# improve the consistency of telnet ping/pong
OPTIONS=!sparkle
OPTIONS=runmode:teleport
OPTIONS=!timed_delay
# display
OPTIONS=showexp
OPTIONS=showscore
OPTIONS=time
OPTIONS=color
OPTIONS=boulder:0
OPTIONS=!tombstone
OPTIONS=!news
OPTIONS=!legacy
OPTIONS=suppress_alert:3.4.3
OPTIONS=hilite_pet
# functionality
OPTIONS=autopickup
OPTIONS=pickup_types:$/
OPTIONS=pickup_burden:unburdened
OPTIONS=!prayconfirm
OPTIONS=pettype:none
OPTIONS=!cmdassist
OPTIONS=disclose:yi +avgc
# miscellaneous
OPTIONS=!mail
# map changes for code simplicity
OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X'&;:wm
# "strange monster" = m (mimic)
# ghost/shade = X now space is solid rock
# worm tail = w now ~ is water
OPTIONS=traps:\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^
# spider web = ^ now " is amulet
OPTIONS=dungeon: |--------||.-|]]}}.##<><>_\\\\{{~.}..}} #}
# sink => { one less #, walkable
# drawbridge => } one less #, not walkable
# iron bars => } one less #, not walkable (color: cyan)
# trees => } one less #, not walkable (color: green)
# closed doors => ] now + is spellbook
# grave => \ now gray | and - are walls, (grey -- thrones)
# water => ~ it looks cool (blue -- long worm tail)
OPTIONS=objects:m
# "strange object" = m (mimic)
# now ] is closed door