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Changes for version 0.3.0 - 2008-09-03

  • ais react to attack events (ai:dumb doesn't attack)
  • user interaction to launch / redo attacks
  • controller computes attacks losses
  • gui displays dices results
  • user interaction to stop attack (end turn)

Modules

classical 'risk' board game
base class for all ais
dumb ai that does nothing
main window
board gui component
poe session heap for Games::Risk
map being played
risk player