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NAME
    POE::Component::Basement

SYNOPSIS
      package POE::MyComponent;

      #  use as base
      use base qw/ POE::Component::Basement /;
  
      #  where the initializations happen (see Class::Std)
      sub BUILD { ... }
  
      #  see also Class::Std and Class::Data::Inheritable also 
      #  for accessor creation etc.
  
      #  define states
      sub state_one   : State( :inline<_start> ) { ... }
      sub state_two   : State( :object<foo> ) { ... }
      sub state_three : State( :package<bar> ) { ... }
  
      #  combined
      sub state_multi : State( :inline<foobar> :package<snafoo> ) { ... }
      ...

      #  chained events
      sub first : State( :object<foo> :chained<bar> ) { ... }
      sub second : State( :object<bar> ) { ... }
      ...

      #  calling in a row
      sub first : State( :object<foo> :next<bar> ) { ... }
      sub second : State( :object<bar> ) { ... }
      ...
  
      #  usage
      my $comp = POE::MyComponent->new ({
  
          #  single alias or array reference for multiple
          aliases => [qw/ mycomp shub_niggurath /],

          ...  #  your specific init_arg's.
      });

DESCRIPTION
    Provides Class::Std and base POE component functionality. This module is
    still kinda experimental.

CLASS AND INSTANCE DATA
  Setting "session_class"
    Determines on which class the session should be built on. To use, for
    instance, POE::Session::MessageBased, set the option like this:

      MyComponent->session_class( 'POE::Session::MessageBased' );

    The default is POE::Session.

  Option "aliases"
    Can be a single value to be set as alias, or an array reference. If the
    latter, POE::Kernel's "alias_set" is called for each of it's elements.
    This must be supplied as argument to the "new" method. See SYNOPSIS for
    examples.

ATTRIBUTES
    This module just uses the attribute "State" and delegates all other
    attribute handling to Class::Std. Parameters can multiple, separated by
    spaces. They look like those of Class::Std to be coherent. As an
    example:

      sub start_event : State( :inline<_start> ) {
          ...
      }

    This would create an "inline_state" for our session, named "_start".

  inline, package and object
    Create "inline_states", "package_states" or "object_states" in your
    session. Multiple specifications of these parameters cause multiple
    events to be defined. Have a look at POE for more information.

  chained
      sub first : State( :inline<_start> :chained<end> ) { 
          print "Called first.\n";
          return 23;
      }
  
      sub end : State( :inline<end> ) {
          my $last_return = $_[ARG0];
          print "Called second. First returned $last_return\n";
      }

    Specifies with which event the current state should be chained. If you
    use "chained", the given event will be triggered after the sub has
    completed. It's return values will be passed to the chained event.

  next
      #  the event gets triggered
      POE::Kernel->yield( foo => 333 );

      sub first : State( :inline<foo> :next<bar> ) {
          my ( $nr ) = $_[ARG0];
          ...
      }
  
      sub second : State( :inline<bar> ) {
          my ( $nr ) = $_[ARG0];
          ...
      }
  
    An event that was specified with "next" is triggered right after
    completion of the current subroutine. The "next" event gets the same
    parameters as the current.

  error
      sub first : State( :inline<foo> :error<error_occured> ) {
          die "in the name of Cthulhu";
      }

      sub second : State( :inline<error_occured> ) {
          my $error = $_[ARG0];
          print 'An Error has occured: ' . $error;
      }

    If an "error" handling state is defined, "PCB" will build an "eval"
    block around the subroutine call and emit the event specified with
    "error". First argument is the error message.

INHERITANCE
    Currently, you can overload the called methods in package and object
    states. Though you have to do this without specifying a new "State()"
    attribute. The new method has the same attributes as the overriden. The
    latter can also be called with NEXT. This basic way works like:

      #  the original
      package Original;
      sub whatever : State( :package<_start> ) { ... }
      ...
  
      #  the new one
      package NewOne;
      use base qw/ Original /;
      sub whatever { ... }

    But for information, I'm planning the possibility to override specific
    events.

METHODS
    Methods starting with an underline ("_") is thought as internal to
    POE::Component::Basement and should therefore not be called directly.

  _parse_attributes
      ( $name, $param ) = _parse_attribute( $attribute )
  
    Takes an attribute and tries to split it into name and parameters.
    Returns undef if nothing usable found.

  new
    Constructor. See SYNOPSIS for usage. This overrides the "new" method
    provided by Class::Std.

  MODIFY_CODE_ATTRIBUTES
    This is an internal sub that's responsible for building your state-map,
    as it is called on specification of an attribute. See perldoc's
    attributes for more information about this subject. This is an *internal
    function*, do not call directly.

  _create_modified_state
      $code = _create_modified_state( \&coderef, \%params );

    Does the wrapping for the more enhanced attributes. Internal, do not
    call.

  register_states
      void register_states( $class, $coderef, { state_name => 'type' } );

    Registers states corresponding to a specific code reference. Accepted
    state names are "inline", "package" and "object". Internal, do not call.

  _flatten_inheritance
      @classes_in_family = _flatten_inheritance( $rootclass )

    Returns an array with names of classes used in the specified $rootclass'
    inheritance tree. This is internal, do not call.

  get_states
      \%struct = $comp->get_states()

    Returns a structure containing the defined inline, package and object
    states ready to use for POE::Sessions constructor. Internal and
    restricted, do not call.

  _get_symbol_name
      $subname = _get_symbol_name( $class, $coderef );

    Searches for a code reference in the symbol table of a class and returns
    the sub's name if found. Otherwise undef. Do not call.

  _parse_parameters
      %parameters = _parse_parameters( $parameter_string )

    This function looks for parameters formed like :name<value> and returns
    them in ( name => value, .. ) like pairs. Dies on malformed or unknown
    parameters. Internal method, do not call.

SEE ALSO
    POE, Class::Std, Class::Data::Inheritable

REQUIRES
    POE, Class::Std, Carp, Scalar::Util, NEXT, Sub::Installer,
    Class::Data::Inheritable

AUTHOR
    Robert Sedlacek <phaylon@dunkelheit.at>

LICENSE
    You can copy and/or modify this module under the same terms as perl
    itself.