#include <string>
#ifndef SASS_OPERATION
#include "operation.hpp"
#endif
// #ifndef SASS_TO_STRING
// #include "to_string.hpp"
// #endif
namespace Sass {
using namespace std;
// class To_String;
class Inspect : public Operation_CRTP<void, Inspect> {
// import all the class-specific methods and override as desired
using Operation_CRTP<void, Inspect>::operator();
// To_String* to_string;
string buffer;
size_t indentation;
void indent();
void fallback_impl(AST_Node* n);
public:
Inspect();
virtual ~Inspect();
string get_buffer() { return buffer; }
// statements
virtual void operator()(Block*);
virtual void operator()(Ruleset*);
virtual void operator()(Propset*);
virtual void operator()(Media_Block*);
virtual void operator()(At_Rule*);
virtual void operator()(Declaration*);
virtual void operator()(Assignment*);
virtual void operator()(Import*);
virtual void operator()(Import_Stub*);
virtual void operator()(Warning*);
virtual void operator()(Comment*);
virtual void operator()(If*);
virtual void operator()(For*);
virtual void operator()(Each*);
virtual void operator()(While*);
virtual void operator()(Return*);
virtual void operator()(Extension*);
virtual void operator()(Definition*);
virtual void operator()(Mixin_Call*);
virtual void operator()(Content*);
// expressions
virtual void operator()(List*);
virtual void operator()(Binary_Expression*);
virtual void operator()(Unary_Expression*);
virtual void operator()(Function_Call*);
virtual void operator()(Function_Call_Schema*);
virtual void operator()(Variable*);
virtual void operator()(Textual*);
virtual void operator()(Number*);
virtual void operator()(Color*);
virtual void operator()(Boolean*);
virtual void operator()(String_Schema*);
virtual void operator()(String_Constant*);
virtual void operator()(Media_Query*);
virtual void operator()(Media_Query_Expression*);
// virtual void operator()(Null*);
// parameters and arguments
virtual void operator()(Parameter*);
virtual void operator()(Parameters*);
virtual void operator()(Argument*);
virtual void operator()(Arguments*);
// selectors
virtual void operator()(Selector_Schema*);
virtual void operator()(Selector_Reference*);
virtual void operator()(Selector_Placeholder*);
virtual void operator()(Type_Selector*);
virtual void operator()(Selector_Qualifier*);
virtual void operator()(Attribute_Selector*);
virtual void operator()(Pseudo_Selector*);
virtual void operator()(Negated_Selector*);
virtual void operator()(Simple_Selector_Sequence*);
virtual void operator()(Selector_Combination*);
virtual void operator()(Selector_Group*);
template <typename U>
void fallback(U x) { fallback_impl(x); }
};
string unquote(const string&);
string quote(const string&, char);
}