TO DO
The following are some ideas for the future:
* Use DRM Framebuffer Compatibility Mode
DRM drivers (those without a "/dev/fb0" file) have a framebuffer compatibility
capability I may exploit to allow all video cards to work with this module.
However, this won't guarantee hardware acceleration, but it will be a step in
that direction.
* Polygons With Rounded Corners *
Polygons with rounded corners would be difficult, but doable. It has become
quite difficult to get working so far. I haven't given up.
* Completely accelerate all primitive drawing
Currently only some functions are C code accelerated. More are added as work
progresses.
The slowest will be addressed first.
* Incorporate all methods that need Imager to use their own C code, so Imager
* is no longer needed.
Imager's lack of support for RGB565 is the reason for this need. The slight
increase in speed won't hurt either.
* Make double-buffering the default for 16 bit and make it seamless. *
It's close right now