# Copyright (c) 2005 - 2006 Hans Jeuken. All rights reserved.
# This program is free software; you can redistribute it and/or
# modify it under the same terms as Perl itself.
# This file was generated from the 'glsl.xml' file of the syntax highlight
# engine of the kate text editor (http://www.kate-editor.org
#kate xml version 1.02
#kate version 2.4
#kate author Oliver Richers (o.richers@tu-bs.de)
#generated: Sun Feb 3 22:02:05 2008, localtime
package Syntax::Highlight::Engine::Kate::GLSL;
our $VERSION = '0.07';
use strict;
use warnings;
use base('Syntax::Highlight::Engine::Kate::Template');
sub new {
my $proto = shift;
my $class = ref($proto) || $proto;
my $self = $class->SUPER::new(@_);
$self->attributes({
'Alert' => 'Alert',
'Comment' => 'Comment',
'Data Type' => 'DataType',
'Decimal' => 'DecVal',
'Float' => 'Float',
'Function' => 'Function',
'Hex' => 'BaseN',
'Keyword' => 'Keyword',
'Normal Text' => 'Normal',
'Octal' => 'BaseN',
'Preprocessor' => 'Others',
'StdFunction' => 'Function',
'StdVariable' => 'Function',
'Symbol' => 'Normal',
'Type Qualifier' => 'DataType',
});
$self->listAdd('attention',
'BUG',
'FIXME',
'TODO',
);
$self->listAdd('keywords',
'break',
'continue',
'discard',
'do',
'else',
'false',
'for',
'if',
'return',
'struct',
'true',
'while',
);
$self->listAdd('stdlib',
'abs',
'acos',
'all',
'any',
'asin',
'atan',
'ceil',
'clamp',
'cos',
'cross',
'dFdx',
'dFdy',
'degrees',
'distance',
'dot',
'equal',
'exp',
'exp2',
'faceforward',
'floor',
'fract',
'ftransform',
'fwidth',
'greaterThan',
'greaterThanEqual',
'inversesqrt',
'length',
'lessThan',
'lessThenEqual',
'log',
'log2',
'matrixCompMult',
'max',
'min',
'mix',
'mod',
'noise1',
'noise2',
'noise3',
'noise4',
'normalize',
'not',
'notEqual',
'pow',
'radians',
'reflect',
'refract',
'shadow1D',
'shadow1DLod',
'shadow1DProj',
'shadow1DProjLod',
'shadow2D',
'shadow2DLod',
'shadow2DProj',
'shadow2DProjLod',
'sign',
'sin',
'smoothstep',
'sqrt',
'step',
'tan',
'texture1D',
'texture1DLod',
'texture1DProj',
'texture1DProjLod',
'texture2D',
'texture2DLod',
'texture2DProj',
'texture2DProjLod',
'texture3D',
'texture3DLod',
'texture3DProj',
'texture3DProjLod',
'textureCube',
'textureCubeLod',
);
$self->listAdd('stdvar',
'gl_BackColor',
'gl_BackLightModelProduct',
'gl_BackLightProduct',
'gl_BackMaterial',
'gl_BackSecondaryColor',
'gl_ClipPlane',
'gl_ClipVertex',
'gl_Color',
'gl_Color',
'gl_DepthRange',
'gl_DepthRangeParameters',
'gl_EyePlaneQ',
'gl_EyePlaneR',
'gl_EyePlaneS',
'gl_EyePlaneT',
'gl_Fog',
'gl_FogColor',
'gl_FogFragCoord',
'gl_FogParameters',
'gl_FragColor',
'gl_FragCoord',
'gl_FragData',
'gl_FragDepth',
'gl_FragFacing',
'gl_FrontColor',
'gl_FrontLightModelProduct',
'gl_FrontLightProduct',
'gl_FrontMaterial',
'gl_FrontSecondaryColor',
'gl_LightModel',
'gl_LightModelParameters',
'gl_LightModelProducts',
'gl_LightProducts',
'gl_LightSource',
'gl_LightSourceParameters',
'gl_MaterialParameters',
'gl_MaxClipPlanes',
'gl_MaxCombinedTextureImageUnits',
'gl_MaxDrawBuffers',
'gl_MaxFragmentUniformComponents',
'gl_MaxLights',
'gl_MaxTextureCoords',
'gl_MaxTextureImageUnits',
'gl_MaxTextureUnits',
'gl_MaxVaryingFloats',
'gl_MaxVertexAttributes',
'gl_MaxVertexTextureImageUnits',
'gl_MaxVertexUniformComponents',
'gl_ModelViewMatrix',
'gl_ModelViewMatrixInverse',
'gl_ModelViewMatrixInverseTranspose',
'gl_ModelViewMatrixTranspose',
'gl_ModelViewProjectionMatrix',
'gl_ModelViewProjectionMatrixInverse',
'gl_ModelViewProjectionMatrixInverseTranspose',
'gl_ModelViewProjectionMatrixTranspose',
'gl_MultiTexCoord0',
'gl_MultiTexCoord1',
'gl_MultiTexCoord2',
'gl_MultiTexCoord2',
'gl_MultiTexCoord3',
'gl_MultiTexCoord4',
'gl_MultiTexCoord5',
'gl_MultiTexCoord6',
'gl_MultiTexCoord7',
'gl_NormScale',
'gl_Normal',
'gl_NormalMatrix',
'gl_ObjectPlaneQ',
'gl_ObjectPlaneR',
'gl_ObjectPlaneS',
'gl_ObjectPlaneT',
'gl_Point',
'gl_PointParameters',
'gl_PointSize',
'gl_Position',
'gl_ProjectionMatrix',
'gl_ProjectionMatrixInverse',
'gl_ProjectionMatrixInverseTranspose',
'gl_ProjectionMatrixTranspose',
'gl_SecondaryColor',
'gl_SecondaryColor',
'gl_TexCoord',
'gl_TextureEnvColor',
'gl_TextureMatrix',
'gl_TextureMatrixInverse',
'gl_TextureMatrixInverseTranspose',
'gl_TextureMatrixTranspose',
'gl_Vertex',
);
$self->listAdd('typequal',
'attribute',
'const',
'in',
'inout',
'out',
'uniform',
'varying',
);
$self->listAdd('types',
'bool',
'bvec2',
'bvec3',
'bvec4',
'float',
'int',
'ivec2',
'ivec3',
'ivec4',
'mat2',
'mat3',
'mat4',
'sampler1D',
'sampler1DShadow',
'sampler2D',
'sampler2DShadow',
'sampler3D',
'samplerCube',
'vec2',
'vec3',
'vec4',
'void',
);
$self->contextdata({
'Commentar 1' => {
callback => \&parseCommentar1,
attribute => 'Comment',
lineending => '#pop',
},
'Commentar 2' => {
callback => \&parseCommentar2,
attribute => 'Comment',
},
'Member' => {
callback => \&parseMember,
attribute => 'Normal Text',
lineending => '#pop',
fallthrough => '#pop',
},
'Normal' => {
callback => \&parseNormal,
attribute => 'Normal Text',
},
'Preprocessor' => {
callback => \&parsePreprocessor,
attribute => 'Preprocessor',
lineending => '#pop',
},
});
$self->deliminators('\\s||\\.|\\(|\\)|:|\\!|\\+|,|-|<|=|>|\\%|\\&|\\*|\\/|;|\\?|\\[|\\]|\\^|\\{|\\||\\}|\\~|\\\\');
$self->basecontext('Normal');
$self->keywordscase(0);
$self->initialize;
bless ($self, $class);
return $self;
}
sub language {
return 'GLSL';
}
sub parseCommentar1 {
my ($self, $text) = @_;
# String => 'attention'
# attribute => 'Alert'
# context => '#stay'
# type => 'keyword'
if ($self->testKeyword($text, 'attention', 0, undef, 0, '#stay', 'Alert')) {
return 1
}
return 0;
};
sub parseCommentar2 {
my ($self, $text) = @_;
# attribute => 'Comment'
# char => '*'
# char1 => '/'
# context => '#pop'
# endRegion => 'Comment'
# type => 'Detect2Chars'
if ($self->testDetect2Chars($text, '*', '/', 0, 0, 0, undef, 0, '#pop', 'Comment')) {
return 1
}
# String => 'attention'
# attribute => 'Alert'
# context => '#stay'
# type => 'keyword'
if ($self->testKeyword($text, 'attention', 0, undef, 0, '#stay', 'Alert')) {
return 1
}
return 0;
};
sub parseMember {
my ($self, $text) = @_;
# String => '\b[_\w][_\w\d]*(?=[\s]*)'
# attribute => 'Function'
# context => '#pop'
# type => 'RegExpr'
if ($self->testRegExpr($text, '\\b[_\\w][_\\w\\d]*(?=[\\s]*)', 0, 0, 0, undef, 0, '#pop', 'Function')) {
return 1
}
return 0;
};
sub parseNormal {
my ($self, $text) = @_;
# String => 'keywords'
# attribute => 'Keyword'
# context => '#stay'
# type => 'keyword'
if ($self->testKeyword($text, 'keywords', 0, undef, 0, '#stay', 'Keyword')) {
return 1
}
# String => 'types'
# attribute => 'Data Type'
# context => '#stay'
# type => 'keyword'
if ($self->testKeyword($text, 'types', 0, undef, 0, '#stay', 'Data Type')) {
return 1
}
# String => 'typequal'
# attribute => 'Type Qualifier'
# context => '#stay'
# type => 'keyword'
if ($self->testKeyword($text, 'typequal', 0, undef, 0, '#stay', 'Type Qualifier')) {
return 1
}
# String => 'stdlib'
# attribute => 'StdFunction'
# context => '#stay'
# type => 'keyword'
if ($self->testKeyword($text, 'stdlib', 0, undef, 0, '#stay', 'StdFunction')) {
return 1
}
# String => 'stdvar'
# attribute => 'StdVariable'
# context => '#stay'
# type => 'keyword'
if ($self->testKeyword($text, 'stdvar', 0, undef, 0, '#stay', 'StdVariable')) {
return 1
}
# attribute => 'Float'
# context => '#stay'
# type => 'Float'
if ($self->testFloat($text, 0, undef, 0, '#stay', 'Float')) {
return 1
}
# attribute => 'Octal'
# context => '#stay'
# type => 'HlCOct'
if ($self->testHlCOct($text, 0, undef, 0, '#stay', 'Octal')) {
return 1
}
# attribute => 'Hex'
# context => '#stay'
# type => 'HlCHex'
if ($self->testHlCHex($text, 0, undef, 0, '#stay', 'Hex')) {
return 1
}
# attribute => 'Decimal'
# context => '#stay'
# type => 'Int'
if ($self->testInt($text, 0, undef, 0, '#stay', 'Decimal')) {
return 1
}
# attribute => 'Comment'
# char => '/'
# char1 => '/'
# context => 'Commentar 1'
# type => 'Detect2Chars'
if ($self->testDetect2Chars($text, '/', '/', 0, 0, 0, undef, 0, 'Commentar 1', 'Comment')) {
return 1
}
# attribute => 'Comment'
# beginRegion => 'Comment'
# char => '/'
# char1 => '*'
# context => 'Commentar 2'
# type => 'Detect2Chars'
if ($self->testDetect2Chars($text, '/', '*', 0, 0, 0, undef, 0, 'Commentar 2', 'Comment')) {
return 1
}
# attribute => 'Symbol'
# beginRegion => 'Brace1'
# char => '{'
# context => '#stay'
# type => 'DetectChar'
if ($self->testDetectChar($text, '{', 0, 0, 0, undef, 0, '#stay', 'Symbol')) {
return 1
}
# attribute => 'Symbol'
# char => '}'
# context => '#stay'
# endRegion => 'Brace1'
# type => 'DetectChar'
if ($self->testDetectChar($text, '}', 0, 0, 0, undef, 0, '#stay', 'Symbol')) {
return 1
}
# attribute => 'Preprocessor'
# char => '#'
# context => 'Preprocessor'
# firstNonSpace => 'true'
# type => 'DetectChar'
if ($self->testDetectChar($text, '#', 0, 0, 0, undef, 1, 'Preprocessor', 'Preprocessor')) {
return 1
}
# String => '\b[_\w][_\w\d]*(?=[\s]*[(])'
# attribute => 'Function'
# context => '#stay'
# type => 'RegExpr'
if ($self->testRegExpr($text, '\\b[_\\w][_\\w\\d]*(?=[\\s]*[(])', 0, 0, 0, undef, 0, '#stay', 'Function')) {
return 1
}
# String => '[.]{1,1}'
# attribute => 'Symbol'
# context => 'Member'
# type => 'RegExpr'
if ($self->testRegExpr($text, '[.]{1,1}', 0, 0, 0, undef, 0, 'Member', 'Symbol')) {
return 1
}
# String => '.+-/*%<>[]()^|&~=!:;,?;'
# attribute => 'Symbol'
# context => '#stay'
# type => 'AnyChar'
if ($self->testAnyChar($text, '.+-/*%<>[]()^|&~=!:;,?;', 0, 0, undef, 0, '#stay', 'Symbol')) {
return 1
}
return 0;
};
sub parsePreprocessor {
my ($self, $text) = @_;
return 0;
};
1;
__END__
=head1 NAME
Syntax::Highlight::Engine::Kate::GLSL - a Plugin for GLSL syntax highlighting
=head1 SYNOPSIS
require Syntax::Highlight::Engine::Kate::GLSL;
my $sh = new Syntax::Highlight::Engine::Kate::GLSL([
]);
=head1 DESCRIPTION
Syntax::Highlight::Engine::Kate::GLSL is a plugin module that provides syntax highlighting
for GLSL to the Syntax::Haghlight::Engine::Kate highlighting engine.
This code is generated from the syntax definition files used
by the Kate project.
It works quite fine, but can use refinement and optimization.
It inherits Syntax::Higlight::Engine::Kate::Template. See also there.
=head1 AUTHOR
Hans Jeuken (haje <at> toneel <dot> demon <dot> nl)
=head1 BUGS
Unknown. If you find any, please contact the author