&gt; 4294967295.
         Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
      </p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>notes</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C430a"></a>ORIGIN: CLIENT;
      MESSAGE: load_game</h4>
   NUMERIC TYPE (hex): 430a<p>
      Load an existing game into a room(?)
      There is no indication that a new game is there except
      for a upd_observers message with your name in it. Which means
      you have to watch upd_observers messages that are not for any
      currently open game and open one. Ugh.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      The room to load the game into.
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>timestamp</td>
        <td>timestamp</td>
        <td> </td>
        <td>
      From the game record.
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>flags</td>
        <td>U8</td>
        <td> </td>
        <td>
      0 == public, 2 == private
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C430b"></a>ORIGIN: CLIENT;
      MESSAGE: req_games</h4>
   NUMERIC TYPE (hex): 430b<p>
      Request to update room game list (send this once per minute to get
      updated). Results in upd_games messages.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4319"></a>ORIGIN: CLIENT;
      MESSAGE: req_desc</h4>
   NUMERIC TYPE (hex): 4319<p>
      Request room description.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4400"></a>ORIGIN: CLIENT;
      MESSAGE: challenge</h4>
   NUMERIC TYPE (hex): 4400<p>
      <p>Used to send challenges to existing games.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>black</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>white</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>gametype</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID8</td>
        <td> </td>
        <td>
      <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>rules</td>
        <td>rules</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4403"></a>ORIGIN: CLIENT;
      MESSAGE: join_game</h4>
   NUMERIC TYPE (hex): 4403<p>
      Join a game. See join_room.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4404"></a>ORIGIN: CLIENT;
      MESSAGE: part_game</h4>
   NUMERIC TYPE (hex): 4404<p>
      Leave (or kick as admin?) a certain user from a game.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4405"></a>ORIGIN: CLIENT;
      MESSAGE: set_tree</h4>
   NUMERIC TYPE (hex): 4405<p>
      Possibly upload an initial game to an empty room. Not tested.

      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>tree</td>
        <td>TREE</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4406"></a>ORIGIN: CLIENT;
      MESSAGE: upd_tree</h4>
   NUMERIC TYPE (hex): 4406<p>
      <p>Upload a partial game tree to the server. This is used to send moves
      and even in-game comments to the server. For the comments, the
      server prepends the username and rank.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>tree</td>
        <td>TREE</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4407"></a>ORIGIN: CLIENT;
      MESSAGE: mark_dead</h4>
   NUMERIC TYPE (hex): 4407<p>
      <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>x</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>y</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>dead</td>
        <td>flag</td>
        <td> </td>
        <td>
      <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4408"></a>ORIGIN: CLIENT;
      MESSAGE: get_tree</h4>
   NUMERIC TYPE (hex): 4408<p>
      <p>Request the game tree starting at a given node. This is used when
      the server only sends a partial tree (with end code "more").</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>node</td>
        <td>U32</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C440a"></a>ORIGIN: CLIENT;
      MESSAGE: game_done</h4>
   NUMERIC TYPE (hex): 440a<p>
      <p>Sent by the client to mark the game as done.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>id</td>
        <td>U32</td>
        <td> </td>
        <td>
      <p>An id field (start at one please) to make sure that the client responds to the correct done click.</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C440c"></a>ORIGIN: CLIENT;
      MESSAGE: claim_win</h4>
   NUMERIC TYPE (hex): 440c<p>
      <p>Used by the client to claim a win.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>player</td>
        <td>U8 </td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C440d"></a>ORIGIN: CLIENT;
      MESSAGE: add_time</h4>
   NUMERIC TYPE (hex): 440d<p>
      <p>Adds the given amount of time to your opponent's clock.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>time</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>player</td>
        <td>U8</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C440e"></a>ORIGIN: CLIENT;
      MESSAGE: req_undo</h4>
   NUMERIC TYPE (hex): 440e<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C440f"></a>ORIGIN: CLIENT;
      MESSAGE: grant_undo</h4>
   NUMERIC TYPE (hex): 440f<p>
      Can be send after a req_undo message was received to grant the undo.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4410"></a>ORIGIN: CLIENT;
      MESSAGE: resign_game</h4>
   NUMERIC TYPE (hex): 4410<p>
      Resign the game.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>player</td>
        <td>U8</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C441a"></a>ORIGIN: CLIENT;
      MESSAGE: set_teacher</h4>
   NUMERIC TYPE (hex): 441a<p>
      <p>Change the teacher to somebody else (or possibly yourself == take it). If the
      name is empty, the game will continue normally.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4422"></a>ORIGIN: CLIENT;
      MESSAGE: allow_user</h4>
   NUMERIC TYPE (hex): 4422<p>
      <p>Unclear. Maybe allow users to talk? No idea, really.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>othername</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>; # gives user access to the game (to what? ;)
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4423"></a>ORIGIN: CLIENT;
      MESSAGE: set_privacy</h4>
   NUMERIC TYPE (hex): 4423<p>
      Probably sets the "quiet" flag. Not checked.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>private</td>
        <td>flag</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4427"></a>ORIGIN: CLIENT;
      MESSAGE: game_move</h4>
   NUMERIC TYPE (hex): 4427<p>
      <p>Only during playing, moves.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>x</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>y</td>
        <td>U8</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4429"></a>ORIGIN: CLIENT;
      MESSAGE: reject_challenge</h4>
   NUMERIC TYPE (hex): 4429<p>
      Reject a challenge from a given user. Not checked.

      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>gametype</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID8</td>
        <td> </td>
        <td>
      <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>rules</td>
        <td>rules</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C442d"></a>ORIGIN: CLIENT;
      MESSAGE: more_comments</h4>
   NUMERIC TYPE (hex): 442d<p>
      <p>Quite brokenly, the want this to send you more comments.
      Reply to <a href="#S442d">more_comments(442d)</a>.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>node</td>
        <td>U32</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C442e"></a>ORIGIN: CLIENT;
      MESSAGE: save_game</h4>
   NUMERIC TYPE (hex): 442e<p>
      <p>Is send when a game is closed and should be saved on the gamerecord.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4433"></a>ORIGIN: CLIENT;
      MESSAGE: req_result</h4>
   NUMERIC TYPE (hex): 4433<p>
      I forgot.

      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4434"></a>ORIGIN: CLIENT;
      MESSAGE: set_quiet</h4>
   NUMERIC TYPE (hex): 4434<p>
      <p>Sets (or clears) the quiet flag on a game.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>quiet</td>
        <td>flag</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="C4436"></a>ORIGIN: CLIENT;
      MESSAGE: msg_game</h4>
   NUMERIC TYPE (hex): 4436<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="Cffff"></a>ORIGIN: CLIENT;
      MESSAGE: quit</h4>
   NUMERIC TYPE (hex): ffff<p>
      <p>Sent by the client just before it logs out.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
    </table>

<h2>Structs mainly used in messages send by the server</h2>

   <h4>STRUCTURE challenge_defaults</h4>
    <p>
      Send soon after log-in to set the defaults for game challenges.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>gametype</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>ruleset</td>
        <td>U8</td>
        <td> </td>
        <td>
      <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>size</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>timesys</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>time</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>byo_time</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>byo_periods</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>can_time</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>can_stones</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>notes</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>STRUCTURE game</h4>
      CLASS: KGS::Game<br />
    <p>
      Basic information about a game. Used in rooms for the gamelist and
      in games to detect when a game is saved, changed type (e.g. R =&gt; D)
      etc.

      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>type</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>black</td>
        <td>user</td>
        <td> </td>
        <td>
      White
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>white</td>
        <td>user</td>
        <td> </td>
        <td>
      Black
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>owner</td>
        <td>user</td>
        <td> </td>
        <td>
      Owner
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>size</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>handicap</td>
        <td>I8</td>
        <td> </td>
        <td>
      &lt; 0 not fully setup
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>komi</td>
        <td>komi16_2</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>moves</td>
        <td>I16</td>
        <td> </td>
        <td>
      This field reflects either the movenum or the score, sorry, not even guards help, as
      the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
      score (arg²).
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>flags</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>observers</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>saved</td>
        <td>flag</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>notes</td>
        <td>ZSTRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b>handicap</b> &lt; 0
            
       </td>
      </tr>
    </table>

   <h4>STRUCTURE room_game</h4>
    <p>
      A game with the room id prepended.

      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      <p>The room channel.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>game</td>
        <td>game</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>STRUCTURE room_obs</h4>
    <p>
      Obsolete.
      
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>roomname</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>flags</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>users</td>
        <td>U32</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>STRUCTURE room</h4>
      CLASS: KGS::Room<br />
    <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>flags</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>group</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>users</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>games</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>STRUCTURE scorevalues</h4>
      CLASS: KGS::Score<br />
    <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>score</td>
        <td>score32_4</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>territory</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>captures</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>i3</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>f2</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>komi</td>
        <td>komi32_4</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>i4</td>
        <td>U32</td>
        <td> </td>
        <td>
      Apparently the i3, f2, i4 are zero.
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>STRUCTURE game_record</h4>
      CLASS: KGS::GameRecord<br />
    <p>
      <p>A single game record entry, as seen in <a href="#S0008">userinfo(0008)</a>.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>timestamp</td>
        <td>timestamp</td>
        <td> </td>
        <td>
      Time this game was played.
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>type</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>handicap</td>
        <td>U8</td>
        <td> </td>
        <td>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>revision</td>
        <td>U16</td>
        <td> </td>
        <td>
      <p>A revision number in case there are multiple similar games.</p>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>black</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>white</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>owner</td>
        <td>user</td>
        <td> </td>
        <td>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>komi</td>
        <td>U16</td>
        <td> </td>
        <td>
      <p>0:11 == komi * 2; 12:15 == no idea, always 1-0-0-0?</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>score</td>
        <td>score16_2</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>size</td>
        <td>U8</td>
        <td> </td>
        <td>
      <p>0:5 == size; 6 no idea; 7 == inprogress</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>flags</td>
        <td>U8</td>
        <td> </td>
        <td>
      <p>No idea. I see many values here.</p>

   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

<h2>Server-generated messages</h2>

   <h4>
      <a name="S0001"></a>ORIGIN: SERVER;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 0001
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>login successful </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>success</td>
        <td>CONSTANT</td>
        <td>1 </td>
        <td>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown1</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown2</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0002"></a>ORIGIN: SERVER;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 0002
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>login successful: client version is outdated. </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>success</td>
        <td>CONSTANT</td>
        <td>1 </td>
        <td>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown1</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown2</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0003"></a>ORIGIN: SERVER;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 0003
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>login failed: client version out of date </td>
        <td>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown1</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown2</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0004"></a>ORIGIN: SERVER;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 0004
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>login failed: wrong password </td>
        <td>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown1</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown2</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0005"></a>ORIGIN: SERVER;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 0005
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>login failed: specified user does not exist </td>
        <td>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown1</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown2</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0006"></a>ORIGIN: SERVER;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 0006
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>login failed: other user of same name already exists </td>
        <td>

      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown1</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown2</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0008"></a>ORIGIN: SERVER;
      MESSAGE: userinfo</h4>
   NUMERIC TYPE (hex): 0008
         (possibly in response to
         <a href="#C0007">req_userinfo(0007)</a>
         )
      <p>
      User info.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>_unused0</td>
        <td>flag</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>_unused1</td>
        <td>U64</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>realname</td>
        <td>realname</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>email</td>
        <td>email</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>info</td>
        <td>userinfo</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>homepage</td>
        <td>url</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>regdate</td>
        <td>timestamp</td>
        <td> </td>
        <td>
      When the user registered (0 == never registered).
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>lastlogin</td>
        <td>timestamp</td>
        <td> </td>
        <td>
      When the user logged in for the last time.
      <!-- maybe more? -->
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0009"></a>ORIGIN: SERVER;
      MESSAGE: upd_userinfo_result</h4>
   NUMERIC TYPE (hex): 0009<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Thanks for registering. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S000a"></a>ORIGIN: SERVER;
      MESSAGE: upd_userinfo_result</h4>
   NUMERIC TYPE (hex): 000a<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>The user "%s" has been successfully updated. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S000b"></a>ORIGIN: SERVER;
      MESSAGE: upd_userinfo_result</h4>
   NUMERIC TYPE (hex): 000b<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>There is no user "%s". Update failed. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0012"></a>ORIGIN: SERVER;
      MESSAGE: userinfo_failed</h4>
   NUMERIC TYPE (hex): 0012<p>
      <p>Sent when no userinfo for the requested user could be found(?)</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0013"></a>ORIGIN: SERVER;
      MESSAGE: msg_chat</h4>
   NUMERIC TYPE (hex): 0013<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      Name of sender (either yourself (echo) or other)
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name2</td>
        <td>username</td>
        <td> </td>
        <td>
      Name of recipient.
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0015"></a>ORIGIN: SERVER;
      MESSAGE: stats</h4>
   NUMERIC TYPE (hex): 0015
         (possibly in response to
         <a href="#C0014">req_stats(0014)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>ver_major</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>ver_minor</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>ver_micro</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>boot_time</td>
        <td>timestamp</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>users_cur</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>users_max</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>users_lim</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>accts_cur</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>accts_max</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown1</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>work_max</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>rooms_cur</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>rooms_max</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>rooms_lim</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>games_cur</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>games_max</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>games_lim</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>results_cur</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>results_max</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>unknown2</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>params_cur</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>params_max</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>bytes_in</td>
        <td>U64</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>packets_in</td>
        <td>U64</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>bytes_out</td>
        <td>U64</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>packets_out</td>
        <td>U64</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0016"></a>ORIGIN: SERVER;
      MESSAGE: idle_warn</h4>
   NUMERIC TYPE (hex): 0016
         (possibly in response to
         <a href="#C0016">idle_reset(0016)</a>
         )
      <p>
      <p>idle warning, autologout soon (10 minutes...). Responding with <a href="#S001d">ping(001d)</a> usually helps.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
    </table>

   <h4>
      <a name="S0018"></a>ORIGIN: SERVER;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 0018
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>logged out: another client logged in with your username </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S001c"></a>ORIGIN: SERVER;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 001c
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>logged out: idle for too long </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0020"></a>ORIGIN: SERVER;
      MESSAGE: error</h4>
   NUMERIC TYPE (hex): 0020<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0022"></a>ORIGIN: SERVER;
      MESSAGE: login</h4>
   NUMERIC TYPE (hex): 0022
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      I was blocked sooo many times for developing this client that it was
      easy to figure out. The KGS admins sure need no extra nazi training
      :(
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>reason</td>
        <td>STRING</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>result</td>
        <td>CONSTANT</td>
        <td>user or ip blocked </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S001b"></a>ORIGIN: SERVER;
      MESSAGE: timewarning_default</h4>
   NUMERIC TYPE (hex): 001b
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      WILD guess
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>time</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S001c"></a>ORIGIN: SERVER;
      MESSAGE: idle_err</h4>
   NUMERIC TYPE (hex): 001c<p>
      autologout
   </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
    </table>

   <h4>
      <a name="S001d"></a>ORIGIN: SERVER;
      MESSAGE: ping</h4>
   NUMERIC TYPE (hex): 001d<p>
      Sent by the server regularly, but not answering them
      isn't valid. Strange form of keepalive?
   </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
    </table>

   <h4>
      <a name="S001e"></a>ORIGIN: SERVER;
      MESSAGE: usergraph</h4>
   NUMERIC TYPE (hex): 001e
         (possibly in response to
         <a href="#C001e">req_usergraph(001e)</a>
         )
      <p>
      User graph data.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>data</td>
        <td>I16</td>
        <td> </td>
        <td>
      If empty, no graph is available. The unit seems to
      be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
      There is probably one entry per day, the newest one last.
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0021"></a>ORIGIN: SERVER;
      MESSAGE: userpic</h4>
   NUMERIC TYPE (hex): 0021
         (possibly in response to
         <a href="#C0021">req_pic(0021)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      Reply to pic_req, contains an image in jpeg format.
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>data</td>
        <td>DATA</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0025"></a>ORIGIN: SERVER;
      MESSAGE: memo_error</h4>
   NUMERIC TYPE (hex): 0025<p>
      <p>Account unknown.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>memo send failed: account already exists </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>subtype</td>
        <td>CONSTANT</td>
        <td>25 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0026"></a>ORIGIN: SERVER;
      MESSAGE: memo_error</h4>
   NUMERIC TYPE (hex): 0026<p>
      <p>Just a guess.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>memo send failed: error 26 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>subtype</td>
        <td>CONSTANT</td>
        <td>26 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0027"></a>ORIGIN: SERVER;
      MESSAGE: memo_error</h4>
   NUMERIC TYPE (hex): 0027<p>
      <p>User is currently online, please use chat.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>memo send failed: user is online, use chat </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>subtype</td>
        <td>CONSTANT</td>
        <td>27 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0028"></a>ORIGIN: SERVER;
      MESSAGE: memo_error</h4>
   NUMERIC TYPE (hex): 0028<p>
      <p>Just a guess.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>memo send failed: error 28 </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>subtype</td>
        <td>CONSTANT</td>
        <td>28 </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0029"></a>ORIGIN: SERVER;
      MESSAGE: memo</h4>
   NUMERIC TYPE (hex): 0029<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>time</td>
        <td>timestamp</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>ZSTRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S002a"></a>ORIGIN: SERVER;
      MESSAGE: memo_sent</h4>
   NUMERIC TYPE (hex): 002a<p>
      <p>The memo was sent successfully</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0100"></a>ORIGIN: SERVER;
      MESSAGE: gnotice</h4>
   NUMERIC TYPE (hex): 0100
         (possibly in response to
         <a href="#C0100">gnotice(0100)</a>
         )
      <p>
      global notice, sent to everybody
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>notice</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0202"></a>ORIGIN: SERVER;
      MESSAGE: notify_event</h4>
   NUMERIC TYPE (hex): 0202<p>
      # maybe soe notify? Totally unclear.
      # loc 0" type="userinfo, flags etc. loc 1 =&gt; gameinfo?, loc 2 =&gt; game result (more data)
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>event</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>gamerecord</td>
        <td>game_record</td>
        <td> </td>
        <td>
      <p>Game result record?</p>
      
   
            
       </td>
        <td>
          <b>event</b> == 2
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S030c"></a>ORIGIN: SERVER;
      MESSAGE: login_done</h4>
   NUMERIC TYPE (hex): 030c<p>
      <p>Is sent after the initial messages, probably
      to signify the end of the login process.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
    </table>

   <h4>
      <a name="S0310"></a>ORIGIN: SERVER;
      MESSAGE: priv_room</h4>
   NUMERIC TYPE (hex): 0310<p>
      "permission denied" when joining a room
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0318"></a>ORIGIN: SERVER;
      MESSAGE: upd_rooms</h4>
   NUMERIC TYPE (hex): 0318
         (possibly in response to
         <a href="#C0318">list_rooms(0318)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>rooms</td>
        <td>room</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0411"></a>ORIGIN: SERVER;
      MESSAGE: chal_defaults</h4>
   NUMERIC TYPE (hex): 0411
         (possibly in response to
         <a href="#C0000">login(0000)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>defaults</td>
        <td>challenge_defaults</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0412"></a>ORIGIN: SERVER;
      MESSAGE: already_playing</h4>
   NUMERIC TYPE (hex): 0412<p>
      Unable to create new game.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, you are already playing in one game, so you can't start playing in another. </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID16</td>
        <td> </td>
        <td>
      <p>The cid of the new_game etc. request.</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0414"></a>ORIGIN: SERVER;
      MESSAGE: game_record</h4>
   NUMERIC TYPE (hex): 0414
         (possibly in response to
         <a href="#C0413">req_game_record(0413)</a>
         )
      <p>
      The users game record.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>more</td>
        <td>flag</td>
        <td> </td>
        <td>
      <p>Wether more games are available (must be requested manually by
      another  message with the timestamp set
      to the timestamp of the <em>first</em> game of this packet.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>games</td>
        <td>game_record</td>
        <td> </td>
        <td>
      <p>Game records, from oldest to newest.</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0417"></a>ORIGIN: SERVER;
      MESSAGE: error</h4>
   NUMERIC TYPE (hex): 0417<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, your opponent is currently not logged in, so you can't resume this game. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0418"></a>ORIGIN: SERVER;
      MESSAGE: error</h4>
   NUMERIC TYPE (hex): 0418<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, your opponent is already playing in a game, so you cannot continue this one. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0419"></a>ORIGIN: SERVER;
      MESSAGE: error</h4>
   NUMERIC TYPE (hex): 0419<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, the server is out of boards! Please wait a few minutes and try to start a game again. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S041c"></a>ORIGIN: SERVER;
      MESSAGE: upd_game2</h4>
   NUMERIC TYPE (hex): 041c<p>
      Unclear.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel_junk</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>game</td>
        <td>game</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S041f"></a>ORIGIN: SERVER;
      MESSAGE: error</h4>
   NUMERIC TYPE (hex): 041f<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0420"></a>ORIGIN: SERVER;
      MESSAGE: error</h4>
   NUMERIC TYPE (hex): 0420<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, user "%s" has left the game you are starting before you could challenge them. You will have to play against somebody else. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S0421"></a>ORIGIN: SERVER;
      MESSAGE: error</h4>
   NUMERIC TYPE (hex): 0421<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, this game is a private lesson. You will not be allowed to observe it. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <!-- added recently -->
   <h4>
      <a name="S043a"></a>ORIGIN: SERVER;
      MESSAGE: add_global_challenges</h4>
   NUMERIC TYPE (hex): 043a<p>
      <p>
         Adds or updates a global challenge (open game list).
      </p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>games</td>
        <td>room_game</td>
        <td> </td>
        <td>
      <p>The game. The "moves" member contains a small number. Probably garbage.</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

<h3>Room messages</h3>

   <p>Not all room messages are for rooms only, and rooms need to parse
   not only these messages. Orthogonality, what for?</p>

   <h4>
      <a name="S4300"></a>ORIGIN: SERVER;
      MESSAGE: join_room</h4>
   NUMERIC TYPE (hex): 4300
         (possibly in response to
         <a href="#C4300">join_room(4300)</a>
         )
      <p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>users</td>
        <td>user</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4301"></a>ORIGIN: SERVER;
      MESSAGE: msg_room</h4>
   NUMERIC TYPE (hex): 4301<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4302"></a>ORIGIN: SERVER;
      MESSAGE: part_room</h4>
   NUMERIC TYPE (hex): 4302<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>user</td>
        <td>user</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4303"></a>ORIGIN: SERVER;
      MESSAGE: del_room</h4>
   NUMERIC TYPE (hex): 4303<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4304"></a>ORIGIN: SERVER;
      MESSAGE: upd_games</h4>
   NUMERIC TYPE (hex): 4304<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>games</td>
        <td>game</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4319"></a>ORIGIN: SERVER;
      MESSAGE: desc_room</h4>
   NUMERIC TYPE (hex): 4319<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>owner</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>description</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

<h3>Game messages</h3>

   <h4>
      <a name="S4400"></a>ORIGIN: SERVER;
      MESSAGE: challenge</h4>
   NUMERIC TYPE (hex): 4400<p>
      Unclear.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>black</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>white</td>
        <td>user</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>gametype</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID8</td>
        <td> </td>
        <td>
      <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>rules</td>
        <td>rules</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>notes</td>
        <td>STRING</td>
        <td> </td>
        <td>
      <p>This field is optional</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4401"></a>ORIGIN: SERVER;
      MESSAGE: upd_game</h4>
   NUMERIC TYPE (hex): 4401<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>game</td>
        <td>game</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4402"></a>ORIGIN: SERVER;
      MESSAGE: del_game</h4>
   NUMERIC TYPE (hex): 4402<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4403"></a>ORIGIN: SERVER;
      MESSAGE: upd_observers</h4>
   NUMERIC TYPE (hex): 4403<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>users</td>
        <td>user</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4404"></a>ORIGIN: SERVER;
      MESSAGE: del_observer</h4>
   NUMERIC TYPE (hex): 4404<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4405"></a>ORIGIN: SERVER;
      MESSAGE: set_tree</h4>
   NUMERIC TYPE (hex): 4405<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>tree</td>
        <td>TREE</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4406"></a>ORIGIN: SERVER;
      MESSAGE: upd_tree</h4>
   NUMERIC TYPE (hex): 4406<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>tree</td>
        <td>TREE</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4409"></a>ORIGIN: SERVER;
      MESSAGE: superko</h4>
   NUMERIC TYPE (hex): 4409<p>
      Superko-warning.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S440a"></a>ORIGIN: SERVER;
      MESSAGE: game_done</h4>
   NUMERIC TYPE (hex): 440a<p>
      <p>Send by the server when one of the players sends a done.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>id</td>
        <td>U32</td>
        <td> </td>
        <td>
      <p>An id field to make sure that the client responds to the correct done click.</p>
      <p>The high bit has the "please press done again" warning function, i.e. if set, opponent has changed board.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>black</td>
        <td>flag</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>white</td>
        <td>flag</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S440b"></a>ORIGIN: SERVER;
      MESSAGE: final_result</h4>
   NUMERIC TYPE (hex): 440b<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>blackscore</td>
        <td>scorevalues</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>whitescore</td>
        <td>scorevalues</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S440c"></a>ORIGIN: SERVER;
      MESSAGE: out_of_time</h4>
   NUMERIC TYPE (hex): 440c<p>
      <p>Sent when the opponent is out of time and moves, or when the other
      requests <a href="#S0008">userinfo(0008)</a>.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>player</td>
        <td>U8</td>
        <td> </td>
        <td>
      <p>Colour who ran out of time (lost).</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S440e"></a>ORIGIN: SERVER;
      MESSAGE: req_undo</h4>
   NUMERIC TYPE (hex): 440e<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4410"></a>ORIGIN: SERVER;
      MESSAGE: resign_game</h4>
   NUMERIC TYPE (hex): 4410<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>player</td>
        <td>U8</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4415"></a>ORIGIN: SERVER;
      MESSAGE: game_error</h4>
   NUMERIC TYPE (hex): 4415<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, this is a lecture game. Only authorized players are allowed to make comments. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S441a"></a>ORIGIN: SERVER;
      MESSAGE: set_teacher</h4>
   NUMERIC TYPE (hex): 441a<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S441d"></a>ORIGIN: SERVER;
      MESSAGE: owner_left</h4>
   NUMERIC TYPE (hex): 441d<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns. </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S441e"></a>ORIGIN: SERVER;
      MESSAGE: teacher_left</h4>
   NUMERIC TYPE (hex): 441e<p>
      Unclear.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4422"></a>ORIGIN: SERVER;
      MESSAGE: allow_user_result</h4>
   NUMERIC TYPE (hex): 4422<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>User "%s" will now be allowed full access to your game. </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4424"></a>ORIGIN: SERVER;
      MESSAGE: allow_user_result</h4>
   NUMERIC TYPE (hex): 4424<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, user "%s" is a guest and cannot be allowed full access to your game. </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4425"></a>ORIGIN: SERVER;
      MESSAGE: allow_user_result</h4>
   NUMERIC TYPE (hex): 4425<p>
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>message</td>
        <td>CONSTANT</td>
        <td>Sorry, user "%s" does not seem to exist and cannot be allowed into your game. </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4428"></a>ORIGIN: SERVER;
      MESSAGE: add_tree</h4>
   NUMERIC TYPE (hex): 4428<p>
      <p>See <a href="#S4405">set_tree(4405)</a>. In addition, flags the tree as being
      uploaded completely.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>tree</td>
        <td>TREE</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4429"></a>ORIGIN: SERVER;
      MESSAGE: reject_challenge</h4>
   NUMERIC TYPE (hex): 4429<p>
      Reject a challenge by a given user. Not checked.
      </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>name</td>
        <td>username</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>gametype</td>
        <td>U8</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID8</td>
        <td> </td>
        <td>
      <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>rules</td>
        <td>rules</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S442b"></a>ORIGIN: SERVER;
      MESSAGE: set_comments</h4>
   NUMERIC TYPE (hex): 442b<p>
      <p>Sent at end of games to set the comments not seen previously.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>node</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>comments</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S442c"></a>ORIGIN: SERVER;
      MESSAGE: add_comments</h4>
   NUMERIC TYPE (hex): 442c<p>
      <p>Sent at end of games to add all game commentary.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>node</td>
        <td>U32</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>comments</td>
        <td>STRING</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S442d"></a>ORIGIN: SERVER;
      MESSAGE: more_comments</h4>
   NUMERIC TYPE (hex): 442d<p>
      <p>Quite brokenly, the server sends you this to make you ask for more comments.
      Reply with <a href="#S442d">more_comments(442d)</a>.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>node</td>
        <td>U32</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S442f"></a>ORIGIN: SERVER;
      MESSAGE: new_game</h4>
   NUMERIC TYPE (hex): 442f<p>
      <p>Notifies the client that a new game has been created. This
      message is sent long *after* upd_games and upd_observers etc.
      have been received. *sigh*</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      <p>The newly created game.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>cid</td>
        <td>CLIENTID16</td>
        <td> </td>
        <td>
      <p>The ID sent to the server in new_game.</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4433"></a>ORIGIN: SERVER;
      MESSAGE: req_result</h4>
   NUMERIC TYPE (hex): 4433<p>
       Unclear.
       </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
       # # recv_result(?)
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4434"></a>ORIGIN: SERVER;
      MESSAGE: set_quiet</h4>
   NUMERIC TYPE (hex): 4434<p>
      <p>Sets (or clears) the quiet flag on a game.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>quiet</td>
        <td>flag</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S4437"></a>ORIGIN: SERVER;
      MESSAGE: set_gametime</h4>
   NUMERIC TYPE (hex): 4437<p>
      <p>Sent when joining a running game. Gives the remaining time +
      periods/moves for the players, to correctly initialize the clocks.</p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>black_time</td>
        <td>time</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>black_moves</td>
        <td>U16</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>white_time</td>
        <td>time</td>
        <td> </td>
        <td>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>white_moves</td>
        <td>U16</td>
        <td> </td>
        <td>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>

   <h4>
      <a name="S443b"></a>ORIGIN: SERVER;
      MESSAGE: del_global_challenge</h4>
   NUMERIC TYPE (hex): 443b<p>
      <p>
         Remove a game from the global challenge list (open game list).
      </p>
    </p>
    <table border="1" width="100%">
      <tr>
        <th width="10%">NAME</th>
        <th width="8%">TYPE</th>
        <th width="4%">VALUE</th>
        <th>DESCRIPTION</th>
        <th width="10%">GUARD</th>
      </tr>
      <tr>
        <td>channel</td>
        <td>U16</td>
        <td> </td>
        <td>
      <p>The game id to remove.</p>
      
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
      <tr>
        <td>game</td>
        <td>U16</td>
        <td> </td>
        <td>
      <p>Probably the same. I suggest to use this id for no good reason.</p>
   
            
       </td>
        <td>
          <b></b> 
            
       </td>
      </tr>
    </table>
</body>
</html>