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TO DO

The following are some ideas for the future:

* Use DRM Framebuffer Compatibility Mode

DRM drivers (those without a "/dev/fb0" file) have a framebuffer compatibility
capability I may exploit to allow all video cards to work with this module.

However, this won't guarantee hardware acceleration, but it will be a step in
that direction.

* Polygons With Rounded Corners *

Polygons with rounded corners would be difficult, but doable.  It has become
quite difficult to get working so far.  I haven't given up.

* Completely accelerate all primitive drawing

Currently only some functions are C code accelerated.  More are added as work
progresses.

The slowest will be addressed first.

* Incorporate all methods that need Imager to use their own C code, so Imager
* is no longer needed.

Imager's lack of support for RGB565 is the reason for this need.  The slight
increase in speed won't hurt either.

* Make double-buffering the default for 16 bit and make it seamless. *

It's close right now