#define SASS_NODE_FACTORY
#include <vector>
#ifndef SASS_NODE
#include "node.hpp"
#endif
namespace Sass {
using namespace std;
struct Token;
struct Node_Impl;
class Node_Factory {
vector<Node_Impl*> pool_;
Node_Impl* alloc_Node_Impl(Node::Type type, string file, size_t line);
// returns a deep-copy of its argument
Node_Impl* alloc_Node_Impl(Node_Impl* ip);
Node_Impl* alloc_Node_Impl(string& path, size_t line, Node_Impl* ip);
public:
// for cloning nodes
Node operator()(const Node& n1);
Node operator()(string& path, size_t line, const Node& n1);
// for making leaf nodes out of terminals/tokens
Node operator()(Node::Type type, string file, size_t line, Token t);
// for making boolean values or interior nodes that have children
Node operator()(Node::Type type, string file, size_t line, size_t size);
// for making nodes representing numbers and numeric percentages
Node operator()(string file, size_t line, double v, Node::Type type = Node::number);
// for making nodes representing numeric dimensions (e.g. 5px, 3em)
Node operator()(string file, size_t line, double v, const Token& t);
// for making nodes representing rgba color quads
Node operator()(string file, size_t line, double r, double g, double b, double a = 1.0);
void free();
};
}