use strict;
use warnings;
package Games::Bowling::Scorecard::Frame::TenPinTenth;
{
$Games::Bowling::Scorecard::Frame::TenPinTenth::VERSION = '0.105';
}
use parent qw(Games::Bowling::Scorecard::Frame);
# ABSTRACT: ten pin's weird 10th frame
sub is_done {
my ($self) = @_;
my @balls = $self->balls;
return 1 if @balls == 3 or @balls == 2 and $balls[0] + $balls[1] < 10;
return;
}
sub is_pending {
return 0;
}
sub roll_ok {
my ($self, $ball) = @_;
eval { $self->SUPER::roll_ok($ball) };
if (my $error = $@) {
return if $error =~ /would bring the frame above 10/;
die $error;
}
}
300;
__END__
=pod
=head1 NAME
Games::Bowling::Scorecard::Frame::TenPinTenth - ten pin's weird 10th frame
=head1 VERSION
version 0.105
=head1 DESCRIPTION
The tenth frame of ten pin bowling is weird. If you bowl a strike or spare,
you're allowed to throw balls to complete the frame's scoring. The extra balls
are only counted for bonus points. In other words, if the first two balls in
the tenth frame are strikes, the second ball is not counted as a "pending"
strike. If this is confusing, don't worry! That's why you're using this
module.
=head1 METHODS
=head2 is_done
The tenth frame is done if: (a) three balls have been bowled or (b) two balls
have been bowled, totalling less than ten.
=head2 is_pending
The tenth frame is never pending. Once it's done, its score is final.
=head2 roll_ok
The tenth frame's C<roll_ok> is identical to the standard C<roll_ok>, but
replaces the "can't total more than 10" rule with a more complex rule.
=head1 AUTHOR
Ricardo SIGNES <rjbs@cpan.org>
=head1 COPYRIGHT AND LICENSE
This software is copyright (c) 2013 by Ricardo SIGNES.
This is free software; you can redistribute it and/or modify it under
the same terms as the Perl 5 programming language system itself.
=cut