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<ul id="index">
  <li><a href="#NAME">NAME</a></li>
  <li><a href="#Description">Description</a></li>
  <li><a href="#AUTHOR">AUTHOR</a></li>
  <li><a href="#BUGS">BUGS</a></li>
  <li><a href="#NOTES">NOTES</a></li>
  <li><a href="#COPYRIGHT-LICENSE">COPYRIGHT &amp; LICENSE</a></li>
</ul>

<h1 id="NAME">NAME</h1>

<p>Games::Go::Cinderblock - An engine for Go &amp; Go variants.</p>

<h1 id="Description">Description</h1>

<p>Well, for starters, you want a <a>Rulemap</a>. For your initial board state, you might want to generate a <a>State</a> with <a>$rulemap-&gt;initial_state</a>. then you might want to test a bunch of moves with <a>$state-&gt;attempt_move</a>. The results &amp; state changes, if any, would be packaged in a <a>MoveResult</a>. When it&#39;s time to score, you get yourself a <a>Scorable</a> with <a>$state-&gt;scorable</a>, mess with that for a while, and it tells you who wins or something.</p>



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<h1 id="AUTHOR">AUTHOR</h1>

<pre><code>    Zach Morgan

    &lt;zpmorgan@gmail.com&gt;</code></pre>

<h1 id="BUGS">BUGS</h1>

<p>Why would there be bugs?</p>

<h1 id="NOTES">NOTES</h1>

<p>Go is also known as baduk &amp; weiqi &amp; igo</p>

<h1 id="COPYRIGHT-LICENSE">COPYRIGHT &amp; LICENSE</h1>

<p>This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. Or any terms that you like.</p>

<p>Really, it doesn&#39;t matter.</p>


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