package TAEB::AI::Ascend;
use TAEB::OO;
extends 'TAEB::AI';
=head1 NAME
TAEB::AI::Ascend - Ascend in one line of code
=cut
# This is actually useful for testing the end-of-game sequence, but it's also
# here because, well, ascend
sub next_action { TAEB::Action::Ascend->new }
__PACKAGE__->meta->make_immutable;
no TAEB::OO;
1;