use 5.16.0;
use warnings;
package Games::Nintendo::Mario::SMBTLL 0.208;
use parent qw(Games::Nintendo::Mario::SMB);
sub _items { qw[mushroom flower poison_mushroom] }
sub _goto_hash {
my ($self) = @_;
my $goto_hash = $self->SUPER::_goto_hash;
return {
%$goto_hash,
poison_mushroom => $goto_hash->{damage}
}
}
sub games {
return (
'Super Mario Bros.: The Lost Levels',
# 'Super Mario Bros. 2: For Super Players',
);
}
"It's-a me! Mario!";
__END__
=head1 NAME
Games::Nintendo::Mario::SMBTLL - a class for long-lost Italian plumbers
=head1 VERSION
version 0.208
=head1 SYNOPSIS
use Games::Nintendo::Mario::SMBLL;
my $hero = Games::Nintendo::Mario::SMB->new(
name => 'Luigi',
state => 'normal',
);
$hero->powerup('mushroom'); # doop doop doop!
$hero->powerup('flower'); # change clothes
$hero->powerup('poison_mushroom'); # uh oh!
$hero->damage; # cue the Mario Death Music
=head1 DESCRIPTION
This class subclasses Games::Nintendo::Mario, providing a model of the behavior
of the Mario Brothers in Super Mario Brothers: The Lost Levels. All of the
methods described in the Mario interface exist as documented.
=head2 NAMES
The plumber may be named Mario or Luigi.
=head2 STATES
The plumber's state may be any of: C<normal>, C<super>, or C<fire>
=head2 POWERUPS
Valid powerups are: C<mushroom>, C<poison_mushroom>, and C<flower>
=head1 METHODS
=head2 C<games>
This ruleset reflects Mario in Super Mario Bros.: The Lost Levels, the original
Japanese sequel to SMB, later released as SMBTLL in the US (and now available
on the Wii Virtual Console).
=head1 AUTHOR
Ricardo SIGNES E<lt>rjbs@cpan.orgE<gt>
=head1 COPYRIGHT
Copyright 2007 by Ricardo SIGNES E<lt>rjbs@cpan.orgE<gt>
This program is free software; you can redistribute it and/or modify it under
the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html
=cut