package Games::Framework::RCP::Database::Result::Callscript;
use strict;
use warnings;
our $VERSION = '0.22';
use base qw/DBIx::Class/;
__PACKAGE__->load_components(qw/UTF8Columns Core/);
__PACKAGE__->table('callscript');
__PACKAGE__->add_columns(
id_callscript => {
data_type => 'integer',
is_nullable => 0,
is_auto_increment => 1,
comments => 'ID of the callscript character.',
extra => {unsigned => 1},
},
fkey_character => {
data_type => 'integer',
is_nullable => 0,
comments => 'ID of the general character.',
extra => {unsigned => 1},
},
description => {
data_type => 'varchar',
size => 255,
is_nullable => 0,
comments => 'Flavortext for the callscript character.',
},
);
__PACKAGE__->utf8_columns(qw/description/);
__PACKAGE__->set_primary_key('id_callscript');
__PACKAGE__->add_unique_constraint(['fkey_character']);
__PACKAGE__->belongs_to(character => 'Games::Framework::RCP::Database::Result::Character', 'fkey_character');
sub sqlt_deploy_hook {
my ($self, $sqlt_table) = @_;
$sqlt_table->options({ENGINE => 'InnoDB'});
$sqlt_table->options({CHARSET => 'UTF8'});
$sqlt_table->comments('Listing of which characters are in a callscript: think grab bag.');
return;
}
1;
__END__
=head1 NAME
Games::Framework::RCP::Database::Result::Callscript - Listing of which characters are in a callscript: think grab bag.
=head1 VERSION
0.22
=head1 DESCRIPTION
The callscript table contains a list of characters that can be pulled from
a "hat" of sorts at random for various different things. This is mainly
available as a convenience for Game Masters who require random people,
but have those people be someone established previously.
=head1 DATABASE TABLE
Listing of which characters are in a callscript: think grab bag.
=head2 id_callscript
This is the primary key of the table,
using the traditional auto incrementing.
=head2 fkey_character
This ID points to the Character table in a one to one mapping.
Not all characters get to be a part of the callscript.
=head2 description
This accepts 256 characters to add some flavortext to the
character. Such text can be humurous, or it could
indicate what the character will do when summoned.
=head1 SUBROUTINES/METHODS
=head2 sqlt_deploy_hook()
sqlt_deploy_hook is used to define the table settings
for the various databases.
=head1 AUTHOR
Jason Felds, C<< <wolfman.ncsu2000 at gmail.com> >>
=head1 BUGS AND LIMITATIONS
Please report any bugs or feature requests to C<bug-Games-Framework-RCP at rt.cpan.org>, or through
the web interface at L<http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-Callscript>. I will be notified, and then you'll
automatically be notified of progress on your bug as I make changes.
=head1 SUPPORT
You can find documentation for this module with the perldoc command.
perldoc Games::Framework::RCP::Database::Result::Callscript
You can also look for information at:
=over 4
=item * RT: CPAN's request tracker
L<http://rt.cpan.org/NoAuth/Bugs.html?Dist=Games-Framework-RCP-Database-Result-Callscript>
=item * AnnoCPAN: Annotated CPAN documentation
L<http://annocpan.org/dist/Games-Framework-RCP-Database-Result-Callscript>
=item * CPAN Ratings
L<http://cpanratings.perl.org/d/Games-Framework-RCP-Database-Result-Callscript>
=item * Search CPAN
L<http://search.cpan.org/dist/Games-Framework-RCP-Database-Result-Callscript/>
=back
=head1 ACKNOWLEDGEMENTS
See L<Games::Framework::RCP|Games::Framework::RCP/ACKNOWLEDGEMENTS>
for all acknowledgements.
=head1 LICENSE AND COPYRIGHT
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it
under the same terms as Perl itself.