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NAME

Pony::Object - An object system.

OVERVIEW

If you wanna protected methods, abstract classes and other OOP stuff, you may use Pony::Object. Also Pony::Objects are strict and modern.

SYNOPSIS

  # Class: MyArticle (Example)
  #   Abstract class for articles.
  package MyArticle {
    use Pony::Object qw(-abstract :exceptions);
    use MyArticle::Exception::IO; # Based on Pony::Object::Throwable class.

    protected date => undef;
    protected authors => [];
    public title => '';
    public text => '';

    # Function: init
    #   Constructor.
    #
    # Parameters:
    #   date - Int
    #   authors - ArrayRef
    sub init : Public($this) {
      ($this->date, $this->authors) = @_;
    }

    # Function: getDate
    #   Get formatted date.
    #
    # Returns:
    #   Str
    sub getDate : Public($this) {
      return $this->dateFormat($this->date);
    }

    # Function: dateFormat
    #   Convert Unix time to good looking string. Not implemented.
    #
    # Parameters:
    #   date - Int
    #
    # Returns:
    #   String
    sub dateFormat : Abstract;

    # Function: from_pdf
    #   Trying to create article from pdf file.
    #
    # Parameters:
    #   file - Str - pdf file.
    sub from_pdf : Public($this, $file) {
      try {
        open F, $file or
          throw MyArticle::Exception::IO(action => "read", file => $file);

        # do smth

        close F;
      } catch {
        my $e = shift; # get exception object

        if ($e->isa('MyArticle::Exception::IO')) {
          # handler for MyArticle::Exception::IO exceptions
        }
      };
    }
  }

  1;

Methods and properties

has

Keyword has declares new property. Also you can define methods via has.

  package News;
  use Pony::Object;

    # Properties:
    has 'title';
    has text => '';
    has authors => [ qw/Alice Bob/ ];

    # Methods:
    has printTitle => sub {
      my $this = shift;
      say $this->title;
    };

    sub printAuthors {
      my $this = shift;
      print @{$this->authors};
    }
  1;



  package main;
  use News;
  my $news = new News;
  $news->printAuthors();
  $news->title = 'Sensation!'; # Yep, you can assign property's value via "=".
  $news->printTitle();

new

Pony::Objects hasn't method new. In fact, of course they has. But new is an internal function, so you should not use new as name of method.

Instead of this Pony::Objects has init methods, where you can write the same, what you wish write in new. init is after-hook for new.

  package News;
  use Pony::Object;

    has title => undef;
    has lower => undef;

    sub init {
      my $this = shift;
      $this->title = shift;
      $this->lower = lc $this->title;
    }

  1;

  package main;
  use News;
  my $news = new News('Big Event!');
  print $news->lower;

public, protected, private properties

You can use has keyword to define property. If your variable starts with "_", variable becomes protected. "__" for private.

  package News;
  use Pony::Object;

    has text => '';
    has __authors => [ qw/Alice Bob/ ];

    sub getAuthorString {
      my $this = shift;
      return join(' ', @{$this->__authors});
    }

  1;



  package main;
  use News;
  my $news = new News;
  say $news->getAuthorString();

The same but with keywords public, protected and private.

  package News;
  use Pony::Object;

    public text => '';
    private authors => [ qw/Alice Bob/ ];

    sub getAuthorString {
      my $this = shift;
      return join(' ', @{$this->authors});
    }

  1;



  package main;
  use News;
  my $news = new News;
  say $news->getAuthorString();

Public, Protected, Private methods

Use attributes Public, Private and Protected to define method's access type.

  package News;
  use Pony::Object;

    public text => '';
    private authors => [ qw/Alice Bob/ ];

    sub getAuthorString : Public
      {
        return shift->joinAuthors(', ');
      }

    sub joinAuthors : Private
      {
        my $this = shift;
        my $delim = shift;

        return join( $delim, @{$this->authors} );
      }

  1;



  package main;
  use News;
  my $news = new News;
  say $news->getAuthorString();

Static properties

Just say "static" and property will the same in all objects of class.

  package News;
  use Pony::Object;

    public static 'default_publisher' => 'Georgy';
    public 'publisher';

    sub init : Public
      {
        my $this = shift;
        $this->publisher = $this->default_publisher;
      }

  1;



  package main;
  use News;

  my $n1 = new News;
  $n1->default_publisher = 'Bazhukov';
  my $n2 = new News;
  print $n1->publisher; # "Georgy"
  print $n2->publisher; # "Bazhukov"

Default methods

toHash or to_h

Get object's data structure and return this as a hash.

  package News;
  use Pony::Object;

    has title => 'World';
    has text => 'Hello';

  1;



  package main;
  use News;
  my $news = new News;
  print $news->toHash()->{text};
  print $news->to_h()->{title};

dump

Shows object's current struct.

  package News;
  use Pony::Object;

    has title => 'World';
    has text => 'Hello';

  1;



  package main;
  use News;
  my $news = new News;
  $news->text = 'Hi';
  print $news->dump();

Returns

  $VAR1 = bless( {
    'text' => 'Hi',
    'title' => 'World'
  }, 'News' );

Without Objects

If you like functions say, dump, try/catch, you can use them without creating object. Use :noobject option to enable them but do not create object/making class.

  use Pony::Object qw/:noobject :try/;

  my $a = {deep => [{deep => ['structure']}]};
  say dump $a;

  my $data = try {
    local $/;
    open my $fh, './some/file' or die;
    my $slurp = <$fh>;
    close $fh;
    return $slurp;
  } catch {
    return '';
  };

  say "\$data: $data";

Classes

Inheritance

You can define base classes via use params. For example, use Pony::Object 'Base::Class';

  package BaseCar;
  use Pony::Object;

    public speed => 0;
    protected model => "Base Car";

    sub get_status_line : Public {
      my $this = shift;
      my $status = ($this->speed ? "Moving" : "Stopped");
      return $this->model . " " . $status;
    }

  1;



  package MyCar;
  # extends BaseCar
  use Pony::Object qw/BaseCar/;

    protected model => "My Car";
    protected color => undef;

    sub set_color : Public {
      my $this = shift;
      ($this->color) = @_;
    }

  1;



  package main;
  use MyCar;
  my $car = new MyCar;
  $car->speed = 20;
  $car->set_color("White");
  print $car->get_status_line();
  # "My Car Moving"

Singletons

Pony::Object has simple syntax for singletons . You can declare this via use param;

  package Notes;
  use Pony::Object 'singleton';

    protected list => [];

    sub add : Public {
      my $this = shift;
      push @{ $this->list }, @_;
    }

    sub show : Public {
      my $this = shift;
      say for @{$this->list};
    }

    sub flush : Public {
      my $this = shift;
      $this->list = [];
    }

  1;



  package main;
  use Notes;

  my $n1 = new Notes;
  my $n2 = new Notes;

  $n1->add(qw/eat sleep/);
  $n1->add('Meet with Mary at 8 o`clock');

  $n2->flush;

  $n1->show();  # Print nothing.
                # Em... When I should meet Mary?

Abstract methods and classes

You can use abstract methods and classes follows way:

  # Let's define simple interface for texts.
  package Text::Interface;
  use Pony::Object -abstract; # Use 'abstract' or '-abstract'
                              # params to define abstract class.

    sub getText : Abstract; # Use 'Abstract' attribute to
    sub setText : Abstract; # define abstract method.

  1;



  # Now we can define base class for texts.
  # It's abstract too but now it has some code.
  package Text::Base;
  use Pony::Object qw/abstract Text::Interface/;

    protected text => '';

    sub getText : Public {
      my $this = shift;
      return $this->text;
    }

  1;



  # In the end we can write Text class.
  package Text;
  use Pony::Object 'Text::Base';

    sub setText : Public {
      my $this = shift;
      $this->text = shift;
    }

  1;



  # Main file.
  package main;
  use Text;
  use Text::Base;

  my $textBase = new Text::Base;  # Raises an error!

  my $text = new Text;
  $text->setText('some text');
  print $text->getText();   # Returns 'some text';

Don't forget, that perl looking for functions from left to right in list of inheritance. You should define abstract classes in the end of Pony::Object param list.

Exceptions

See Pony::Object::Throwable.

Inside

ALL

If you wanna get all default values of Pony::Object-based class, you can call ALL method. I don't know why you need them, but you can.

  package News;
  use Pony::Object;

    has 'title';
    has text => '';
    has authors => [ qw/Alice Bob/ ];

  1;



  package main;
  my $news = new News;
  print for keys %{ $news->ALL() };

META

One more internal method. It provides access to special hash %META. You can use this for Pony::Object introspection. It can be changed in next versions.

  my $news = new News;
  say dump $news->META;

$Pony::Object::DEFAULT

This is a global variable. It defines default Pony::Object's params. For example you can set $Pony::Object::DEFAULT-{''}->{withExceptions} = 1> to enable exceptions (try, catch, finally blocks) by default. Use it carefully.

  # Startup script
  ...
  use Pony::Object;

  BEGIN {
    # Use exceptions by default.
    $Pony::Object::DEFAULT->{''}->{withExceptions} = 1;
    # All classes will extends Default::Base.
    $Pony::Object::DEFAULT->{''}->{baseClass} = [qw/Default::Base/];
    # All classes in namespace "Default::NoBase" will not.
    $Pony::Object::DEFAULT->{'Default::NoBase'}->{baseClass} = [];
  }
  ...

One more example:

  # Startup script
  ...
  use Pony::Object;

  BEGIN {
    $Pony::Object::DEFAULT->{'My::Awesome::Project'} = {
      withExceptions => 1,
      baseClass => [],
    };

    $Pony::Object::DEFAULT->{'My::Awesome::Project::Model'} = {
      withExceptions => 1,
      baseClass => [qw/My::Awesome::Project::Model::Abstract/],
    };
  }
  ...

SEE

Git

https://github.com/bugov/pony-object

COPYRIGHT AND LICENSE

Copyright (C) 2011 - 2018, Georgy Bazhukov.

This program is free software, you can redistribute it and/or modify it under the terms of the Artistic License version 2.0.