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# Microsoft Developer Studio Project File - Name="VisualPng" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00

# Copyright 2000, Willem van Schaik.  For conditions of distribution and
# use, see the copyright/license/disclaimer notice in png.h

# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=VisualPng - Win32 Debug LIB
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "VisualPng.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "VisualPng.mak" CFG="VisualPng - Win32 Debug LIB"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "VisualPng - Win32 DLL" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 Debug DLL" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 LIB" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 Debug LIB" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "VisualPng - Win32 DLL"

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# ADD BASE CPP /nologo /W3 /GX /O2 /I "libpng" /I "zlib" /D "PNG_USE_DLL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BSC32 /nologo
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# ADD BASE LINK32 libpng13.lib zlibd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"libpng" /libpath:"zlib"
# ADD LINK32 libpng13.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\projects\msvc\win32\libpng\dll"
# Begin Special Build Tool
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SOURCE="$(InputPath)"
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll;..\..\projects\msvc\win32\zlib\dll;	$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool

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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "libpng" /I "zlib" /D "PNG_USE_DLL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\dll_dbg
SOURCE="$(InputPath)"
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll_dbg;..\..\projects\msvc\win32\zlib\dll_dbg;	$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool

!ELSEIF  "$(CFG)" == "VisualPng - Win32 LIB"

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# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 libpng13.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\projects\msvc\win32\libpng\dll"
# ADD LINK32 libpng.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\projects\msvc\win32\libpng\lib"
# Begin Special Build Tool
OutDir=.\lib
SOURCE="$(InputPath)"
PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool

!ELSEIF  "$(CFG)" == "VisualPng - Win32 Debug LIB"

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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# SUBTRACT BASE LINK32 /nodefaultlib
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# SUBTRACT LINK32 /nodefaultlib
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SOURCE="$(InputPath)"
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# End Special Build Tool

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# Begin Target

# Name "VisualPng - Win32 DLL"
# Name "VisualPng - Win32 Debug DLL"
# Name "VisualPng - Win32 LIB"
# Name "VisualPng - Win32 Debug LIB"
# Begin Group "Source Files"

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# End Source File
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