use strict;use warnings;
use Test::More;
use Games::Go::Cinderblock::Rulemap;
use Games::Go::Cinderblock::Rulemap::Rect;
{
my $plane_rm = Games::Go::Cinderblock::Rulemap::Rect->new(
w=>2, h=>2,
);
my $state1 = $plane_rm->initial_state;
my $result = $state1->attempt_move(color=>'b',node=>[0,0]);
is_deeply($result->delta->turn, {before=>'b',after=>'w'}, 'delta turn');
use Data::Dumper;
# die Dumper $result->delta->board;
is_deeply($result->delta->board, {add=>{b=>[[0,0]]}}, 'result delta board');
}
done_testing;