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NAME

Games::Nintendo::Mario::SMB2 - a class for vegetable-throwing Italian plumbers (and friends)

VERSION

version 0.208

SYNOPSIS

  use Games::Nintendo::Mario::SMB2;

  my $liege = Games::Nintendo::Mario::SMB2->new(name => 'Peach');

  # below outputs "Peach: 1/3"
  print
    $liege->name . ": " . $liege->hearts . "/" . $liege->max_hearts . "\n";

  $liege->powerup('heart');    # 2/3
  $liege->damage;              # 1/3
  $liege->powerup('mushroom'); # 1/4
  $liege->powerup('heart');    # 2/4
  $liege->powerup('mushroom'); # 2/5
  $liege->powerup('heart');    # 3/5

  print "I'm feeling ", $liege->state, "!\n"; # She's feeling super.

  $liege->powerup('mushroom'); # Nothing happens.

  $liege->damage for (1 .. 3); # cue the Mario Death Music

DESCRIPTION

This class subclasses Games::Nintendo::Mario (and G::N::M::Hearts), providing a model of the behavior of the Mario Brothers in Super Mario Brothers 2. All of the methods described in the Mario interface exist as documented.

NAMES

The plumber may be named Mario or Luigi, or a non-plumbing character named Peach or Toad may be created.

STATES

$hero->state will return 'dead' if he has no hearts, 'normal' if he has one heart, and 'super' if he has more than one heart. State may not be set during construction; set hearts instead.

POWERUPS

Valid powerups are: mushroom or heart

METHODS

state

name

powerup

These methods are implemented as per Games::Nintendo::Mario

power

speed

jump

These methods return the requested attribute for the current character.

games

The rules reflected in this module were only present in Super Mario Bros. 2 (and its re-releases).

AUTHOR

Ricardo SIGNES, <rjbs@cpan.org>

COPYRIGHT

Copyright 2003-2004 by Ricardo SIGNES <rjbs@cpan.org>

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

See http://www.perl.com/perl/misc/Artistic.html