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<li><a href="#NAME">NAME</a></li>
<li><a href="#Description">Description</a></li>
<li><a href="#AUTHOR">AUTHOR</a></li>
<li><a href="#BUGS">BUGS</a></li>
<li><a href="#NOTES">NOTES</a></li>
<li><a href="#COPYRIGHT-LICENSE">COPYRIGHT & LICENSE</a></li>
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<h1 id="NAME">NAME</h1>
<p>Games::Go::Cinderblock - An engine for Go & Go variants.</p>
<h1 id="Description">Description</h1>
<p>Well, for starters, you want a <a>Rulemap</a>. For your initial board state, you might want to generate a <a>State</a> with <a>$rulemap->initial_state</a>. then you might want to test a bunch of moves with <a>$state->attempt_move</a>. The results & state changes, if any, would be packaged in a <a>MoveResult</a>. When it's time to score, you get yourself a <a>Scorable</a> with <a>$state->scorable</a>, mess with that for a while, and it tells you who wins or something.</p>
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src="http://cinderblock.zpmorgan.com/w.png"
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src="http://cinderblock.zpmorgan.com/b.png"
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src="http://cinderblock.zpmorgan.com/b.png"
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<h1 id="AUTHOR">AUTHOR</h1>
<pre><code> Zach Morgan
<zpmorgan@gmail.com></code></pre>
<h1 id="BUGS">BUGS</h1>
<p>Why would there be bugs?</p>
<h1 id="NOTES">NOTES</h1>
<p>Go is also known as baduk & weiqi & igo</p>
<h1 id="COPYRIGHT-LICENSE">COPYRIGHT & LICENSE</h1>
<p>This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. Or any terms that you like.</p>
<p>Really, it doesn't matter.</p>
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