#include "include/FLTK_pm.h"
MODULE = FLTK::Item PACKAGE = FLTK::Item
#ifndef DISABLE_ITEM
#include <fltk/Item.h>
#include "include/RectangleSubclass.h"
fltk::Item *
fltk::Item::new( char * label = 0, arg2 = NO_INIT, CV * callback = NO_INIT, SV * user_data = 0, fltk::Flags flags = 0 )
CASE: ( items <= 2 )
CODE:
RETVAL = new RectangleSubclass<fltk::Item>(CLASS,label);
OUTPUT:
RETVAL
CASE: ( items == 3 )
CODE:
fltk::Symbol * symbol;
if (sv_isobject(ST(2)) && sv_derived_from( ST( 2 ), "FLTK::Symbol" ) )
symbol = INT2PTR( fltk::Symbol *, SvIV( ( SV * ) SvRV( ST( 2 ) ) ) );
else
croak( "%s: %s is not of type %s",
GvNAME(CvGV(cv)), "symbol", "FLTK::Symbol" );
RETVAL = new RectangleSubclass<fltk::Item>(CLASS,label,symbol);
OUTPUT:
RETVAL
CASE:
CODE:
int shortcut = (int) SvIV( ST( 2 ) );
HV * cb = newHV( );
hv_store( cb, "coderef", 7, newSVsv( ST(3) ), 0 );
hv_store( cb, "class", 5, newSVpv( CLASS, strlen( CLASS ) ), 0 );
if ( items >= 5 )
hv_store( cb, "args", 4, newSVsv( user_data ), 0 );
RETVAL = new RectangleSubclass<fltk::Item>(CLASS,label,shortcut,
_cb_w,(void *)cb,flags);
OUTPUT:
RETVAL
void
fltk::Item::set_style( style, bool menubar )
CASE: sv_isobject(ST(1)) && sv_derived_from(ST(1), "FLTK::Style")
fltk::Style * style
CASE:
fltk::Widget * style
void
fltk::Item::clear_style( )
fltk::NamedStyle *
fltk::Item::default_style( fltk::NamedStyle * style = NO_INIT )
CASE: items == 1
CODE:
RETVAL = THIS->default_style;
OUTPUT:
RETVAL
CASE: items == 2
CODE:
THIS->default_style = style;
#INCLUDE: RadioItem.xsi
#endif // ifndef DISABLE_ITEM
BOOT:
isa("FLTK::Item", "FLTK::Widget");