#include "include/FLTK_pm.h"
MODULE = FLTK::damage PACKAGE = FLTK::damage
#ifndef DISABLE_DAMAGE
#include <fltk/damage.h>
BOOT:
register_constant( "DAMAGE_VALUE", newSViv(fltk::DAMAGE_VALUE));
export_tag( "DAMAGE_VALUE", "damage" );
register_constant( "DAMAGE_PUSHED", newSViv(fltk::DAMAGE_PUSHED));
export_tag( "DAMAGE_PUSHED", "damage" );
register_constant( "DAMAGE_SCROLL", newSViv(fltk::DAMAGE_SCROLL));
export_tag( "DAMAGE_SCROLL", "damage" );
register_constant( "DAMAGE_OVERLAY", newSViv(fltk::DAMAGE_OVERLAY));
export_tag( "DAMAGE_OVERLAY", "damage" );
register_constant( "DAMAGE_HIGHLIGHT", newSViv(fltk::DAMAGE_HIGHLIGHT));
export_tag( "DAMAGE_HIGHLIGHT", "damage" );
register_constant( "DAMAGE_CHILD", newSViv(fltk::DAMAGE_CHILD));
export_tag( "DAMAGE_CHILD", "damage" );
register_constant( "DAMAGE_CHILD_LABEL", newSViv(fltk::DAMAGE_CHILD_LABEL));
export_tag( "DAMAGE_CHILD_LABEL", "damage" );
register_constant( "DAMAGE_EXPOSE", newSViv(fltk::DAMAGE_EXPOSE));
export_tag( "DAMAGE_EXPOSE", "damage" );
register_constant( "DAMAGE_CONTENTS", newSViv(fltk::DAMAGE_CONTENTS));
export_tag( "DAMAGE_CONTENTS", "damage" );
register_constant( "DAMAGE_ALL", newSViv(fltk::DAMAGE_ALL));
export_tag( "DAMAGE_ALL", "damage" );
#endif // ifndef DISABLE_DAMAGE