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Contents of the "macos" sub-archive for UnZip 5.42 and later:

  Contents          this file
  README.TXT        Dirk Haase's infos on updated Macintosh ports of Zip/UnZip
  HISTORY.TXT       Dirk Haase's MacOS specific ChangeLog

  UnZp.h            config header used to build standalone app with GUI
  UnZpLib.h         config header used to build a static library
  UnZpSFX.h         config header used to build the SFX stub
  UnZpSx.h          config header for building a standalone app. with MW Sioux
  UnZpPrj.xml       Metrowerks CodeWarrior pro5 project file (xml export file)

  source/        subdirectory containing all sources:
                  a) UnZip specific code
    macbin3.c       macbinary III code, used for extraction of ZipIt archives
    macbin3.h       macbinary III header, macbinary docu + public prototyping
    macos.c         Mac-specific filesystem code
    maccfg.h        Mac-specific configuration and global declarations
    macdir.c        Macintosh Posix-style directory emulation ("dirent")
    macdir.h        header file for directory emulation
    macscreen.c     screen functions to be used in standalone UnZip application
    macstat.c       Macintosh stat() emulation
    macstat.h       header file for stat() emulation
    macunzip.c      Macintosh standalone version main function
    sxunzip.c       main function for use with static library (SIOUX)
    unzip_rc.hqx    UnZip resource file for standalone application (BinHex)

                  b) general utilities shared between Zip and UnZip
    charmap.h       character mapping tables ISO 8859-1 <--> MacRoman
    getenv.c        simulation of unix compatible getenv() on MacOS
    helpers.c       some helper functions
    helpers.h
    macstuff.h      wrapper to pull in some "MoreFiles" filemanager stuff
    mactime.c       replacement for broken Metrowerks RTL time functions
    mactime.h
    pathname.c      functions for handling MacOS HFS path- /filenames
    pathname.h

The new UnZpPrj.hqx project file should be "un-BinHex'ed" into UnZpPrj,
which builds the following targets:
        Unzip (68k)       -> standalone unzip for 68k
        Unzip (PPC)       -> standalone unzip for PPC
        Unzip Lib (68k)   -> static library 68k
        Unzip Lib (PPC)   -> static library PPC
        Unzip Sioux (68k) -> MW Sioux standoalone App, good for debugging
        Unzip Sioux (PPC) -> MW Sioux standoalone App, good for debugging


Before you start a build on your Macintosh:

Extract "*.hqx" and "source:*.hqx" first!
And PLEASE, read the MacOS specific documentation in README.TXT!


The resource files and the compiler project files are in BinHex form because
they contain Macintosh resource forks.  The resource info cannot be
maintained when handling (e.g. repacking) the master source collection on
non-Macintosh systems.  The BinHex form is the traditional way for
transferring such files via non-Macintosh systems.
It's also the safest since it uses only printable characters.  The ".hqx"
files must be converted with StuffitExpander or BinHex 4.0 (or equivalent)
on a Macintosh system before using them.