README Sun Aug 5 15:39:21 BST 2000
Version 1.08
This release is a minor upgrade with major improvements in
functionality and examples. Mostly adding OpenGL support with associated
examples and a rip of an SDL/OpenGL tutorial already in existence for C.
README Sun Aug 5 15:39:21 BST 2000
by David J. Goehrig
Preface
The contents of this directory make up my first mostly
complete perl bindings for the Simple DirectMedia Layer written
by Sam Lantinga <slouken@devolution.com>. This a complete rewrite
from my previous code base, and as such has not been fully tested.
The file sdlpl.xs contains the C level bindings for SDL.
This file was written in under two days, and as such needs to be
documented better, and may contain a few bugs. In a few cases I
have chosen to deviate from a straight binding to an SDL function.
This was usually done to make it more perl-friendly.
The module sdlpl.pm is EMPTY. None of the functionality
of said library should be access through it. Rather, I have provided
a collection of "object oriented" modules to handle the perl level
interface.
Prerequisites
Before attempting to install this monstrosity, please make sure
you have the following properly installed:
SDL-1.1.3 or greater
http://www.devolution.com/~slouken/SDL
smpeg-0.3.4 or greater
http://www.lokisoft.com/
SDL_mixer-1.0.5
http://www.devolution.com/~slouken/SDL/projects/SDL_mixer
SDL_image-1.0.0
http://www.devolution.com/~slouken/SDL
www.libsdl.org
Open GL libraries
Mesa 3.1 or greater (GLX accelration is (ahem) 'optional'!!! )
http:/www.mesa3d.org
Perl Open GL Module
OpenGL-0.5.0 or greater
http://www.perl.com/CPAN/
(or use CPAN Shell: type "install OpenGL" at the prompt)
Optional, but highly recommended anyway:
PDL Modules
CPAN
http://pdl.perl.org
(has dependancy on 'at least' OpenGL)
Image Magick and bindings for perl.
CPAN
Gtk
CPAN for perl bindings
www.gtk.org
Installation
Once you have that bundle installed, simply build and install this
module as specified in the perlmod manpage:
perl Makefile.PL
make
make install
Testing
I can't be bothered to write a test script for this entire thing.
There are simply too many things that can go wrong, and I'd rather write
more useful code, so if it built OK then assume it is all OK and get
on with it.
Examples
In the directory /examples/ I have placed a few samplers which
show the basic usage of each piece of the puzzle. Reading the man
pages should give a information regarding each funciton. When in doubt
read the code, and consult the SDL documentation. If you are still
having trouble track me down and email me.
More examples are available seperately from
http://www.metaverse.fsnet.co.uk/sdlpl/
email: wayne@metaverse.fsnet.co.uk.
On Version Numbers
This is version 1.07, as in I think pretty much everything works,
and what bugs there are have yet to be discovered. As sdlpl.xs is larger
than the LGPL, I feel it has reached critical mass.
I rely heavily upon scripts to generate most of the code in the
distribution. Bindings like this are highly repetititive, and as such
lend themselves to creation via perl. As such, I have not actually read
all of the code myself. So take it with a grain of salt.
(hmm, David I would like those scripts please! [wayne])
The Future
As I can't get everything for the SDL to compile for FreeBSD, FreeBSD support
is also relegated to the offing. Observant people will see that I have
already generated the code for C function callbacks, they are there if you
can use them.
The MOST important thing, however, is to finish the documentation,
and write up a short booklet on using the SDL with Perl. I have tried
to document everything in *.pm, but I think it really helps to have
access to the insides of my head when using this.
Other things todo:
Core lib:
SDL::OpenGL::GtkApp
SDL::Gimp::Plugin
SDL::Sprite
SDL::SpriteFile
SDL::Demo::App
SDL::Path::Evaluators
SDL::Pak
SDL::Net
...
Examples:
SDL from within a Gimp Plugin
Reg-ex drawing !
ImageMagick genration of sprites at run time.
Bug fixing:
Greatest Sentance in Documentation:
Similary,
$mixer->group_channels(from,to,group)
will add channels from 'from' to 'to' to group 'group'. <line 356 in Mixer.pm>
CREDITS
David J. Goehrig Copyright (C) 2000
Wayne Keenan Added OpenGL & Glut like support
and numerous examples, suggestions