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NAME
    Encode::Mapper - Intuitive, yet efficient mappings for Encode

REVISION
        $Revision: 417 $       $Date: 2007-09-24 15:03:33 +0200 (Mon, 24 Sep 2007) $

SYNOPSIS
        use Encode::Mapper;     ############################################# Enjoy the ride ^^

        use Encode::Mapper ':others', ':silent';    # syntactic sugar for compiler options ..

        Encode::Mapper->options (                   # .. equivalent, see more in the text
                'others' => sub { shift },
                'silent' => 1,
            );

        Encode::Mapper->options (                   # .. resetting, but not to use 'use' !!!
                'others' => undef,
                'silent' => 0
            );

        ## Types of rules for mapping the data and controlling the engine's configuration #####

        @rules = (
            'x',            'y',            # single 'x' be 'y', unless greediness prefers ..
            'xx',           'Y',            # .. double 'x' be 'Y' or other rules

            'uc(x)x',       sub { 'sorry ;)' },     # if 'x' follows 'uc(x)', be sorry, else ..

            'uc(x)',        [ '', 'X' ],            # .. alias this *engine-initial* string
            'xuc(x)',       [ '', 'xX' ],           # likewise, alias for the 'x' prefix

            'Xxx',          [ sub { $i++; '' }, 'X' ],      # count the still married 'x'
        );

        ## Constructors of the engine, i.e. one Encode::Mapper instance #######################

        $mapper = Encode::Mapper->compile( @rules );        # engine constructor
        $mapper = Encode::Mapper->new( @rules );            # equivalent alias

        ## Elementary performance of the engine ###############################################

        @source = ( 'x', 'xx', 'xxuc(x)', 'xxx', '', 'xx' );    # distribution of the data ..
        $source = join '', @source;                             # .. is ignored in this sense

        @result = ($mapper->process(@source), $mapper->recover());  # the mapping procedure
        @result = ($mapper->process($source), $mapper->recover());  # completely equivalent

        $result = join '', map { ref $_ eq 'CODE' ? $_->() : $_ } @result;

            # maps 'xxxxxuc(x)xxxxx' into ( 'Y', 'Y', '', 'y', CODE(...), CODE(...), 'y' ), ..
            # .. then converts it into 'YYyy', setting $i == 2

        @follow = $mapper->compute(@source);    # follow the engine's computation over @source
        $dumper = $mapper->dumper();            # returns the engine as a Data::Dumper object

        ## Module's higher API implemented for convenience ####################################

        $encoder = [ $mapper, Encode::Mapper->compile( ... ), ... ];    # reference to mappers
        $result = Encode::Mapper->encode($source, $encoder, 'utf8');    # encode down to 'utf8'

        $decoder = [ $mapper, Encode::Mapper->compile( ... ), ... ];    # reference to mappers
        $result = Encode::Mapper->decode($source, $decoder, 'utf8');    # decode up from 'utf8'

ABSTRACT
        Encode::Mapper serves for intuitive, yet efficient construction of mappings for Encode.
        The module finds direct application in Encode::Arabic. It provides an object-oriented
        programming interface to convert data consistently, follow the engine's computation,
        dump the engine using Data::Dumper, etc.

DESCRIPTION
    It looks like the author of the extension ... ;) preferred giving formal
    and terse examples to writing English. Please, see Encode::Arabic where
    Encode::Mapper is used for solving complex real-world problems.

  INTRO AND RULE TYPES
    The module's core is an algoritm which, from the rules given by the
    user, builds a finite-state transducer, i.e. an engine performing greedy
    search in the input stream and producing output data and side effects
    relevant to the results of the search. Transducers may be linked one
    with another, thus forming multi-level devices suitable for nontrivial
    encoding/decoding tasks.

    The rules declare which input sequences of bytes to search for, and what
    to do upon their occurence. If the left-hand side (LHS) of a rule is the
    longest left-most string out of those applicable on the input, the
    righ-hand side (RHS) of the rule is evaluated. The RHS defines the
    corresponding output string, and possibly controls the engine as if the
    extra text were prepended before the rest of the input:

        $A => $X            # $A .. literal string
                            # $X .. literal string or subroutine reference
        $A => [$X, $Y]      # $Y .. literal string for which 'length $Y < length $A'

    The order of the rules does not matter, except when several rules with
    the same LHS are stated. In such a case, redefinition warning is usually
    issued before overriding the RHS.

  LOW-LEVEL METHODS
    compile (*$class,* @rules)
    compile (*$class,* $opts, @rules)
        The constructor of an Encode::Mapper instance. The first argument is
        the name of the class, the rest is the list of rules ... LHS odd
        elements, RHS even elements, unless the first element is a reference
        to an array or a hash, which then becomes $opts.

        If $opts is recognized, it is used to modify the compiler "options"
        locally for the engine being constructed. If an option is not
        overridden, its global setting holds.

        The compilation algorithm, and the search algorithm itself, were
        inspired by Aho-Corasick and Boyer-Moore algorithms, and by the
        studies of finite automata with the restart operation. The engine is
        implemented in the classical sense, using hashes for the transition
        function for instance. We expect to improve this to Perl code
        evaluation, if the speed-up is significant.

        It is to explore the way Perl's regular expressions would cope with
        the task, i.e. verify our initial doubts which prevented us from
        trying. Since Encode::Mapper's functionality is much richer than
        pure search, simulating it completely might be resource-expensive
        and non-elegant. Therefore, experiment reports are welcome.

    new (*$class,* @list)
        Name alias to the "compile" constructor.

    process (*$obj,* @list)
        Process the input list with the engine. There is no resetting within
        the call of the method. Internally, the text in the list is "split"
        into bytes, and there is just no need for the user to "join"
        his/hers strings or lines of data. Note the unveiled properties of
        the Encode::Mapper class as well:

            sub process ($@) {          # returns the list of search results performed by Mapper
                my $obj = shift @_;
                my (@returns, $phrase, $token, $q);

                use bytes;              # ensures splitting into one-byte tokens

                $q = $obj->{'current'};

                foreach $phrase (@_) {
                    foreach $token (split //, $phrase) {
                        until (defined $obj->{'tree'}[$q]->{$token}) {
                            push @returns, @{$obj->{'bell'}[$q]};
                            $q = $obj->{'skip'}[$q];
                        }
                        $q = $obj->{'tree'}[$q]->{$token};
                    }
                }

                $obj->{'current'} = $q;

                return @returns;
            }

    recover (*$obj,* $r, $q)
        Since the search algorithm is greedy and the engine does not know
        when the end of the data comes, there must be a method to tell.
        Normally, "recover" is called on the object without the other two
        optional parameters setting the initial and the final state,
        respectively.

            sub recover ($;$$) {        # returns the 'in-progress' search result and resets Mapper
                my ($obj, $r, $q) = @_;
                my (@returns);

                $q = $obj->{'current'} unless defined $q;

                until ($q == 0) {
                    push @returns, @{$obj->{'bell'}[$q]};
                    $q = $obj->{'skip'}[$q];
                }

                $obj->{'current'} = defined $r ? $r : 0;

                return @returns;
            }

    compute (*$obj,* @list)
        Tracks down the computation over the list of data, resetting the
        engine before and after to its initial state. Developers might like
        this ;)

            local $\ = "\n";    local $, = ":\t";           # just define the display

            foreach $result ($mapper->compute($source)) {   # follow the computation

                print "Token"   ,   $result->[0];
                print "Source"  ,   $result->[1];
                print "Output"  ,   join " + ", @{$result->[2]};
                print "Target"  ,   $result->[3];
                print "Bell"    ,   join ", ", @{$result->[4]};
                print "Skip"    ,   $result->[5];
            }

    dumper (*$obj,* $ref)
        The individual instances of Encode::Mapper can be stored as
        revertible data structures. For minimalistic reasons, dumping needs
        to include explicit short-identifier references to the empty array
        and the empty hash of the engine. For details, see Data::Dumper.

            sub dumper ($;$) {
                my ($obj, $ref) = @_;

                $ref = ['L', 'H', 'mapper'] unless defined $ref;

                require Data::Dumper;

                return Data::Dumper->new([$obj->{'null'}{'list'}, $obj->{'null'}{'hash'}, $obj], $ref);
            }

    describe (*$obj,* $ref)
        Describes the Encode::Mapper object and returns a hash of the
        characteristics. If $ref is defined, the information is also
        "print"ed into the $referenced stream, or to "STDERR" if $ref is not
        a filehandle.

  HIGH-LEVEL METHODS
    In the Encode world, one can work with different encodings and is also
    provided a function for telling if the data are in Perl's internal utf8
    format or not. In the Encode::Mapper business, one is encouraged to
    compile different mappers and stack them on top of each other, getting
    an easy-to-work-with filtering device.

    In combination, this module offers the following "encode" and "decode"
    methods. In their prototypes, $encoder/$decoder represent merely a
    reference to an array of mappers, although mathematics might do more
    than that in future implementations ;)

    Currently, the mappers involved are not reset with "recover" before the
    computation. See the "--join" option for more comments on the code:

        foreach $mapper (@{$_[2]}) {    # either $encoder or $decoder
            $join = defined $mapper->{'join'} ? $mapper->{'join'} :
                    defined $option{'join'} ? $option{'join'} : "";
            $text = join $join, map {
                        UNIVERSAL::isa($_, 'CODE') ? $_->() : $_
                    } $mapper->process($text), $mapper->recover();
        }

    encode (*$class,* $text, $encoder, $enc)
        If $enc is defined, the $text is encoded into that encoding, using
        Encode. Then, the $encoder's engines are applied in series on the
        data. The returned text should have the utf8 flag off.

    decode (*$class,* $text, $decoder, $enc)
        The $text is run through the sequence of engines in $decoder. If the
        result does not have the utf8 flag on, decoding from $enc is further
        performed by Encode. If $enc is not defined, utf8 is assumed.

  OPTIONS AND EXPORT
    The language the Encode::Mapper engine works on is not given exclusively
    by the rules passed as parameters to the "compile" or "new" constructor
    methods. The nature of the compilation is influenced by the current
    setting of the following options:

    --complement
        This option accepts a reference to an array declaring rules which
        are to complement the rules of the constructor. Redefinition
        warnings are issued only if you redefine within the option's list,
        not when a rule happens to be overridden during compilation.

    --override
        Overrides the rules of the constructor. Redefinition warnings are
        issued, though. You might, for example, want to preserve all XML
        markup in the data you are going to process through your
        encoders/decoders:

            'override' => [             # override rules of these LHS .. there's no other tricks ^^

                    (                   # combinations of '<' and '>' with the other bytes
                        map {

                            my $x = chr $_;

                            "<" . $x, [ "<" . $x, ">" ],    # propagate the '>' sign implying ..
                            ">" . $x, [ $x, ">" ],          # .. preservation of the bytes

                        } 0x00..0x3B, 0x3D, 0x3F..0xFF
                    ),

                        ">>",           ">",                # stop the whole process ..
                        "<>",           "<>",               # .. do not even start it

                        "><",           [ "<", ">" ],       # rather than nested '<' and '>', ..
                        "<<",           [ "<<", ">" ],

                        ">\\<",         [ "<", ">" ],       # .. prefer these escape sequences
                        ">\\\\",        [ "\\", ">" ],
                        ">\\>",         [ ">", ">" ],

                        ">",            ">",                # singular symbols may migrate right ..
                        "<",            "<",                # .. or preserve the rest of the data
                ]

    --others
        If defined, this option controls how to deal with 'others', i.e.
        bytes of input for which there is no rule, by defining rules for
        them. In case this option gets a code reference, the referenced
        subroutine will be called with the 'other' LHS parameter to get the
        rule's RHS. Otherwise, a defined scalar value will become the RHS of
        each 'other' LHS.

        To preserve the 'other' bytes, you can use

            'others' => sub { shift }   # preserve every non-treated byte

        the effect of which is similar to including the "map" to the
        "--complement" rules:

            'complement' => [ ( map { ( chr $_ ) x 2 } 0x00..0xFF ), ... ]  # ... is your rules

        You may of course wish to return undefined values if there are any
        non-treated bytes in the input. In order for the "undef" to be a
        correct RHS, you have to protect it once more by the "sub" like
        this:

            'others' => sub { sub { undef } }

    --silent
        Setting it to a true value will prevent any warnings issued during
        the engine's compilation, mostly reflecting an incorrect or dubious
        use of a rule.

    --join
        This option enables less memory-requiring representation of the
        engines. If this option is defined when the constructor is called,
        the setting is stored in the instance internally. Any lists of
        literal RHS which are to be emitted simultaneously from the engine
        are joined into a string with the option's value, empty lists turn
        into empty strings. If an engine was compiled with this option
        defined, the value will be used to join output of "encode" and
        "decode", too. If not, either the current value of the option or the
        empty string will help instead.

    The keywords of options can be in mixed case and/or start with any
    number of dashes, and the next element in the list is taken as the
    option's value. There are special keywords, however, beginning with a
    colon and not gulping down the next element:

    :others
        Equivalent to the code "'others' => sub { shift }" explained above.

    :silent
        Equivalent to "'silent' => 1", or rather to the maximum silence if
        more degrees of it are introduced in the future.

    :join
        Equivalent to 'join' => ''. Use this option if you are going to dump
        and load the new engine often, and if you do not miss the
        list-supporting uniformity of "process" and "recover".

    Compiler options are associated with package names in the
    %Encode::Mapper::options variable, and confined to them. While "options"
    and "import" perform the setting with respect to the caller package,
    accessing the hash directly is neither recommended, nor restricted.

    There is a nice compile-time invocation of "import" with the "use""
    Encode::Mapper LIST" idiom, which you might prefer to explicit method
    calls. Local modification of the package's global setting that applies
    just to the engine being constructed is done by supplying the options as
    an extra parameter to "compile".

        use Data::Dump 'dump';                  # pretty data printing is below

        $Encode::Mapper::options{'ByForce'} = { qw ':others - silent errors' };

        package ByMethod;                       # import called at compile time
                                                # no warnings, 'silent' is true
        Encode::Mapper->options('complement' => [ 'X', 'Y' ], 'others' => 'X');
        use Encode::Mapper 'silent' => 299_792_458;

        package main;                           # import called at compile time
                                                # 'non-existent' may exist once
        print dump %Encode::Mapper::options;
        use Encode::Mapper ':others', ':silent', 'non-existent', 'one';

        # (
        #   "ByMethod",
        #   { complement => ["X", "Y"], others => "X", silent => 299_792_458 },
        #   "ByForce",
        #   { ":others" => "-", silent => "errors" },
        #   "main",
        #   { "non-existent" => "one", others => sub { "???" }, silent => 1 },
        # )

    options (*$class,* @list)
        If $class is defined, enforces the options in the list globally for
        the calling package. The return value of this method is the state of
        the options before the proposed changes were set. If $class is
        undefined, nothing is set, only the canonized forms of the declared
        keywords and their values are returned.

    import (*$class,* @list)
        This module does not export any symbols. This method just calls
        "options", provided there are some elements in the list.

SEE ALSO
    There are related theoretical studies which the implementation may have
    touched. You might be interested in Aho-Corasick and Boyer-Moore
    algorithms as well as in finite automata with the restart operation.

    Encode, Encode::Arabic, Data::Dumper

    Encode Arabic: Exercise in Functional Parsing
    <http://ufal.mff.cuni.cz/padt/online/2006/06/encode-arabic.html>

AUTHOR
    Otakar Smrz, <http://ufal.mff.cuni.cz/~smrz/>

        eval { 'E<lt>' . ( join '.', qw 'otakar smrz' ) . "\x40" . ( join '.', qw 'mff cuni cz' ) . 'E<gt>' }

    Perl is also designed to make the easy jobs not that easy ;)

COPYRIGHT AND LICENSE
    Copyright 2003-2007 by Otakar Smrz

    This library is free software; you can redistribute it and/or modify it
    under the same terms as Perl itself.